Wayfinder

Wayfinder Dev Tracker




08 Apr

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Wayfinders,

We have reached an agreement with Digital Extremes to begin the transfer of Wayfinder to Airship in earnest. Until this moment, Digital Extremes has remained the publisher of record on Steam and PlayStation. We now begin the process of transferring those responsibilities to Airship.

We know Wayfinder had a rocky launch, but we still believe in the game and the world we created.

When we founded Airship it was to create great games in compelling worlds, with memorable characters and adventures. With those core principles in mind, we've spent the last several months working behind the scenes, challenging some of the core ideas in Wayfinder and creating an experience that remains consistent with our standards and beliefs. We did this while keeping in mind that we want to respect our founders and excite new players - all while staying feasible as a business model for us as a new independent publisher. We plan to share these changes soon, but we aren’t... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

28 Feb

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  • Fixed an issue causing Jobs to fail to populate on the Job Board
  • Fixed an issue causing players to get stuck loading at 14%
  • Fixed an issue causing players to have missing Vestiges and Essences from their inventory
  • Fixed an issue with item scaling causing accessories to be dropping and unequipable at level 34 & 35
  • Fixed an issue causing player to be missing cosmetic dyes from their inventory
  • Removed the "All" tab from the player shop
  • Fixed an issue causing Health potions to be missing from player HUD
  • Fixed an issue causing players not to receive Mastery XP
  • Merged duplicate Wayfinders' Awakening levels to allow players to further Awaken their highest level Wayfinder at Omen
  • Fixed an issue causing some players to get stuck at 99% loading
  • Fixed an issue causing the overworld map fast travel menu not to appear...
Read more

14 Feb

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Patch 0.2.4.0
Patch Notes

General
  • You can now craft multiple Gloomstones and Imbuements at once.
  • Pause menu now displays the correct scaled power level.
  • Store Bundle thumbnails will no longer show only one item on the featured page.
  • Added a Fast Travel flyout menu, which is a list of unlocked Signal Fires to choose from. This can be accessed from any zone map.
  • The Character Menu now has a new visual presentation, including detailed tooltips for Character Stats.
Performance
  • Added Performance and Quality modes in graphic settings for Console
  • Shaders are now pre-loaded when the game starts.
  • Continued performance improvements to both Skylight and The Highlands.
  • Various improvements to how the inventory loads and replicated across servers.
  • The character menu has been reworked resulting in im...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

09 Feb

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Patch 0.2.4.0
Patch Notes

General
  • You can now craft multiple Gloomstones and Imbuements at once.
  • Pause menu now displays the correct scaled power level.
  • Store Bundle thumbnails will no longer show only one item on the featured page.
  • Added a Fast Travel flyout menu, which is a list of unlocked Signal Fires to choose from. This can be accessed from any zone map.
  • The Character Menu now has a new visual presentation, including detailed tooltips for Character Stats.
Performance
  • Added Performance and Quality modes in graphic settings for Console
  • Shaders are now pre-loaded when the game starts.
  • Continued performance improvements to both Skylight and The Highlands.
  • Various improvements to how the inventory loads and replicated across servers.
  • The character menu has been reworked resulting in im...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

05 Feb

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UI Updates
The Character Menu has had a facelift, and removes tabs for submenus which can be accessed via a button grid below the gear slots.Players can also navigate the stat window to see information on each stat, and how it affects their character + loadout. Mouse users can hover directly over the stats, while gamepad players can enter stat focus mode with a button.


With this update, we are also experimenting in the Character Menu how tooltip style popups look and feel when navigating the menu with a mouse. We would love to hear feedback on this.
Minor update to the Affinity Menu allowing Perks access through tab navigation, instead of hidden as a submenu accessed through a hotkey.




Inventory UpgradesThe Inventory has also had a little facelift, as phase one of a few cool upda... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

23 Jan

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Subtitle: Six Major Changes to Enhance Performance and Stability

It’s time to optimize! We hope players have been enjoying the first iteration of the Job Board Preview. We are actively reviewing and planning adjustments to the system based on the mountain of feedback provided by all of you. Our next patch will include quite a few job-related fixes and changes, thanks to the community’s help.

As we showcased in our Q1 Roadmap, this patch will primarily focus on optimizations rather than content. We remain committed to securing the foundation of the game, and we’ve heard players loud and clear: you want better performance, fewer disconnects, and a more stable experience. The team’s big hope with this patch is that we’ve made a significant leap forward in terms of the client’s overall responsiveness and stability.

Shader Precompilation:
Upon startup, we will now perform shader precompilation right away, as opposed to when you encounter content. This w... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

19 Jan

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  • Removed Runesilver toast remaining on the screen after traveling
  • Removed Eventide info page popping up every time the player travels
  • Added Objective marker for the job objective Arcane Brewer
  • Added Waypoint marker for the job 'Threat Display'
  • Added waypoint on Gloomsphere imbuement slot and location for "Mutated Expeditions" daily jobs
  • Fixed Balgrim Sappers and Reapers not counting towards the "Balgrim Reaper" objective
  • Fixed an issue where players were unable to accept the job 'Precise Brewer' from the Job Board
  • Fixed an issue where Weekly Quest completion were not fully registering as being completed
  • Removed prompt from approaching Eventide portal location
  • Removed access to the Eventide Portal travel menu
  • Removed Vale Shard and Winter Queen Shard Fragment from Echo Matrix
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

10 Jan

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Hello Wayfinders and Happy New Year! The team is back and recharged from the holidays, and we are ready to introduce the next set of features into Wayfinder!

We discussed at the end of last year having more meaningful updates faster, and this is the first real test of that adjusted philosophy where we are releasing content a little earlier than “done” so we can solicit feedback before fully releasing it.

The goal of working alongside all of our players remains the same: Make sure things are both functioning as well as fun and rewarding. Going forward, we’ll be calling these events/features in this state “Previews.”

The Job Board Preview is LIVE! The goal of the Job Board Preview is to provide players with another source of XP for the player’s Wayfinder and Weapon, as well as their Reward Tower. It’s also a place where you can get some memory fragments, gloomstone shards, dyes, cosmetics, and more!

Do you find jobs fun? Do you have ideas for j... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

16 Dec

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Patch 0.2 - Eventide

The team has been working tirelessly to prove to the world their capabilities and commitment to bringing Wayfinder as both Developer and Publisher.

The result of that heroic effort - over 2,000 bug fixes, performance improvements, combat rebalances, Wayfinder reworks, system implementations, content enrichments, additional cosmetics and much much more. With that we say goodbye to Version 0.1 of Wayfinder, as this is indeed deserving of us moving to 0.2!



Important Notes:
  • This update is a total repackaging of all of our files and assets. Download and install may take longer than usual.
  • When you start the game for the first time, shaders will recompile which may results in reduced performance for a minute or two before retuning to normal.
    ...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

04 Dec

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2023 might be winding down, but Wayfinder isn't!

In fact, we're happy to announce that our largest game update ever will be hitting soon in December.
This update contains over 2,000 fixes and changes to the game and brings us from v0.1 to v0.2!.



We've said all along that we believe actions to speak louder than words so we hope that this shows our dedication to Wayfinder.

Some of these 2,000 changes include:

- Performance + UI improvements
- Weapon + stats rebalance
- Ability to earn cosmetics in-game
- New customization options
- Senja rework
- Ranged rework
and so much more!

Today we'll preview some of those changes below.

Brand new customization! ⚔️Fully Customizable Weapon Dyes
🔥Two new Wayfinder Dye Slots (including Heroic Kyros' FX!)

... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

22 Nov

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DEV NOTE: Respeccing has been something we've been working on since last week and have run into various issues but believe we have fixed them If we feel the need to disable this due to other issues popping up we will

  • Affinity Respeccing has been enabled
    Originally posted by author: KNOW ISSUES - There has been a bug since launch that the FIRST point that you apply doesn't apply stats, we are aware and will address that in a future patch. Also at times the stats may not update until closing the window and then returning.
  • Fixed an issue where the mastery Arcane Eye wasn't working properly when using Tempest.