Hey folks, VALORANT Gameplay team here with a quick update on the investigation we’re running on game-to-game inconsistencies that some of our community has reported. TL;DR, We’re still actively working on this, and it remains one of our top priorities for the team. In the meantime, here’s an update on the approach we’re taking and findings so far.
WHAT WE’RE HEARING
When it comes to reports of inconsistent combat, these are the main themes that we’ve heard from some of you:
- “I'm feeling a different amount of delay from one game to the next, even when my network conditions are stable.”
- “It feels like other players can respond to me faster / slower from one game to the next”
- “I feel very inconsistent when I’m playing VALORANT. Some games I'm the one one-tapping headshots, but in the next game it’s happening to me.”
- ”I feel high ping players have an unfair advantage when peeking me compared to low ping players”