Valorant

Valorant Dev Tracker




29 Aug


27 Aug


26 Aug

Comment

I think gun buddies are cute. However, I will admit that I don't use gun buddies ever. My guns are clean.

Comment

Originally posted by ArmiesofZNight

We're currently looking into this issue. One of our backend services is causing some communication issues with other services. Account data should be back to normal as soon as we get it back online.

Edit: Just adding to the top level an update: We believe we should be seeing recovery now. We added restrictions forgiveness for the duration of the incident, so any afk/queue dodge penalty from that time should be removed.

We believe we should be seeing recovery now. We added restrictions forgiveness for the duration of the incident, so any afk/queue dodge penalty from that time should be removed.

Comment

Originally posted by MinesweeperGang

So there's absolutely no shot we lose all of our skins and progress right? I've spent way too much money on this game to lose everything permanently

There should be no long term data loss. The reason thing looked funky is the service was the communication layer to our store dbs. Basically clients couldn't talk to the inventory. Once that's up, the data is all there.

Comment

We're currently looking into this issue. One of our backend services is causing some communication issues with other services. Account data should be back to normal as soon as we get it back online.

Edit: Just adding to the top level an update: We believe we should be seeing recovery now. We added restrictions forgiveness for the duration of the incident, so any afk/queue dodge penalty from that time should be removed.

Comment

We're working on a fix. The current issue is backing up pending matches which will delay it showing in match history. It should show up after we resolve the issue.


25 Aug

Comment

Originally posted by StoneyCalzoney

I understand if you don't want to/can't answer this question, but it would be much appreciated to get an answer on this. When five stacking in a party with rank disparity, what is used as the metric to find the opposing stack/how loose is the MMR bracket for matching? I have started playing more often recently in a 5 stack with my friends who play nearly every night, and our queue times vary from instant to a few minutes. An instant queue means the matchmaker is confident that it would be a close match, right? Or is it only instant for us and we just happen to start queuing when their MMR parameters are widening?

I'm trying to find out why it seems like an instant queue for us likely means we get steamrolled. I understand that if our queue time is long, our search parameters widen a bit until we find a suitable match, but those games feel generally closer, with a few that have been easy/us steamrolling.

The match-maker tries to make matches for the top players/groups in queue, starting from the longest in queue. If you get a fast pop one match, but a long queue the next, that could be because another squad was waiting a long time and you happened to queue up and be a good match.

I think it just might be confirmation bias on fast queue = stomp, because you can't tell if it was fast because we had someone waiting a long time or another team queueing at the same time matching your skill. You will never be put in a match you can't win, and it's very rare we ever have to make a match outside of 50:50; I'm not going to say they don't happen, but we also have limits of how far we will let expected winrates change.

We monitor the 5 stack changes heavily, because queue time can be a problem in Immortal+, it's all very interesting and I know late nights can have longer queues.

Comment

Originally posted by emjayyy91

Bro please address the smurfing problem. Please.

We've extremely reduced smurfs, actually by a pretty crazy amount. If you think about all the changes over the past year:

  1. Made it easier to play with friends by expanding who can play ranked together; the iron-silver change.
  2. Made it easier to play with friends by adding the 5 stack feature.
  3. Implemented complex detection systems to remove purchased/bot accounts.
  4. Increased the amount of time it takes to get a new account into ranked, by over 500%.
  5. Implemented smurf detection systems that help us move smurf accounts to their correct MMR fast.
  6. Every ranked changed considering how it will impact smurfing, and always trying to include changes that would reduce smurfs in some way(either by tackling motivation or putting up road blocks).

Despite all of these changes the feedback around smurfs haven't changed. Even when we use data, that isn't fully accurate(because it's extremely hard to for sure detect a smurf), we ...

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24 Aug

Comment

Copied from another thread that I responded to.

We have detections in place for players that do this, and deal with them appropriately. This player and the groups specifically we were already aware of; just know that these things aren't instant, we want to validate anyone caught manipulating ranked to reduce false positives.

Definitely frustrating, but it's easy to see when people are doing this and take action. We understand that this is a bi-product of 5 stacks rules(which we think are worth the cost), and we are only going to get better at preventing it and detecting it. Hope you are having a good first week of the Act otherwise!