Wayfinder

Wayfinder Dev Tracker




04 Dec

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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

02 Dec

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The Twitter schedule was posses by the gloom for some reason so look for preview 8 next week WITH a video!


29 Nov

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Originally posted by JJ_Kazuhira

Kinda Crazy that they are holding this changes for season 2, 2 thounsand fix is insane to be honest.

The issue is that at times in dev fixing one thing leads to fixing another and another. In our case we branched the game after launch and started working on our season 2 content with the intent of releasing a regular season. Once we started to prepare for the transition and shift and moved over to faster more iterative patches it’s almost impossible for us to cherry pick as one fix might have 15 dependencies.

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    [AS] SOLIDAge on Steam Forums - Thread - Direct
Originally posted by Azazel: What i want from Airship Syndicate or whoever will be in charge of updating the community, is to stop with that bullshido "only-discord" 100% update on game status and future, while people on steam are left in the dark.

The truth of the matter is that before we did not have the manpower to support Steam Forums on a regular basis. We focused our efforts on Discord as it was a platform for both Steam + PlayStation players. I personally hope that'll change in the future, but now especially as we're a small team publishing the game on our own we'll have Discord as our main source of info followed by Socials like Twitter, Instagram, etc.
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    [AS] SOLIDAge on Steam Forums - Thread - Direct
Originally posted by BC_Animus: Is it just me? It starts to load in, then disconnects me saying connection error? Been like that for the past two days now.

Sorry to hear you're having issues. The game is not down, and has not been. Feel free to join Discord and reach out to me there if you continue to have issues connecting so we can figure it out.
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    [AS] SOLIDAge on Steam Forums - Thread - Direct
Originally posted by Mike0811:
Originally posted by lordzack: it happened to me haven't been playing the game for sometime and re-download after start up the game it closes withotu anything pop up
ive tried everything i can think of it seems to be an issue with EAC tried reinstalling ect repairing re downloaded nothing works guess we just have to wait for update =s

Sorry you're having issues. If you join our discord and reach out to myself or the other community team membe... Read more
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    [AS] SOLIDAge on Steam Forums - Thread - Direct
Originally posted by Joshh: I'm probably the only one with a very bad *laptop*(Yes not a PC, I cannot save money for one) but here's my Specs (i7-7700 2.80GHz / GTX 1050 1GB / 16GB Ram) and was wondering if there could be a update for US low VERY LOW end laptop uses who spent money on the game to actually be able to play the game and have fun. I played the game during the beta and loved it, ran smooth till the founders release came out and I can no longer run the game.

While we have a lot of optimizations in our v0.2 that's coming in December, it seems your specs are under the requirement that we have up on Steam and thus we won't be able to support your machine. I would absolutely recommend checking out something like GeForce now to play the game on those specs.
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    [AS] SOLIDAge on Steam Forums - Thread - Direct
Originally posted by sethdean0: Is anyone else having the issue with freezing? i can enter the game but after about 10-40 seconds of running around the game freezes and doesn't come back.
Sorry to hear you're having issues, please feel free to reach out to me on Discord and we'll try and figure out what is going on.

27 Nov

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Originally posted by fizz0o_2pointoh

Is there anyway for us on PSN to transfer our saves to PC?

If you previously linked your PSN + Steam accounts you can continue to play and access your character across devices. If you did not do so before we disabled the linking a few weeks back then unfortunately right now there is not a way. We'll be looking to reenable this in the future once we have fully transitioned service.

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Originally posted by Hiero_Glyph

Hopefully they can get the Playstation certification issue resolved quickly because it never feels good to alienate half of your players. And yes, I'm aware that this is not totally under their control but it just feels bad to see the community being forcibly divided.

Yup, we're right there with you. As a player you don't care WHO is responsible and you just want to get back to playing cross-play with friends and having the latest patch. We're working on it nonstop and as soon as we known more, we'll share it.

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11/27 Update

It’s an exciting time here as we are both publisher and developer! While this major transition continues to be smooth, it is a massive undertaking that takes time and we will continue to tackle it with our awesome crew.

 

We had originally messaged that we’d be doing a stream to answer some burning questions and talk about the situation, but there has been a slight delay as we believe in sharing actual concrete info + news instead of “we don’t know, and we’ll let you know soon”. Once we feel that we have adequate info to answer your questions and speak more openly on the matter we’ll set a date for this stream and communicate it out. Speaking of burning questions… we know many are wondering about patching the game on PlayStation. We still have no update to share at this point and are awaiting to hear from the applicable parties.

 

We’ve been talking about our December update for a while and 'tis the season to pull back the curt...

Read more External link →

23 Nov

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Would love the chords to be shared!


22 Nov

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DEV NOTE: Respeccing has been something we've been working on since last week and have run into various issues but believe we have fixed them If we feel the need to disable this due to other issues popping up we will

  • Affinity Respeccing has been enabled
    Originally posted by author: KNOW ISSUES - There has been a bug since launch that the FIRST point that you apply doesn't apply stats, we are aware and will address that in a future patch. Also at times the stats may not update until closing the window and then returning.
  • Fixed an issue where the mastery Arcane Eye wasn't working properly when using Tempest.
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

20 Nov

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Originally posted by Mental_Connection132

This is really what I’m hoping for. They can transfer it back to some other publisher if they deem it necessary moving forward, but I don’t really understand the intricacies of it

We have submitted all the necessary documentation and requests to PlayStation and to DE to have these rights moved over to AS. We are still sadly waiting for an update.


17 Nov

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Originally posted by Hiero_Glyph

Nothing. When it eventually releases the appropriate founder's will receive it.

Correct. You’d still get the pass and Grendel.


16 Nov

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* Players can now respec affinities and resources spent will be refunded
* NOTE: THIS FEATURE WILL BE ENABLED EARLY NEXT WEEK due to a bug that was found last minute
* Added cooldowns to ability icons
* Talon of Pyre should no longer become unresponsive during his final phase
* Increased Accessory limit from 100 to 125
* Increased Reward Tower XP for Hunt completion by 1625%
* NOTE: The old XP values that are live now included a bug. While this number is high and you will see gains, it isn't as astronomical as it reads on paper
* Fixed an issue where a pre-made parties were unable to leave Expeditions and Hunts before the travel timer reached 0
* Fixed an issue with "The Caged Bird Sings" where players could not craft a Gloomtrace
* Fixed an issue where torches could be duplicated in a Gloom Collapse
* Fixed an issue where Gold Mutator wasn’t spawning gold piles
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

14 Nov

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When was the last time you played? What you’re describing was an issue we solved a few patches back where it reduces strain on the client and be server due to inventory bloat.

We also have a fix for small stuttering in lost zones going into an upcoming patch.