Valorant

Valorant Dev Tracker




31 Jul

Comment

Originally posted by jakelear

My fault jumping to solutions on a saturday morning - I'll discuss with the team :]

Comment

Originally posted by jakelear

My guess would be that there is a race condition in the victory state check. Attackers can still win after all players have died, so perhaps the conditional for checking attack’s victory state is slightly slower than the defense check, meaning that the code path to determine defense victory completed slightly quicker. It could be, as others have stated, desync and the sever thought you died first (despite your client clearly showing the opposite). I would assume killfeeds are server-authoritative but who knows

VAL gameplay dev here - pretty much what /u/jakelear said!

If the last two players die on the same frame, it looks like the attackers will always win the round in the current patch. We'll look at changing this so that the team that survived longest wins. edit: I'll chat with the team about how we want this to work.

Raze ult (and explosives in general) should kill the player closest to the center of the explosion first, so as long as you don't shoot yourself in the feet, you should win these!

Sorry you were robbed here, /u/JoelTomy, we won't let your sacrifice be in vain. o7

Comment

Jisoo, this is amazing and I seriously can’t wait to see what you make next :)


30 Jul

For Dani, placing no.4 on the North American VALORANT Leaderboards is simply the cherry on top for all his time spent practicing to go pro.

His pro journey began in earnest after he made a friendly rival of Tyler “Ninja” Blevins before getting the invite to join a pro team assembled in part by the big league streamer.

Dani, 21, is a Sova main and college student studying software engineering out of Canada’s capital. From as early as nine years old, Dani mastered FPS games like Combat Arms, Alliance of Valiant Arms, and of course, CS:GO.

“I was really into esports as a kid,” he said. “My favorite team was Cloud9 with Sean Gares and all them.”

The biggest hurdle to his shot at the pros, Dani said, was the lack of good PC hardware. After a two-year break for school, and a subsequent internship, Dani was finally able to buy a desktop that could keep up with the demand of high-level play.

It was around this time that VALORANT Closed Beta launched, and, ...

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Comment

Originally posted by Regi-Made

Edit: Not a bug, an intentional protection that won't exist for any LAN games

Is riot ever gonna fix the 90 minute match bug?

It's happened so many times now (though this is probably the most high profile match it's been showcased) and it's existed since beta.

Imagine going through 40 rounds of OT madness, then you have to take a 10+ minute tech pause because of some random bug riot has known about for over a year.

It'll be fixed for VCT playoffs - it's an issue that's a result of some matches still being played on Live servers. Tournament Realm games will not suffer from this issue.


29 Jul

Comment

Originally posted by Both_Establishment50

10000% true its an absolute fact, you pick up a skin you never used it gives you a little aim bot so you wanna buy the skin, it's a hidden marketing tactic to make you buy the skin I been saying this from beta.

I cannot confirm nor deny this! :D