Valorant

Valorant Dev Tracker




10 Jan

Comment

Originally posted by blizzardspider

Wow, thank you so much for the detailed answer! I think I understand your explanation. I guess it's more complicated than what would be easily visualised in-game.

It's alot to be honest, and what it comes down to is our teams goal of "To create as fair matches as possible" and ranks goal of "Finding your true skill". If we are doing a decent job both of those things are possible. I understand everyone has their own opinions on match making, quality of ranked, game health etc. We can always improve, but I do believe we are doing okay. What's nice is we have such a strong foundation, and the problems we have are kind of universal problems you see in any ranked queue; so now we just gotta put our heads down and find some solutions. Thanks again!


09 Jan

Comment

Originally posted by blizzardspider

I've read this explanation a few times, but I'm still a bit confused on how playing a duelist with abilities that help you secure kills on players (even those mechanically better/ranked higher) doesn't increase your encounter mmr. Especially compared to playing a character who may do fine in overall winrate but won't have an inflated duel winrate just from the design of their abilities. Like with your gold player vs Tenz example, a gold player on phoenix might be able to get tenz blinded or get two chances to kill him by using the phoenix ult, while eg. a sage with the same overall winrate as the phoenix doesn't really have abilities as powerful for dueling. So in my eyes the phoenix would climb faster because he would get the wins with a larger encounter mrr gain per win, right? (until entering a rank where maybe his winrate drops of course).

Another question I have is about the performance bonus - again, usually I get a performance bonus to the rr gain in a ma...

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Hello, I hope you're having a good week!

There are kind of multiple answers to paint the ranked picture and how it functions entirely. Let's start at the beginning. As /u/TimeJustHappens said, we have two MMRs; win/loss + encounter. We weight them differently based on your MMR and lower ranks have more encounter weight, and high ranks more win/loss. This is because raw skill can carry you far in lower ranks, and we've proved this by gathering data. But at some point, reaction time and raw skill start to normalize, then teamwork and game sense becomes king, and that's why win/loss starts to matter more. This is why Immortal+ does not have a performance bonus, for example.

So it makes sense to say, "Duelists are supposed to win duels; in a system that rates duels, they have it easier." That ...

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07 Jan