Valorant

Valorant Dev Tracker




11 Jan

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as an italian named Marino, i approve of this :)

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Originally posted by morgana_taro

I tried using the normal map to make the white (or the black part of the noise) be elevated, so it stands out and also be emissive. But i keep having the quality problem where the normals are sooooo pixelated so i dropped the idea for that night and HOLY SHIT ARE U SAYING U WORK WITH THIS SHIT AND YOU LIKED IT??? omg omg omg thanks ♡♡♡♡

I was trying to make the edge distort but i cant wrap my head around the logistics of it, i even tried to duplicate the mesh and make a glass copy over the original but it didnt look great :/

Do you have any advice on how to make that distort?

And again, thank you very much for the support ♡

not sure how to do it in blender. in unreal when we set it up there are 2 things happening. the main projection is just a simple camera vector, and the distortion is done by taking the image and doing a camera vector dot vertexnormal with some low intensity value to shift it. then we linear interpolate the 2 using a custom edge mask. hopefully thats helpful and not overly complex for blender.

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neat! looks very similar to how we set up things like Prism and Nebula. Throw the normal map on there and play with some distortion based off of your edges!

VALORANT endures into 2021 with the start of Episode 2: Formation. 

In Act I, Yoru comes at you from outta nowhere, the core Competitive system is overhauled, a new Battlepass drops, regional leaderboards go live, and more. Read below in this guide to all things VALORANT Episode 2 Act I.

AGENT: YORU

Second guess what you see or he’ll drop you, lowkey. 

Yoru lets you blindside enemies with the ability to tear into reality, crash the enemy position with a teleport tether, and fakeout clu...

Read more

10 Jan

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Congrats! Onto silver!

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Whenever I play Phoenix in our Design Playtests someone ALWAYS knifes me in the back after ulting... It's now a joke, and whenever I join DPT NTT just keeps telling me to play Phoenix -_-


09 Jan

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Originally posted by Tammu1000CP

thanks for the response, im just upset because i feel like i can impact games even lesser now. thats all. i just hope you guys can add some more naturally fun controllers to play, as of rn omen is the only one thats interesting to play, when i played brim i felt like i wasnt playing a game but performing a chore..

i just hope you guys prioritize interesting new initiators / controllers / controllers, specifically controllers because those are the most lacking in choice and versatility imo (less with the brim updates). it really really feels unfair that playing jett / reyna is the only reliable way to carry yourself out of a lower rank, and that controllers cant have as much impact as duelists can, whilst also have worse stats in game, and dont have the ability to make any innovative plays either...

I totally get where you're coming from, and just to be clear - it's perfectly healthy to question our decisions and levy criticism at us. We are definitely going to be wrong sometimes and are learning alongside you all. So don't feel the need to justify your skepticism! It's all good.

I think in general, Brim is a bit more straightforward and less of a playmaker than Omen for sure, and that's a future opportunity in Controllers as a role in general like you said. In regards to your other concerns - Yoru will be the last Duelist for a little bit, so the other roles will be getting some more agents soon, and ranked changes are underway (but I don't work on that side of the project, so I can't speak to anything there personally).

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Originally posted by Tammu1000CP

why must they nerf omen just to make other agents viable? brim is deffo viable now, but this just hurts any players who dont play duelists in solo q alot worse now, like we didnt need any more incentives for people to f**king play duelists

Omen’s entire kit was not very economically demanding and his Q has proven to be incredibly strong on both offense and defense. In making balance changes, we also want to be future-facing and aim to carve out design space for what each controller is meant to provide - Omen having global smoke pressure, recharging smokes, a boost AND a powerful site taking/stalling tool with low ability costs was just making him a bit too good at everything.

If he ends up being too weak, we’ll buff him back - but hopefully these changes can help sharpen why you’d want to pick Omen or Brimstone more clearly.

We’re looking at Duelists in general right now for similar reasons, fwiw.