War Thunder

War Thunder Dev Tracker




19 Aug


18 Aug

Post
  • A bug has been fixed where tone from missiles fired from aircraft was missing in c*ckpit view.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/236390/announcements/detail/4639224265641030534]here[/url].

17 Aug

Post
  • Freezes which would occur when piloting helicopters in the location “Berlin” while locking onto a target with an ATGM have been fixed.
  • A bug which would sometimes cause balloons/aerostats not to be visible in battles has been fixed.
  • A bug, where the use of cruise control could cause some ground vehicles to move faster in reverse than should otherwise be possible, has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/236390/announcements/detail/4639224265637158104]here[/url].
Post


The SOMUA SM is a French experimental tank, developed in the immediate postwar years as an alternative to the AMX-50 being developed in parallel at the time. Despite it being the AMX which ultimately entered service, this won’t stop the SOMUA SM from joining the ranks of the French ground forces tree in the upcoming War Thunder update!

In War Thunder, the SOMUA SM will be a new premium heavy tank awaiting commanders at rank IV of the French ground forces tree, following the release of the upcoming major update. Unlike its close relatives - the AMX-50 and Lorraine 40t - which share a similar general design, the SOMUA SM offers its future commanders a slower, but much more heavily armored platform, carrying the excellent French 100mm cannon.

... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/236390/announcements/detail/4639224265637063124]here[/url].

14 Aug

Post


Akebono was a destroyer escort built for the then newly formed JMSDF and was among the first warships domestically produced by Japan after World War II. Soon, captains will have the chance to take command of this unique warship arriving in War Thunder naval forces as part of the upcoming major update!

In War Thunder, Akebono will be a new vessel awaiting captains in the lower ranks of the Japanese naval tree following the release of the upcoming update. Being effectively the sister ship to the Ikazuchi - a vessel already familiar to some captains, Akebono offers its aspiring commanders better performance in combat thanks to improved mobility and a higher endurance than Ikazuchi.

... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/236390/announcements/detail/4639224265626746754]here[/url].
Post


The following vehicles have had the cost of APFSDS rounds corrected as follows:
  • modification level I — 200 Silver Lions
  • modification level II — 300 Silver Lions
  • modification level III — 400 Silver Lions
  • modification level IV — 600 Silver Lions
If a vehicle has access to only one APFSDS round (at level III), its cost is set equal to the modification level IV (600 SL).

Vehicle list:
  • T-64A (1971)
  • T-72A
  • T-80U
  • T-72B
  • T-62M-1
  • Ariete
  • Ariete (P)
  • Ariete PSO
  • Centauro MGS
  • Leclerc
  • CV 90120
  • M48 Super
  • Radkampfwagen 90
  • Leopard C2A1 MEXAS
  • Leopard 2A4
    ...
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/236390/announcements/detail/4639224265626466253]here[/url].
Post
  • A bug which would result in the player’s screen becoming blacked-out while viewing the replay of the their ground vehicle’s destruction has been fixed
  • A bug which would cause elements of the player’s interface to shift to the center of the screen during battles has been fixed
  • A bug where a spectator’s camera could become stuck in one position when a player switched their vehicle to an aircraft/helicopter during ground battles has been fixed
The following vehicles have had the cost of APFSDS rounds corrected as follows:
  • modification level I — 200 Silver Lions
  • modification level II — 300 Silver Lions
  • modification level III — 400 Silver Lions
  • modification level IV — 600 Silver Lions
If a vehicle has access to only one APFSDS round (at level I... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/236390/announcements/detail/4639224265626306426]here[/url].

13 Aug

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Ground Vehicle model, damage model, characteristic and weaponry changes:
  • The following changes affect vehicles of ranks VI-VII:
    • HEAT-FS shell has been designated default for vehicles that previously had the APFS-DS shell as default (Except British ground vehicles - they still do not use HEAT shells)
    • The distribution of shell modifications has been changed as follows: if there is only one type of armour-piercing finned shell in the case of default HEAT shell, it will be located at the 3rd (III) level of researchable modifications. If the default HEAT shell has two types of the armour-piercing finned shells, the first one will be placed at the first (I) level and the second one at the 4th (IV) level of researchable modifications. Vehicle list:
      • Leopard 2A5
      • Ariete
      • ...
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Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/236390/announcements/detail/4639224265622949308]here[/url].

12 Aug

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From 09:00 GMT on the 12th of August until 09:00 GMT on the 13th of August
Win 3 battles whilst controlling Soviet aircraft (from rank III or above with an in-game activity of 60% or higher) and get the unique emblem of Russian Aerospace Forces.
  • You can follow your progress by clicking on your Nickname → Achievements → Russian Aerospace Forces Day.
  • The task can be completed in all game modes except “Enduring Confrontation” and “Assault”.
  • After completing the task the decal can be found in “Decals → USSR”

Emblem of Russian Aerospace Forces


The War Thunder Team


Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/236390/announcements/detail/2728572025402027728]here[/url].

11 Aug

Post


Aircraft characteristics, damage model, and weapon improvements:
  • Parameters relating to the resistance of the aircraft’s materials (cladding and power kit) to secondary shell fragments have been fixed. Previously, aircraft and helicopters had an inflated survivability when they were under fire from anti-aircraft shells with remote detonators.
Sound:
  • The sound characteristics of the guns on ground vehicles have been corrected.
  • The volume level of the player’s aircraft engines has been slightly raised.
  • A bug where the start and stop sounds coming from the engines of some allied/enemy tanks would sound as if they were closer and louder than the regular engine sound itself, has been fixed.
Fleet:
  • Admiral Graf Spee — The display of the ammunition amount for the ma...
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Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/236390/announcements/detail/2728571481180607268]here[/url].

04 Aug

Post


Sound
  • The whistle from nearby cannon shells currently has low playback probability. We continue to improve\
  • this effect and in future updates the sound of a passing shell will work more accurately and realistically.
  • The sound of low calibre bullets passing at close range is now quieter.
  • The whistle before the explosion of an artillery shell strike now has a probability of playback but it will not be played every time.
  • Taking into account player feedback the following changes have been made
    • The volume of enemy/allied aircraft engines has been lowered.
    • The volume of the enemy/allied ground vehicles as well as the sound from the player’s ground vehicle have been increased.
    • The volume of A...
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