Hi team!! First of all, I’m a huge fan of nearly every aspect of Pearl as are my friends I play with. Even two new players who are just learning quite like it.
With one exception: B long
Does the team have any plans to adjust the geometry on B long? It feels like a constant game of chicken between attackers who manage take the high ground headshot angle and any defenders brave enough to hold pillar or nook. Even agents like Jett are hard pressed to escape from an offensive push on B long which just doesn’t feel right to me.
If you DON’T have any intentions of changing B long, run me through the idea behind how it was designed so I can better understand how it’s supposed to play.
Thanks for doing this AMA, keep the sweet maps coming :)