Valorant

Valorant Dev Tracker




12 Oct

Comment

Originally posted by solow89

thank you for the response. i meant the singularity knife, my bad. i was wondering if it also has different variants like the rest?

oh sorry. no just the guns have variants


10 Oct

Comment

Originally posted by solow89

does the knife laso have variants?

nope, none of the Ruin weapons have any variants. Just the Surge set.

Comment

Originally posted by HewchyAV

this bug still persists. Settings maxed out. Any updates?

Sorry should be 16x that’s a typo by me. Your NVIDIA Settings might be overriding it. Turn it on it global NVIDIA settings.

Comment

Originally posted by matheusamr

lol ! ok thanks

guess I just haven't seen anyone using it like that on the videos the streamers were posting yesterday :)

It’s all good, there’s a lot of newer folks/unintended misinformation going around on Skye’s C specifically so I figured I’d clear that up! But yeah, you can use it as many times during the round as you like as long as you have healing left!

Comment

Originally posted by matheusamr

I mean use the heal, switch to a gun and use again later in the round (if you have not depleted it, of course!)

Would that be too overpowered maybe?

You can do this too! It works pretty much exactly as you described hah

Comment

Originally posted by matheusamr

Feels like she should be able to reuse the heal until its depleted.

As of right now you use like 1% and the heal is gone because you can only use it once lol

You can actually use the heal until it’s depleted, that’s how it works!

Comment

Originally posted by Ardencified

Oh wow that blue variant for the sheriff at the end looks really clean! (Talking about the paid skin not the battle pass one)

My favorite one too!

Comment

Originally posted by Sneshie

Ah you've got me so damn excited to try these skins out in-game. They look so amazing, and I'm such a huge fan of the dark-star aesthetic. Can't wait to send my opponents into a black hole. I remember the reaver OP have a different colored finisher based on whether it was purple or red. Any word on whether the finisher will change based on the variant for the singularity skins?

Also, I saw one of the variants in the video that you and Sean did on Hitscan. I won't reveal which one it is, but DAMN they look nice. Thanks for all of your hard work. The fact that you can make fantasy-driven skins tat don't obstruct the flow of a tactical shooter still blows my mind, and they keep looking better and better. My best regards to you and the team.

Oh my god that’s the nicest comment ever. I can’t tell you how hard our team works to push the skin fantasies while still staying fair to competitive integrity. It’s actually pretty damn hard!

Sadly, no alt colors on Finishers yet. It’s something we want to do but our team is really small and they’re all already working to max capacity. :(

Also, glad you like that little tease. That’s my favorite Singularity variant too. ;)

Comment

Originally posted by killeromega6

Not op but i think the recolours are green, blue and red. Also so super hyped for the new skins, yall did such an amazing job

Thank you! The team did a great job making the whole black hole space concept come to life.

And yes one of those is right. ;)

Comment

Originally posted by ace52387

wow. I thought they looked like crap at first but those effects...

No variants is a bit of a shame, would have loved a red version or a rainbowy kind of version.

There are variants.

Comment

Originally posted by mlalssid

I love the design of the guns and all but it’s disappointing that the knife has the default animation. Do you guys not realize how many more people would buy this if it had an M9 bayonet-type animation or SOMETHING different? Any knife premium+ should have a different equip animation than the default melee. I have never played a game that charges $35 or $50 for a recolored default knife.

So we realize that some people like the default animations and want to make sure those people have options for skins on the default knife animation set. That's why we want to give them a new model change with effects and audio. We've done lots of different melees, like with Oni, Elderflame, Glitchpop, etc. so we also want to give some love to those who love the base melee set too.

Comment

Originally posted by _IStrikerI_

Can you tell which all colors will be there as the variants ?

I can't! But if you want to guess 3 colors, I'll say if you got 1 right. Deal?

Comment

Originally posted by BronzeCauseBadTeams

So that means they can if they spectating right?

Yup, since that's a first-person view.

Comment

Originally posted by ars61157

Where's he going to?

I’ll let him share the surprise :)

Comment

Originally posted by DrBangovic

Fair answer! Thank you for giving this insight. I agree that those heals don‘t need to be the same and we need to take a look at the entire kit. Also I really think we should play her in order to make our opinions on her but it just feels weird to see her speed of healing compared to the one of sage, since its single target. On the other hand the heal costs cash and thats something we need to consider

Yup, these are all great points! And honestly, for what it's worth, I do think that this tuning of Skye's C makes her a "better healer" than Sage in a lot of situations, so I don't think that assessment is unreasonable. It's mostly just that Skye having potential for higher healing output in certain situations doesn't necessarily mean that we need to nerf it, or buff Sage's heal - they can both exist and be valuable within the context of their kits and what other utility they bring to the team.

Just to be extra clear, I don't mean to imply that this tuning is perfect or immune from criticism - I'm mostly just talking about the lens through which we view agent power. We'll keep a close eye on it and see if it feels reasonable or not before & after launch :)