Warface: Breakout

Warface: Breakout Dev Tracker




10 Aug

Comment

Hello, the high ping may be due to the matchmaking switching you to another server to find a game, we believe this issue will stop happening once we fix all the other issues the game has. Our patch last week was a first step into our new movement system which we will roll out throughout this month, hit reg should get way better once these changes are live. Sorry for the delay on those fixes, our team is doing its best.

Have a nice day!

Comment

Hello there, devs always need players' feedback, especially right after an update went live.


05 Aug

Post

Dear players!

We have installed an update today that deals with some of the technical issues.

It is your feedback that actually showed us that the freezes were not fixed in the previous update, and we have worked on fixing them in some cases that are still relevant.

We have also introduced the first, test stage of the new movement, and we will be really grateful to receive your feedback on both of these things.

Please use this thread as a feedback thread of the latest update. We would be really glad to receive answers to the following questions:

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Post

Dear players!

We are planning to have a temporary maintenance on our servers from 02:00 AM to 04:00 AM PDT (11:00 to 13:00 CEST) to install an update.

Changelog

Important

  • Introduced a number of measures aimed at diminishing freezes upon certain actions (beginning of a new round, death, side change);
  • Introduced preliminary movement system fixes: the number of desyncs and teleports in the game has been decreased;
  • Surrender vote has been enabled for Ranked. You can now vote to finish the Ranked match prematurely, if the following conditions are met:
  1. The number of players in your team is lower than in the opposite team;
  2. Your team is losing;
  3. The majority of your teammates voted “For” the surrender

Balance

  • Running mechanics has been changed: sprint speed is now permanent and does not change in the course of time;
  • Running ...
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30 Jul

Post

Dear players,

We deliver updates and get some of the things fixed, both major and minor ones. However, we think it can also be interesting for you to know what comes next, and when to expect the features we mentioned in our Roadmap.

That is why our traditional “Developer Update” will now be based on roadmap features and their delivery status - we will share with you the current state of all the issues marked as “work in progress”

We’ll use the same three main categories we had in a roadmap news.

Technical

Movement and hit registration

We have already tested a new version of our movement and hit registration system. First results show that it actually works pretty well - no teleports or distorted movement was registered during the test.

However, we’ll need to run some more tests in other test environments until we can eventually bring it for you as a ready system. We are expecting to install the new system in...

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23 Jul

Post

Dear players!

We are planning to have a temporary maintenance on our servers from 2:00 to 4:00 AM PDT (11:00 to 13:00 CEST) to install an update.

Changelog

Important

  • Added the following challenge cards:
Challenge card Objective Rarity
Just A Scratch Deal a total of 1000 damage. Common
Bloodthirsty Kill 100 enemies with a knife. Rare
Get Over Here Kill 250 enemies with a knife. Epic
Dangerous To Go Alone Perform 500 assists. Rare
U...
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14 Jul

Post

Dear players!

We are glad to finally share with you our roadmap for 2020. The roadmap includes improvements on technical and gameplay sides, as we would like our game to improve both of these aspects significantly.

Roadmap for 2020

Roadmap 2020

Details

Let’s go through the highlights of the roadmap picture to give you more details on this or that change.

Seasons

As it can be seen from the roadmap, Seasons mark our main content updates. The introduction of each season will bring new cosmetic items, such as new body skins, weapon skins and apparel, new types of cosmetic items (like bomb skins), as well as new content like maps or game modes.

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09 Jul

Post

Dear players,

Today we have successfully installed the update for both consoles.

Please use this thread to write your feedback about it, especially regarding the overall performance of the game and the comfor of your gameplay experience.

Thank you!

Yours,

Warface: Breakout Team

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Post

Dear players!

We are planning to have a temporary maintenance on our servers from 02:00 to 06:00 PDT (11:00 to 15:00 CEST) to install an update.

Changelog

Important

Synchronized disk reading processes have been completely reworked. This should positively affect FPS in all the situations listed below:

  • Improved client performance upon death;
  • Improved client performance upon getting mini achievements;
  • Improved client performance upon bomb explosions;
  • Improved client performance upon weapon drop (incl. after death);
  • Improved client performance upon switching to spectator mode.

Other fixes

  • “Equip now” option is now available when you receive skins;
  • Players are now sorted properly in team indicator above when there are dead teammates;
  • Added special markers near the crosshair that show opponent’s death and equipment damage;
  • ...
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08 Jul

Comment

Originally posted by GoldenRain99

Aha, I'm finally able to get the man himself to appear! May I ask if tomorrow you are dropping notes, or will the updates be on Thursdays? As always, I'm looking forward to seeing the progression of the game right before our eyes, as it is one of the few that actually fuel my competitive fire. Best of luck to you guys! Keep grinding

The update is expected to land tomorrow, once we're done with the testing, we'll announce it openly :)

Comment

I hope tomorrow you won't be disappointed :)

Instead of making weeekly updates on what we are planning to do, we are making weekly updates of the game, as actions speak louder than words. Or should, at least.


06 Jul

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Sorry for not responding earlier. Thank you so much for these suggestions, we will take them all into consideration and implement some of them (you'll see soon which ones :D)


03 Jul

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Since its launch Warface: Breakout has gathered together players from all over the world. We appreciate that and work on ensuring that such a vast community has stable connection and low ping. Deploying regional servers helps us to reach that goal.

Currently our list of regional servers includes several regions:

  • North America (Chicago, Dallas, Miami, San Jose, Washington);
  • South America (São Paulo);
  • Europe (Amsterdam, Moscow);
  • Asia (Hong Kong, Singapore);
  • Oceania (Sydney).

How do I choose a server?

When you log into the game for the first time, a server with the lowest ping is chosen automatically.

If you want to change a server, you can do it on the start screen of Warface: Breakout. The list of servers contains all the necessary information, including region names and ping that you will have on a server.

Note that players from the same city may have di...

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02 Jul

Post

Dear players,

We see that some of you get confused why we deliver the updates with only a couple of small fixes in the changelog and hesitate to address the mass issues affecting many of those who are currently playing the game.

Here are some things we wanted to share with you.

Internal changes

Some of the changes we introduce with each update are purely technical and are deeply rooted in the game code. They happen every update and their aim is to ensure optimized performance, mitigate freezes, increase FPS (i.e. address most of the things that are currently considered major issues of the game).

That being said, we’d like to confirm once again that we gradually make things better. Even though performance changes with every single update might remain unnoticeable, the difference between the final result and the initial performance will be hard to miss.

Every little helps

Small QoL changes introduced in each update are aimed...

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01 Jul

Post

Dear players,

We have successfully installed today's update for both consoles.

Please share your feedback here on how the game feels after the update.

Thanks!

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Comment

Unfortunately, the main problems that most of you are experiencing now were exhibited after the release. As we said before, in our testing environments everything was smooth and fine, and we fixed a vast majority of problems that occurred during the playtests.

However, in the course of time, it turned out that we need to expand our testing environment to ensure a better QA, as some previously unregistered problems started to occur. That is what we are fixing at the moment.

Comment

Although it is always pleasant for us to see people supporting us and our game, we will never "relax" until the main issues are fixed, as we want to make the game enjoyable for everyone.

So, I can only say that "white knighting" does not affect our performance or the perception of the gravity of the problems we currently have.

Thanks :)


29 Jun

Post

Dear players,

We are planning to install our next update on Wednesday, July 1. Please take a look at its preliminary patch notes.

///

Important

  • Killing teammates in Free Fire mode no longer applies a penalty

Sound improvements

  • Knife hit sound has been added
  • Reduced the volume of faraway combat sounds
  • “Time left” phrase is no longer played when the bomb is planted
  • “Wardens/Reapers have taken the lead” phrase has been removed
  • “Change sides” announcement is now played at the beginning of a new round

Interface improvements

  • C4 indicator is now better visible for players carrying a bomb
  • Improved the grenade throw visual
  • It is now possible to preview the scope in the Customize menu
  • Server ping can now be browsed in the scoreboard interface
  • Players with voice chat switched o...
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26 Jun

Post

Dear players,

We would like to tell you that our next update is going to be installed early next week.

As we promised before, we don't want to rush with updates and would like to test them properly first. That is why, even having the patch ready now, we would like to test it thoroughly before we install it.

Thank you for your understanding.

Yours,
Warface: Breakout Team

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Comment

It's sad that you think we don't read Reddit. I mean yeah, we don't comment much here, but I can totally assure you that we read every single post that appears here.

We take into consideration all the problems and suggestions, as well as the overall sentiment. In fact, Reddit gives us a very good overview of our audience, mainly of those of you who are dedicated to our game.

On a personal note, I just love Reddit myself :D I think it's one of the best social platforms ever created.

Still, thanks for bringing this up! I'll try to comment here more often :)