Warframe

Warframe Dev Tracker




04 Oct

Post

Happy Friday, Tenno! This small but mighty Hotfix addresses prevalent crashes that we wanted to fix before the weekend hit and you all get to enjoy what Koumei & the Five Fates brought. Thank you! 

Fixes:

  • Fixes towards crashes that could occur if someone leaves the mission/Dojo/Town/Relay wearing certain types of Ephemeras. 

For list of known issues for Koumei & the Five Fates that require future code changes and cannot be addressed in a Hotfix, visit our dedicated thread: ...

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Comment

Happy Friday, Tenno! This small but mighty Hotfix addresses prevalent crashes (notably on PS5) that we wanted to fix before the weekend hit and you all get to enjoy what Koumei & the Five Fates brought. Thank you! 

Fixes: 

  • Fixed PlayStation 5 crashes caused by materials using low resolution lighting buffer  (glass, effects, etc.) under certain conditions. 
    • We originally thought that the issue was specific to Duviri Dojo Rooms (as mentioned in the ...
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Comment

Happy Friday, Tenno! This small but mighty Hotfix addresses prevalent crashes that we wanted to fix before the weekend hit and you all get to enjoy what Koumei & the Five Fates brought. Thank you! 

Fixes:

  • Fixes towards crashes that could occur if someone leaves the mission/Dojo/Town/Relay wearing certain types of Ephemeras. 

For list of known issues for Koumei & the Five Fates that require future code changes and cannot be addressed in a Hotfix, visit our dedicated thread: ...

Read more
Comment

Happy Friday, Tenno! This small but mighty Hotfix addresses prevalent crashes that we wanted to fix before the weekend hit and you all get to enjoy what Koumei & the Five Fates brought. Thank you! 

Fixes:

  • Fixes towards crashes that could occur if someone leaves the mission/Dojo/Town/Relay wearing certain types of Ephemeras. 

For list of known issues for Koumei & the Five Fates that require future code changes and cannot be addressed in a Hotfix, visit our dedicated thread: ...

Read more
Comment

Hi Tenno, could you be using Auto Melee? If you are in Melee Mode you can toss. If your Auto Melee is off, you can toss by aim gliding and hitting Melee. Thanks! 

Comment

Hi Tenno, tapping this icon (image 1) opens up this menu (image 2) which will allow you to mark items! 

 

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Comment

Confirming this is a known issue, on our team's radar! Thank you for the reports. 

Comment

Originally posted by ByPPkon

Thank you a lot.
it's HARD to ME
This Game is Fun Untill I Start Herrow Quest.
I will play another mission untill i ready for this :D

Hiho!

Should you still not be able to progress through the quest, please consider submitting a support ticket. They can skip you ahead.

Support: https://support.warframe.com/hc/en-us

Cheers!

Comment

Hi Tenno, confirming this delay on recasting Nullstar is by-design to avoid issues caused by spamming. 

Comment

Hi Tenno, more info would be incredibly helpful! Could you send screenshots along to help us understand what you are experiencing? Also please let us know what Graphics preset you are using. A screenshot of your graphics settings menu would also be helpful. 

Comment

Thank you Mrcrumpitizer! As was correctly stated, TennoGen works differently than any other item type in the game as it involves the work of creators outside of Digital Extremes. Because TennoGen is acquired using Platinum on Console & Mobile, but only acquirable with real world money on PC (Steam), the two ecosystems are separate and TennoGen can't travel from PC to mobile or vice versa. 

TennoGen purchased on console or mobile can move to any other console or mobile, however! 

If you are curious can read a bit more about TennoGen & Cross Platform Save here 

 

Comment

Originally posted by azurephantom100

idk if this will fix the melee animations bugging out but surely, they are aware if it at the very least

Hiho!

That bug should a have been fixed with the main Koumei update on Wednesday:

Fixed animations no longer playing if players meleed while in Archwing in Open Landscapes and/or transitioned back and forth between Landscapes and Hubs.

Please let me know if you still encounter this issue.

Thanks!


03 Oct

Comment

Notice to our PlayStation 5 players! 

 

Post

Hello PlayStation 5, Tenno! 

There is currently a crash on PlayStation 5 caused by entering or exiting any of the Duviri Dojo Rooms (ie. Courtier's Bliss or Harbingers Pass) - while we investigate for a fix, we recommend avoiding these rooms (both in your own Dojos and Featured Dojos). 

We'll update the thread here once we have a fix and when to expect it -- thank you! 

 

Post

Top Fixes: 

  • Fixed matchmaking issues when attempting to start a Steel Path Shrine Defense mission from the Star Chart “Saya’s Visions” node. 
    • Due to the amount of people playing on the node, the matchmaking requests were likely to time out with people filling open slots in the squads before you. This would cause the “Unable to join” popup to occur on most attempts to start the mission. 
  • Fixed Caliban’s Lethal Progeny summons’ Damage and Health Multipliers not scaling correctly.
    • For example, with 200% Ability Strength their Damage Multiplier went from 2.5x to 4x instead of the intended 5x. 
  • Fixed Koumei’s Omikuji Decrees not applying their bonuses when playing in Sanctuary Onslaught (base and Elite) missions. 
  • Fixed Koumei’s Kumihimo threads not applying one of every Elemental Status Effect on a roll of triple sixes as intende...
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Post

Top Fixes: 

  • Fixed matchmaking issues when attempting to start a Steel Path Shrine Defense mission from the Star Chart “Saya’s Visions” node. 
    • Due to the amount of people playing on the node, the matchmaking requests were likely to time out with people filling open slots in the squads before you. This would cause the “Unable to join” popup to occur on most attempts to start the mission. 
  • Fixed Caliban’s Lethal Progeny summons’ Damage and Health Multipliers not scaling correctly.
    • For example, with 200% Ability Strength their Damage Multiplier went from 2.5x to 4x instead of the intended 5x. 
  • Fixed Koumei’s Omikuji Decrees not applying their bonuses when playing in Sanctuary Onslaught (base and Elite) missions. 
  • Fixed Koumei’s Kumihimo threads not applying one of every Elemental Status Effect on a roll of triple sixes as intende...
Read more
Post

Top Fixes: 

  • Fixed matchmaking issues when attempting to start a Steel Path Shrine Defense mission from the Star Chart “Saya’s Visions” node. 
    • Due to the amount of people playing on the node, the matchmaking requests were likely to time out with people filling open slots in the squads before you. This would cause the “Unable to join” popup to occur on most attempts to start the mission. 
  • Fixed Caliban’s Lethal Progeny summons’ Damage and Health Multipliers not scaling correctly.
    • For example, with 200% Ability Strength their Damage Multiplier went from 2.5x to 4x instead of the intended 5x. 
  • Fixed Koumei’s Omikuji Decrees not applying their bonuses when playing in Sanctuary Onslaught (base and Elite) missions. 
  • Fixed Koumei’s Kumihimo threads not applying one of every Elemental Status Effect on a roll of triple sixes as intende...
Read more
Post

Top Fixes: 

  • Fixed matchmaking issues when attempting to start a Steel Path Shrine Defense mission from the Star Chart “Saya’s Visions” node. 
    • Due to the amount of people playing on the node, the matchmaking requests were likely to time out with people filling open slots in the squads before you. This would cause the “Unable to join” popup to occur on most attempts to start the mission. 
  • Fixed Caliban’s Lethal Progeny summons’ Damage and Health Multipliers not scaling correctly.
    • For example, with 200% Ability Strength their Damage Multiplier went from 2.5x to 4x instead of the intended 5x. 
  • Fixed Koumei’s Omikuji Decrees not applying their bonuses when playing in Sanctuary Onslaught (base and Elite) missions. 
  • Fixed Koumei’s Kumihimo threads not applying one of every Elemental Status Effect on a roll of triple sixes as intende...
Read more