War Thunder

War Thunder Dev Tracker




10 Sep

Comment
    magazine2 on Steam Forums - Thread - Direct
Hi, what aspect of this functionality do you not know how to use?
Comment
    magazine2 on Steam Forums - Thread - Direct
Hi! Usually it would be, however, the Sea Fury's current position helps to fill a BR gap in its line (which was 5.0 to 7.7, now it's 5.7 to AB: 7.3 and RB: 7.7).
Comment
    magazine2 on Steam Forums - Thread - Direct
Originally posted by Iceman51326:
Originally posted by magazine2: Hi all, we've just released major update Dance of Dragons. Please leave your feedback on it here!
Where to get update notes like everything added. My game is gonna take a long time to update so i thought i would read up on the update.

Hi, everything here: ... Read more
Comment
    magazine2 on Steam Forums - Thread - Direct
Originally posted by Dart: the new japanese battleship Amagi has a mass of only 4760 tons, i think there is a 0 missing ;)

Hey, thanks, noted as feedback, our naval team will fix this!
Comment
    magazine2 on Steam Forums - Thread - Direct
Originally posted by Obey the Fist!: Feedback: Your community managers are ahead of the back end guys, the servers are still down.

Just preparing this thread so that I can add it to the major news post as a link
Post
    magazine2 on Steam Forums - Thread - Direct
Hi all, we've just released major update Dance of Dragons. Please leave your feedback on it here!

https://steamcommunity.com/games/236390/announcements/detail/4596574412803801186

09 Sep

Comment
    CyberStonka on Steam Forums - Thread - Direct
Please use already ongoing topics to discuss CAS.
Comment
    magazine2 on Steam Forums - Thread - Direct
Hi, we've got an overhaul to the user profile coming in the next few months. Perhaps it will include more detailed stats, for now I'll take this as a suggestion, cheers.
Comment
    magazine2 on Steam Forums - Thread - Direct
Hi, you can't obtain achievements in custom battles.

04 Sep

Comment
    magazine2 on Steam Forums - Thread - Direct
开发团队希望就装药弹机制变动、先前进行的投票以及后续测试活动做出几点澄清。我们意识到最初变动方案的呈现方式不够直观,致使社区围绕草案产生了一系列误解与争议,为此我们将继续为玩家们梳理这方面的细节:

先前更新路线图装药弹机制细化公告中的最终投票选项旨在征集玩家意见以决定是否举行测试活动。此外,举行新机制测试活动并不意味着破片散布区域细化机制将直接实装。 在公告中,我们已经明确提出不会在未经测试与举行玩家投票征求意见的情况下贸然实装此类变动。分析投票数据是开发团队了解玩家意向的重要方式,鉴于有许多玩家误以为投票结果将决定机制是否实装而非是否开展装药弹机制测试活动,选项与投票主题已经发生变动的情况下仍然投下了反对票,因此 48.64% 的赞成票表明仍有大量玩家对测试活动感兴趣,开发团队正是了解到这一情况才着手开始制作相关机制并着手筹备测试活动。

需要提前声明的是,如果围绕是否实装一项关键机制的投票结果赞成反对意见比例相对接近,没有一方观点取得压倒性优势 (比如 51% 赞成 49% 反对的情况),那么该项机制同样也不会实装。有 49% 的投票玩家持相反观点意味着仍有大量玩家不看好对应的内容,我们不会违背这一部分玩家的意愿贸然落实改动。但反之如果有 49% 的玩家有意愿参与测试活动,那么开发团队仍有必要响应这部分玩家的需求,以期满足这部分玩家深度参与测试活动乃至改进游戏的意愿。在本次装药弹变动项目中,争议最大的无疑是破片散布范围细化。根据目前开发团队从参与测试玩家处获得的反馈,与正式服的球形起爆简化模型相比,同样的交战环境下细化后的新版破片散布范围可能造成更大的毁伤,也有可能相反,一切取决于命中位置以及目标乘员模块相对命中方位的分布情况。另外两项变动 (还原弹头残端的动能穿深以及统一装药弹-非装药弹带出破片毁伤能力) 则在任何情况下都对后效有正面作用——意味着这两项变动不会产生争议,正因如此我们计划在新版本中直接实装这两项加强后效的变动,而玩家社区中争议较大的破片散布范围细化则会根据测试反馈以及后续投票决定是否实装。考虑到待定的破片散布范围与确定实装的后两项机制均会影响后效毁伤,彼此息息相关,为此三项变动内容需要同时进行测试而不是分隔开来。

测试活动现已在测试服正式开启,有意向参与的玩家在 9 月 5 日公开... Read more
Comment
    CyberStonka on Steam Forums - Thread - Direct
Пояснение о голосованиях и тестировании изменений каморных снарядов

Мы хотели бы внести ясность по поводу каморных снарядов, прошедшего голосования и дальнейшего тестирования. Мы понимаем, что наши изначальные намерения и дальнейшие шаги могли быть недостаточно понятны и вызвали вопросы, поэтому мы ещё раз расскажем вам обо всём подробно.

Голосование проводилось для сбора мнений для принятия решения о начале работы, и, как мы и говорили, вводить подобные изменения без тестирования и голосования по его итогам мы не планировали. Нам было необходимо исследовать интерес игроков к этой теме, и, учитывая то, что часть игроков могла голосовать против, думая, что голосование идёт за ввод механики в игру, а не за её тестирование, мы оцениваем 48,64% голосов “За”, как значительный интерес и приняли решение о подготовке к тестированию.

Заранее отметим, если в результате следующего за тестированием голосования за ввод механики мы увидим такие же «пограничные» резул... Read more
Post
    magazine2 on Steam Forums - Thread - Direct
We would like to clarify on the subject of the APHE shells, the vote that took place, and further testing. We understand that our initial intentions and further steps may have been unclear and have raised questions, so we will tell you about everything in detail once again.

The vote was held to collect opinions to decide whether we should start working on it at all, and, as we said, we did not plan to introduce such changes without testing and voting on its results. We needed to study the players’ interest in this topic, and given that some players could vote against, thinking that the vote was for introducing the mechanics into the game, and not for testing it, we considered 48.64% of “For” votes as a significant amount of interest and decided to prepare for testing to take place.

We will note in advance that if as a result of the vote for introducing the mechanic, following on the testing, we see the same “borderline” results without a clear advantage (for examp... Read more

03 Sep

Comment
    magazine2 on Steam Forums - Thread - Direct
Originally posted by def.:
Originally posted by magazine2: Hi, we recently did testing from August 22nd - August 29th for this feature. We're now in the process of analysing data obtained and reading feedback. We'll likely be making some changes based on these two factors, and then it'll be implemented sometimes after the major update releases. Our closing statement on it is here, in cased you missed it:
Brother in christ there is nothing to test, its just an RP bonus

... Read more
Comment
    magazine2 on Steam Forums - Thread - Direct
Hi, do you have a screenshot of the one? Then I could tell you how it could be obtained.
Comment
    CyberStonka on Steam Forums - Thread - Direct
Please be sure to use same account you used years ago. Most probably you logged in on new, automatically created account on Steam.
If you have issues, please contact our support via ticket: https://support.gaijin.net/hc/en-us/requests/new?ticket_form_id=95008

02 Sep

Post
    magazine2 on Steam Forums - Thread - Direct
On the current Dance of Dragons dev server, we’re showcasing the updated “[Domination] Eastern Europe” mission with destroyed bridges, planned for low-tier battles. The destroyed bridges on this location are meant to close the road to positions on the side of the river that has no capture points, which among other things will also mean you won’t be able to shoot at spawn points from those positions.

Alongside this, we’ve added the new “[Domination #2] Eastern Europe” mission to replace the old one. It has bridges intact, one capture point has been moved to the other side of the river, positions of the others have been moved, and additional spawn points have been added to the northern side of the river. This mission is planned for mid and high-tier battles and is already on the dev server right now. You can share your feedback on it in this forum topic.

... Read more
Comment
    magazine2 on Steam Forums - Thread - Direct
Hi, this sounds interesting, please can you provide the replay link to this battle?
Comment
    magazine2 on Steam Forums - Thread - Direct
Currently no plans to add them to the regular game.