World of Warcraft

World of Warcraft Dev Tracker




25 Apr

Comment
    Kaivax on Forums - Thread - Direct

Hello!

Earlier this evening, we rolled out a fix-up for players who opened their Timewalking dungeon / Raid cache before 2:30 p.m. PDT today. Affected players have received an in-game mail with the cache replacement.

Players who opened their cache after 2:30 p.m. PDT today should find that they received the intended reward(s).

Thank you!

Comment
    Kaivax on Forums - Thread - Direct

Just want to confirm this with some details.

Everyone essentially started Season 4 in catch-up mode. Players were able to get 1 Splintered Spark of Awakening from the weekly quest, whether that’s the weekly “Last Hurrah” quest or the PvP weeklies offered by Malicia.

And then you’re able to get another splinter / half-spark from any valid catch-up ...

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24 Apr

Post
    Kaivax on Forums - Thread - Direct

Greetings!

As we prepare for the release of the Cataclysm Classic pre-patch next week, we want to update you on some of the currency conversions that will take place during maintenance. Just like the original transition from Wrath of the Lich King to Cataclysm, the currency systems used for purchasing many items in Cataclysm Classic will change.

Justice Points

Emblems of Triumph and Emblems of Frost will be converted into Justice Points, and there will be a cap, as detailed below. All emblems and badges that are lesser than Frost and Triumph will be converted into gold. This includes legacy badges, such as Badges of Justice. If any of these older currencies are found on your character, they will convert into gold, and you’ll receive that...

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Comment
    Kaivax on Forums - Thread - Direct

The Dark Heart PTR has been updated to the latest test build: 54366.

Comment
    Kaivax on Forums - Thread - Direct

We’ve updated the 10.2.7 PTR to the latest test build: 54366.

You should be able to login and test now.

Comment
    Kaivax on Forums - Thread - Direct

We’re sending out a big wave of invites soon.

Comment
    Kaivax on Forums - Thread - Direct

Please join Blizzard developers in the Cataclysm Beta on Friday, April 26 at 1:00 p.m. PDT (4:00 p.m. EDT) as we test Rated Battlegrounds. Here are the details:

When

1:00 p.m. to 3:00 p.m. PDT on Friday, April 26 (4:00 p.m. to 6:00 p.m. EDT)

Where

The Cataclysm Classic Beta
Realm name: Classic Beta PvP

Who

Everyone should...

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23 Apr

Comment
    Kaivax on Forums - Thread - Direct

Hotfixes
April 23, 2023

Season of Discovery

  • Players who have completed the quest “Warranty Claim” but have misplaced their Pristine G-7 C.O.R.E. Processor before handing in the quest “Salvaging the Salvagematic” may now speak with the Lost and Found vendor Rix Xizzix in Booty Bay to recover the misplaced quest item.
  • Fixed a Sunken Temple issue where the Atal’ai Defenders encounter would not reset properly.
  • Druid
    • The Natural Weapons talents now increases all damage done by druids in Season of Discovery, instead of just physical damage.
    • The Gale Winds rune now reduces the mana cost of Hurricane by 60%.
    • Swiftmend no longer consumes a Rejuvena...
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Comment
    Kaivax on Forums - Thread - Direct

With the Dark Heart patch, we will increase the maximum number of characters that can be created on a WoW account from 60 to 65.

Have fun!

Post
    Kaivax on Forums - Thread - Direct

This morning with scheduled weekly maintenance, in addition to previously-planned adjustments to other classes, we deployed several changes to Hunters in Season of Discovery.

Hunter

  • Rapid Killing now reduces the cooldown of Rapid Fire by 80% (was a reduction of 2 minutes).
  • Chimera Shot weapon damage percent increased to 135% (was 120%).
  • Explosive Shot base damage before attack power increased by 50%.
  • Snipe...
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Post
    Kaivax on Forums - Thread - Direct

Players can now earn up to 120 crests of each type per week in Dragonflight Season 4. This was a maximum of 90 per week in Season 3. The increase will allow for up to 8 upgrades per week, per crest type.

For players who don’t reach their maximum crest earnings in a given week, we’ve implemented the increasing-seasonal-cap system from previous seasons.

Please note that this increase is likely applicable to Season 4 only. We expect the weekly maximum to return to 90 for The War Within Season One.

Post
    Kaivax on Forums - Thread - Direct

Hello, Classic PvPers!

This coming weekend, we will test an adjustment to Player versus Player combat in Season of Discovery. We will implement a global damage reduction aura on PvP combat between players (and player controlled pets and other units).

When we started Season of Discovery, we knew that PvP would become significantly more fast paced and bursty, with each class being capable of significantly more damage output, and this quickly proved to be true. We experimented with a damage reduction aura in battlegrounds during Phase 1, but it didn’t work as well as we hoped, mostly because healing was scaling more aggressively than damage at that point, causing healing classes to become significantly more oppressive in battlegrounds than they normally would be. Now that we’re in Phase 3, we’ve made many changes and added more runes, and burst damage has significantly outpaced healing output, so we feel that it’s a good time to try this again.

Damage scaling and i...

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Comment
    Kaivax on Forums - Thread - Direct

Hello!

After a great deal of careful testing, we can confirm that earning Heritage armor on Timerunning characters all works as intended. Your Timerunner becomes eligible for the quest when you hit 50 in Pandaria.

Please note that the game won’t offer you the quest or show the achievement as completed while you’re in Pandaria, and until the event ends, you can’t leave Pandaria. So completing it requires the event to end.

After the event ends, you’ll simply log in, and then the quest appears, and then you can turn it in to get the achievement and the Heritage armor reward.


22 Apr

Comment
    Kaivax on Forums - Thread - Direct

Some updates on the other Priest Hero Talent trees:

We’ve updated Oracle’s design to be focused on healing instead of support mechanics and are looking for feedback about how it plays. There are a couple of talents that are not currently ready, and we’ll update those in the coming weeks, including a revision to the capstone. We’re also very excited about the visual effects for this tree and hope you are, too!

The design for Archon is currently a work in progress. The core of the design revolves around Halo, and we’ll unveil its talents soon.

Comment
    Kaivax on Forums - Thread - Direct

Hello!

Thanks for this well-written post on the state of Voidweaver for Shadow.

First, to clarify the functionality of the rift: There are not current plans for there to be a pull-in effect. We’re closely watching the power level of utility coming from hero talent trees. Given the frequency of the rift, a pull-in would surpass the power level aiming for.

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Comment
    Kaivax on Forums - Thread - Direct

While we don’t have any specific Hunter changes to announce at this time, we want you to know that we are reading your feedback and we’re working on cleaning up all three of the Hero Talent trees and fixing issues as they arise.

Your feedback on the talents has been very helpful thus far, and we expect to have some revisions in a future build of the Alpha.

Thanks and happy testing!

Comment
    Kaivax on Forums - Thread - Direct

At this time, we’re working on the designs for Shamans’ two remaining Hero Talent trees: Totemic and Stormbringer.

We’re pleased with the direction we have planned for them and expect to make these trees available for testing and feedback in the coming weeks.

For Totemic, our plan is to make your existing totems, and perhaps a new one or two, feel more impactful and do some unique things when they’re dropped.

For Stormbringer, we’re working on emphasizing the uniqueness of being the sole lightning caster as much as possible.

Thank you for all of your feedback thus far!

Post
    Kaivax on Forums - Thread - Direct

Tomorrow, during each region’s normal maintenance period, we will apply the following adjustments to classes in Season of Discovery.

Druid

  • The Natural Weapons talents now increases all damage done by druids in Season of Discovery, instead of just physical damage.
  • The Gale Winds rune now reduces the mana cost of Hurricane by 60%.
  • Swiftmend no longer consumes a Rejuvenation or Regrowth effect on the target when used.
    • Developers’ notes: Please note that it does still require Rejuvenation or Regrowth to be on the target to be used.

...

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20 Apr

Comment
    Linxy on Forums - Thread - Direct

We’ve made a couple updates to the Season 4 content update notes:

  • Awakened raids will rotate weekly, instead of every two weeks.
    • Developer’s note: In an effort to ensure players have variety week over week we are adjusting the schedule of our Awakened raids to rotate weekly.
  • Earn 1 Antique Bronze Bullion a week per character by defeating Awakened bosses, with the cap rising by 1 each week. Note that if you miss a week, you’ll be able to catch up to the current weekly max.
  • Revival Catalyst charges have been reset to 1. One charge is earned each week (was every 2 weeks).

19 Apr

Comment
    Kaivax on Forums - Thread - Direct

Hello mages!

We have some updates coming to the Alpha in the next few weeks and want to give you an early look at a significant talent shakeup.

These changes will be almost exclusively specialization tree changes, but the goals are similar across them all. In general, we’re happy with the core gameplay of each mage specialization. These changes aim to elevate existing gameplay, provide choice, and ease frustration.

Goals

  • Allow you to acquire each specialization’s core gameplay with less talent point investment.
  • Simplify rotational complexity.
  • Provide tools to help you adapt your damage profile to better match a given encounter.
  • Provide competitive choice nodes that let you opt-out of complex gameplay.

Mage Class Tree

So far there is one change in the Mage class tree:

  • Temporal Warp is being removed.

Temporal Warp has some experiential issues w...

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