Valorant

Valorant Dev Tracker




15 Apr

Hey folks, VALORANT Gameplay team here with a quick update on the investigation we’re running on game-to-game inconsistencies that some of our community has reported. TL;DR, We’re still actively working on this, and it remains one of our top priorities for the team. In the meantime, here’s an update on the approach we’re taking and findings so far.

WHAT WE’RE HEARING

When it comes to reports of inconsistent combat, these are the main themes that we’ve heard from some of you:

  1. “I'm feeling a different amount of delay from one game to the next, even when my network conditions are stable.”
  2. “It feels like other players can respond to me faster / slower from one game to the next”
  3. “I feel very inconsistent when I’m playing VALORANT. Some games I'm the one one-tapping headshots, but in the next game it’s happening to me.”
  4. ”I feel high ping players have an unfair advantage when peeking me compared to low ping players”
... Read more

14 Apr


13 Apr


12 Apr

SERVER UPDATES

  • Added a new set of servers in Latin America, which should help with latency in that region
    • Scheduled to turn on not long after 4.07 is live!

WEAPON UPDATES

  • Bulldog and Stinger now delay firing inputs while bringing up the weapon to aim down sights (ADS)
    • Prevents you from getting burst mode accuracy improvements before they finish raising your weapon.
    • Adds a slight cost to the decision to switch to burst firing mid-combat.
    • You can still begin firing immediately while switching back to full auto/hip fire mode.

AGENT UPDATES

The VALORANT Agents have been busy with a pretty frightening problem. Explore around the Shooting Range to find out what they're up to.

STORE UPDATES

  • Load times for the VP purchase page should now load in a matter of seconds (previo...
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Comment

This could be true for some lineups but be careful since the physics aren’t exactly identical. It should be the same as a 2 charge Sova dart, though!


11 Apr