Valorant

Valorant Dev Tracker




29 Mar

Comment

This is a piece of integration we have with Nvidia Reflex. It's used for measuring input latency. It's controlled by your Nvidia settings, and is not set in VALORANT.


28 Mar


27 Mar

Comment

Originally posted by cvanguard

Yep. 49% of players are lower than S2. G1 is top 67%, so in the top 1/3, and G3 is top 80%, so in the top 1/5.

Percentages don’t show the actual skill gap, though, since the skill difference between ranks gets larger as you climb higher. Meaning, the gap between S1 and G1 is much smaller in absolute skill terms than the gap between D1 and Imm1, or Imm1 and Radiant, even though way more people fall between S1 and G1.

Skill gap between all ranks are actually the same!

So the MMR difference between a bronze 1 and bronze 3 MMR player is the same as a plat 1 and plat 3 player. This is done so that as you climb you get a good feel of how much of a skill difference there is based on the ranks of those above/below you.

Comment

Originally posted by rg9528

While I completely respect the work valorant art team does, this explanation seems more like marketing gimmick than an honest explanation.

If you want us users/influencers to open a constructive criticism about the skinlines the least you could do is provide us some truth regarding the process. The entire post is centred around the fact that they need to release skins every 15 days (with exception of course). A limitation set by none other than themselves (The collective themselves)

Nobody is asking you to hire more people. We also don't want your team to overwork themselves to hell and loose all their creative juice. We ( Again the collective we) want good skins and valorant has provided that to us more often than not.

Now weather or not you can extend the timeline is based on your business model. Again I highly doubt people will stop playing valo if we don't get skin as often (they have been patiently waiting for 2 years for a DM change lol) but what frust...

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Marketing had nothing to do with this post. They didn’t read it beforehand or even know I was doing it. I 100% agree that there should be more shared about how skins (and games as a whole) get made so that the community and players can understand a bit more about what goes on behind the scenes


26 Mar