Warframe

Warframe Dev Tracker




11 Sep

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Don't you dare go hollow... Now I want the Zweihander in Warframe UGH

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Thanks for tuning in!

 

 

Platinum Winners:

Spoiler

butoicuroti
deviroththg
golden_d3m0n

 

Inaros Prime Access Winner:

Spoiler

sadbastud

 

Fan Art:

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Daughter

...

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10 Sep

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Heart of Deimos: Hotfix 29.0.8.1 is now live!
 

Changes:

  • Deimos Landscape Captura Scene is now an option for Rank 5 Entrati Syndicate Reward.

    • A Fish Trophy is great, but it needed a bit more variety!

  • Blueprints and Entrati Tokens will now appear closer to the top of the End of Mission Reward section when ordered by ‘Importance’, instead of being buried under Mods and Resources. 

Necramech Fix:

  • Fixed fallen Necramech’s Guard Mode ability not functioning, and instead just draining Energy. 


Helminth Fixes:

  • Fixed Atlas’ Rumblers no longer Petrifying enemies in radius when casting Rumbler...

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1 hour ago, xZeromusx said:

Yo, this needs clarification. "Instead of" means "replacing", not "in addition to". Does this mean you're replacing Xaku's current passive? If so, that's not an improvement. We face AOE damage a lot less than we face projectiles. If you're replacing it, then we'd be taking the damage of that AOE projectile, but the AOE portion would be the only reduced part, meaning we would then take full damage on all projectiles too, not just AOE ones.

If what you meant was "in addition to", then great! But maybe a proof reader next time?

This is in addition to - this is not replacing Xaku's current passive. 

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11 minutes ago, angetrox said:

After the update XATAS WHISPER  is gone ... 

You won't see a subsumed ability if you sit in the chair as the warframe that ability is from (I see that you have equipped Xaku)

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Heart of Deimos: Hotfix 29.0.8

As we’re now 2 weeks post Heart of Deimos launch, Hotfix notes will contain spoilers, such as accurate Entrati member terms, more descriptive Quest phase fixes, etc. 

 

Necramech Changes & Fixes:

  • Necramech’s can no longer interact with Ramparts or hack Alarm Towers in the Plains of Eidolon.

    • This fixes a functionality loss when interacting with a Rampart while in a Necramech and hacking issues specifically with the Plains Alarm Tower.

  • We have adjusted the Necramech Drop tables to have a mix of Mods in the Necraloid Syndicate as well as on Necramechs outright. 

  • Removed Necramech Vitality, Refuel, Necramech Intensify, and Nec...

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Hey Tenno! We have a fix for this issue in the next Hotfix.

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Originally posted by terefor

Emphasis on “Untime”, when Xaku is in their skeletal form their other active abilities’ duration will become frozen in time.

If this applies to Helminth abilities and abilities from other warframes, this could be very interesting.

applies to Xakus abilities only!

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Tenno,

Keeping within the realm of the “community-created Warframe” project, Xaku will be receiving numerous changes based on your feedback! We have read countless paragraphs and posts, watched hundreds of minutes of YouTube feedback, and more! We tried to gravitate toward certain areas for Round 1 changes, which were highlighted most frequently or compellingly in your feedback. Adjustments may be made between now and when the changes go live!

Here is how we are changing Xaku’s Passive: 

  • Including AOE damage reduction as part of Xaku’s Passive. 
    • How it will work: AOE damage will simply take a 25% damage reduction (75% while The Vast Untime is active).
    • Currently, Xaku’s Passive reduces incoming weapon damage. Which includes projectile, hitscan, and melee attacks, but does not include any protection from enemy AOE damage. For example, if an enemy shot a rocket at Xaku,...
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Tenno,Keeping within the realm of the “community-created Warframe” project, Xaku will be receiving numerous changes based on your feedback! We have read countless paragraphs and posts, watched hundreds of minutes of YouTube feedback, and more! We tried to gravitate toward certain areas for Round 1 changes, which were highlighted most frequently or compellingly in your feedback. Adjustments may be made between now and when the changes go live!

Here is how we are changing Xaku’s Passive:

  • Including AOE damage reduction as part of Xaku’s Passive.
    • How it will work: Instead of a 25% chance for incoming damage to pass through Xaku entirely, AOE damage will simply take a 25% damage reduction (75% while The Vast Untime is active).
    • Currently, Xaku’s Passive reduces incoming weapon damage. Which includes projectile, hitscan, and melee attacks, but does not include any protection from enemy AOE damage. For example, if a...
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Originally posted by Nomangy

That's it, i'm telling your mom.

/u/Chrondeath is grounded.

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Doesn't require any specific frame, doesn't require the iso vaults, doesn't even require a bounty or combat of any kind. As near as I can tell it's related to moving very far distances from your mech's previous location without hitting spoilers mode in between.  Worked up a set of steps for our bug-slaying ninjas, hope to get this fixed soon. 👍


09 Sep

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I will dig into this immediately. This kind of report is extremely helpful!  I've been seeing several posts about "disappearing frame",  but this is the first time I've seen a full session *leading up to* the problem, and it's full of relevant facts like: it can happen solo, it's not limited to the Isolation Vaults, and it doesn't require any specific frame or ability usage. Thank you!