Valorant

Valorant Dev Tracker




17 Jul

Comment

Originally posted by EffectFrequent793

when are balance changes going to ever happen then? it's always the excuse of "well the next big tournament is right around the corner" and it isn't like the tournament circuit is going to come to a halt. why not ship changes that are done and have the tournament client on a previous patch?

oh no to be clear balance changes are very much still coming soonTM, I just didn't want people to think I'm coming after characters' kneecaps or anything - "destroying chamber's career" makes it sound like a mafia hit lol


16 Jul

Comment

Originally posted by mymnix

penguin about to destroy chamber's career

I won't balance with a hammer right before Champs (or hopefully at all). I'll be shipping more balance changes in general over the next coming months but these are a lot of the obvious changes that likely should have shipped alongside the trap change in 4.09.

Comment

Originally posted by Remarkable_Carrot102

Knowing riot we'll probably go at least 3 patches with no changes to him because they still think the original nerf actually did anything to him.

nah


15 Jul


14 Jul

Comment

Originally posted by xW4RP

Hi team!! First of all, I’m a huge fan of nearly every aspect of Pearl as are my friends I play with. Even two new players who are just learning quite like it.

With one exception: B long

Does the team have any plans to adjust the geometry on B long? It feels like a constant game of chicken between attackers who manage take the high ground headshot angle and any defenders brave enough to hold pillar or nook. Even agents like Jett are hard pressed to escape from an offensive push on B long which just doesn’t feel right to me.

If you DON’T have any intentions of changing B long, run me through the idea behind how it was designed so I can better understand how it’s supposed to play.

Thanks for doing this AMA, keep the sweet maps coming :)

No plans to change anything at the moment as the map just launched and everyone is still learning. Long B is a "bend not break" engagement. As a Defender, you can take a forward position and push to control headshot box even. You can play pillar and/or nook if you have an escape tool (Chamber is great here). Or just take the first fight from site. Try using utility to slow down Attackers and buy time for a rotate rather than re-peeking. Defenders have a handful of fallback options.

Comment

Originally posted by shkgurin

What is the purpose of the large ball held up by the statue in mid?

It's representative of Kingdom Industries "holding up the world," saving the city.

Comment

Originally posted by everdoejinx

Are the shops in Pearl inspired by any real shops?

We tried to theme each shop to make sense within the context of the map. We asked ourselves, "What would a submerged city in Portugal have/need?" and built those.

Comment

Originally posted by godyoonmin

How long ago did you guys start thinking about Pearl and making the map etc.

A life cycle of a map is about a year long. So, about a year ago heh