Valorant

Valorant Dev Tracker




18 Dec

Comment

Originally posted by FirstTimeRedditterr

I'll give my 2 cents on this as well! Before I start I just wanna say as someone who's played LOL for 6 years, I super respect Riot teams/employees especially for all the communication directly with the player base on forums just like this, so special thanks to you /u/aeneia !

Now in regards to the mics subject. I am just a lowly silver player but even for me it can oftentimes feel like being teamed up with people that just dont use their mic at all and don't even attempt to communicate via pings/text chat can be SUPER frustrating.

As someone who is super active on comms (and not toxic haha), I feel that a cohesive team voice chat actually increases your chances of winning by a great margin. I would be curious to see if Riot had any sort of stats regarding teams who had 3-5 players that even activated their mic once in chat vs teams that didnt (If those stats even exist)

TL;DR
Having a team that refuses to commun...

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Hey fam! I don't know of any research that's been done on the team to identify if having mics is predictive of higher win rates (and I've been on the team since before launch, so chances are we haven't done it!) As someone who plays the game a lot, I can tell you anecdotally that I much prefer having other teammates who use mics, so long as those other teammates aren't abusive. (Even if it's not for the sake of winning, the cooperative strategy and communication is one of my favorite parts of the game. It's a real bummer when other players refuse to talk.) So I don't have an answer for you, but I can tell you -- I feel you.

Comment

Originally posted by Tomahawk2559

I notice you reply a lot, so chances are you’ll see this. I’ve tried a couple times making a post about Contract weapon skins possibly getting VFX and stuff we could unlock with Radianite, like the blue cracks on Omen’s ghost lighting up like the glowing energy in the Oni set, Viper’s shorty spewing a little chemicals when it shoots, etc. Is there a way you could bring that up to the rest of the Valorant team? Lots of players would love it and it would make a bit more money! Thanks :)

Hey there friend! I support several teams, and the Progression Team (who handles contracts) and the Premium Content team (who handles making our cosmetic content) are both on my list :). I'll be sure to mention it to them!

Comment

Originally posted by [deleted]

[deleted]

Thanks so much friend :) Happy holidays to you too!

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Originally posted by canadianvaporizer

I would also note that people who don’t have/use mics for whatever reason are more inclined to learn the ping system, use chat, and utilize the other non-verbal tools at their disposal. Someone who has a 1 week chat ban isn’t incentivized to learn these other tool, as in a week they won’t need to use them.

This is a really great point! Thank you!

Comment

Originally posted by illuminati_guy_

how can i get that fist symbol next to my name? thanks

You've gotta be a Rioter for that :)


17 Dec

Comment

Originally posted by R34CT10Nkillz

Yeah that's my take on it. As an EU player is common to get people who don't speak but it'd much rather have someone who can't speak over someone who is banned from speaking.

The lock from competitive also gives them an incentive to not be toxic and improve

Got it. Thanks for clarifying on everything! It definitely helps us think things through.

Comment

Originally posted by R34CT10Nkillz

I think there's a difference between someone who is toxic versus someone who isn't but has mic/muted and disabled. The toxic person is less likely to play with the team especially if they get frustrated and their only way to take it out is to grief the game.

Gotcha. So the idea is that "When people get chat banned, they're more likely to be salty/upset/disruptive, and they've already demonstrated they're willing to act like a jerk...so I don't want that in my game." Did I get that right?

Comment

Originally posted by skinsaremylife

hey man just wanted to say thanks for replying to all the folks here , u guys doing great job with game and its enjoyable :) take ur time and fix stuff :) thanks for great support and always being interactive.

Thanks fam :) As weird as it is to dance around NDA stuff, I really enjoy chatting with you all and giving you whatever answers I can. And all the questions just means you care, right? Take care, and happy holidays!

Comment

Originally posted by thisnotfor

Just make sure not to add any perma bans, if anyone would even still remember to try the game after a few months they deserve a second chance

Oh for sure! There's also a LOT of legal stuff around permabans. It's like a last, last, last, LAST resort situation for us. And we for sure want to give people a chance to grow and get better.

Comment

Originally posted by thisnotfor

Im glad your taking slow so that people don't get falsely banned, nearly every other game just has a lazy blanket system that bans innocents

Thanks fam :) We appreciate you appreciating that lol.

Comment

Originally posted by lazynova

Coming year is a pretty big time window, hopefully it's sooner rather than later. I really want to like Valorant, but so many games just feel awful. I was excited to finally get a melee skin because pepermint is awesome and I'm a recovering candy cane addict, but after playing a normal game first I remembered, oh yea, I don't want to play Valorant until matchmaking is better.

I saw the headline about Valorant taking action against smurfing earlier and was eager to see what it was going to be and so disappointed to see that it was only requiring 10 wins instead of 20 games. So count me as someone fully in favor of stricter.

I'm curious, which part about the smurfing is most painful for you? Getting into games with people who are higher skilled? People tanking their games intentionally so they can get those favorable matchups? Anything else?

Comment

Originally posted by JR_Shoegazer

Being honest here, we're already working on this. It just takes a lot of time to design something that is fair, reasonable, and has a good chance of being effective; and even more time to coordinate across teams for how this actually gets implemented in game.

One thing that doesn’t take as much time is banning those who are chat banned from the ranked queue. They should not be able to play competitive. You’re inadvertently punishing their teammates.

This is something we've talked about, so I'm actually super curious for your thoughts on this: What about folks who choose not to use mics? Or don't have one? Does it feel equally penalizing to play with them, or does that feel different?

Comment

Originally posted by Capetoider

I would say to get a time ban on any mode you're playing and "above":

You keep being toxic (or other stuff) on unrated, then you're banned from unrated and competitive.

In spike rush? Enjoy being able to play only DM.

Even in DM? Keep playing it, alone and muted for everyone.

Depending on infractions make it so you have to "unlock" playing other modes again by not being an a*hole following this.

This is consistent with the idea we have around "minimizing the impact of disruptive players." Like, we don't want you playing if you're gonna be like that...but we ESPECIALLY don't want you playing compet. I can't speak to exactly how we'll be implementing this "minimizing impact" idea, but you're in the right line of thinking :)

Greetings from the Audio discipline!

We work on the pods that bring you Agents, Weapons, Maps, Modes, and more. Whether it's voice over, sound design, or music, we've got it covered.

VALORANT's writers and VO directors traveled the world to give voice to our global Agents. It was the Audio discipline's job to polish those recordings and trigger them at the right times. We needed the Agents to express themselves without compromising competitive integrity. We wanted to amplify your big moments and fuel your curiosity about the world of VALORANT.

We can't wait to share what we have in store for 2021!

We turned to Lick and composer Jesse Harlin to bring VALORANT's fresh style with attitude to our in-game music. Episode 2 brings some new vibes to the VALORANT universe, and the music will be evolving, too.

We knew audio would play a key role in your gameplay experience, as you listened for any clue you could hear before you could see your enemy—and they ...

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Hello VALORANT Esports community!

Thank you for your support of esports during the past year! At every step of the way your enthusiasm fueled us to take whatever plans we had, and find ways to dial them up to eleven. 

  Seeing millions of you drive viewership records during the beta inspired us to create more opportunities to watch high level competitive play. As global fandom grew during the Ignition Series, it gave us the confidence to go big with our future plans for First Strike and the Champions Tour. We listened closely on social about what you wanted to see from our spectator client, leading to a whole suite of new features: sightlines, Agent select screens, round rollback features, colored visual cues, a new esports HUD, and many more improvements. 

Your ideas helped sharpen our thinking on which formats worked best for VALORANT, resulting in competitions that continued to set viewership records around the world.

First Strike barely scratched the...

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