War Thunder

War Thunder Dev Tracker




Yesterday



On March 28th 1923, the Italian Air Force was founded as a separate unit called Regia Aeronautica. After World War II and the abolition of the monarchy, it was renamed Aeronautica Militare. When the Italian Air Force decided to modernize in the late 20th century, it purchased the Eurofighter Typhoon — these aircraft now make up a significant part of the Aeronautica Militare’s fleet.

30% discounts on Italian vehicles! The following Italian aircraft are available at a 30% discount!

When: From March 27th (14:00 GMT) until March 31st (11:00 GMT).
Where: Italy > Aviation / Helicopters > Premium vehicles.
  • G.55S (rank IV) — 3010 Golden Eagles
  • Ariete (rank VI) — 6111 Golden Eagles
  • A-129 International (p) (rank VI) — 6363 Golden Eagles.
    ...
Read more
Comment
    magazine2 on Steam Forums - Thread - Direct
Hi! We're aware and are working on this.

26 Mar

Comment
    magazine2 on Steam Forums - Thread - Direct
Originally posted by ꧁⎛⎝Yuri_Petrikov⎠⎞꧂: Gaijin made subtree the "[nation] ace"achievement for subtreees: hungarian, finnish, australian, etc. Thai should deserve its own steam achievement as well.

I believe inclusivity is important nowadays

Hey! We're planning to add the Thai Ace achievement in the future, so please keep an eye out for it!

Originally posted by LtCdr T'Lyn: Probably make a forum post at
https://forum.wart...
Read more


Check out the new camouflage trophy for Hornet’s Sting that includes 40 camouflages from 39 authors from WT Live! Out of these 40, 19 are historical, 18 are semi-historical and 3 are fictional. We’ve made sure to include some more mid-rank vehicle camouflages, plus include a camouflage for each in-game nation. You can also get a unique decal relating to the update and rare vehicles in the form of coupons.

Contents of the Hornet’s Sting trophy:
  • Coupons for rare vehicles.
  • 19 camouflage coupons for ground vehicles.
  • 18 camouflage coupons for aircraft.
  • ...
Read more
Comment
    magazine2 on Steam Forums - Thread - Direct
Hi! It's coming soon, please keep an eye on the news :)
Comment
    magazine2 on Steam Forums - Thread - Direct
Hi! If you find a bug please report it on our platform. If a report has already been created, you can add any information that you think is relevant, and our QA team will take a look. Thank you. https://community.gaijin.net/issues/p/warthunder

25 Mar



Locations and Missions
  • Golden Quarry, Spaceport, Sun City — a bug that caused some buildings to disappear while still in the player’s view has been fixed.
Graphics
  • A bug that caused trees to shine through clouds has been fixed.
  • A bug that caused a performance drop in the moment of spawning in an aircraft has been fixed.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the ... Read more
Comment
    magazine2 on Steam Forums - Thread - Direct
Originally posted by \\n - I M حرام:
Originally posted by magazine2: Hi! The crash dump provides information about the causes of the crash that you had and goes directly to our teams.
And what happens?

Been sending crash dumps and I get updates that seem like the crash dumps doesn't mean anything.

Crash dumps provide information to us on what caused the crash that you had.


Aircraft
  • Wyvern S.4 — overheating parameters have been adjusted to increase the time it takes to overheat the engine and to increase its survivability during overheat. (Report[community.gaijin.net]). Source: Pilot's Notes for the Westland Wyvern S.4.
Ground Realistic Battles
  • In Ground Battles, the number of Spawn Points it takes to use aircraft with ASMs with IR seekers has been increased by 8%. The maximum spawn cost (when the Battle Rating of the aircraft is equal to the maximum Battle ...
Read more
Comment
    CyberStonka on Steam Forums - Thread - Direct
Originally posted by Lancebringer: I am, ALWAYS the first player to die in every single match.

Yup, it's me watching all your battles and manually direct all projectiles into your vehicle.
Sorry not sorry.


And for real, if you want to learn what you are doing wrong, share some server replay links, so Players who got few minutes can dive in and share some tips related to your gameplay.
Because you are doing something wrong if you die first in every battle :/

Link to server replay functionality:
https://warthunder.com/en/tournament/replay/

24 Mar

Comment
    CyberStonka on Steam Forums - Thread - Direct
Originally posted by Perpetuating Crisis: @Gaijin, do you code your game so that when people pop boosters they go into unwinnable matches?
No, we do not care if you launched booster, wager, or bet with your friend for 5 lollipops that you will win next battle.
It's up to you and your skill to push for victory in battle. Do not blame us (or moon phase, bad planet conjunction etc) for your bad battle.

As guys above explained, it's just your perception and willing to find correlation between two subjects that are not connected.


Aircraft
  • A bug that made moving the radar scan zone vertically and horizontally impossible in TWS mode has been fixed. (Report[community.gaijin.net]).
  • A bug that made it possible to select a target that had moved outside of the current radar scan zone when switching targets cyclically has been fixed.
  • As it is now possible to move the radar scan zone horizontally in TWS mode with cyclic target switching turned on, the values set by the player for the horizontal radar target cue control axis and t...
Read more
Comment
    CyberStonka on Steam Forums - Thread - Direct
Originally posted by SpiralRazor: That doesnt explain missiles i already have in the air that disappear if i take a round that knows me out.... which has happened literally 100+ times in the last year. It also doesnt explain near simultaneous fire mishaps....also 100+ times in the last year.
It's for all munitions - it do not disappear. You can follow your missiles in replay in Sensor Vision mode. Best is always to use Server replay, to have all the data available in battle.
Comment
    CyberStonka on Steam Forums - Thread - Direct
Originally posted by Iceman51326: do your rounds you shot that havent hit anything just dissapear when you die
No.
They fly until hit anything/fall/fly out from map (possible only on map edge in air battles).

What can happen is, if you shot after you die (for the server) and then click fire, your projectile will be visible (for you) as launched, but will not be registered for server (because for server you already died before you shot).

You can check it on custom battle. Just take any vehicle, shot and after some time finish the battle, jump to replay and track the projectile.