League of Legends: Wild Rift

League of Legends: Wild Rift Dev Tracker




22 Jun


20 Jun


18 Jun

Comment

Originally posted by Sharick43

Then again as a renekton player i gotta tell ya most of the duels i loose because nasus is a straight up monster in late game (i know i can go with team but before that i have to be running from Nasus not to give him the fat advantage

Oh you gotta take him down. Renekton's reward is crazy.


17 Jun

Comment

Originally posted by DueBell514

Would it be possible to increase the likelihood of a nemesis dual happening in a match with opposing characters. Since it was dropped I have only seen 3 nemesis duels, it's posts like these that remind me that nemesis duel actually exists.

It's something we have talked about a few times. We still want it to feel special when it happens, and it shouldn't be something that is top of mind when picking one of these champions.

We could make it happen more frequently, but the primary constraints are to make sure teams are on equal enough footing and late enough in the game so that the duel isn't a prominent power spike.

I personally think we could stand to see it a little more often without it having a drastic impact on the game. Though there are plenty of players who dislike this sort of mechanic, so we wouldn't want to go too far if we did make it happen more often.

Comment

Originally posted by justanotherjayd

Yeah there's Nemeis Duel between Rengar v Kha'zix and Nasus v Renekton

Gonna need to extend that list soon.


14 Jun

Comment

Originally posted by Deucalion24

that’s a good point. without seeing the code though, I have no idea what the other complexities some of those other champs have vs. tibber’s programming that would be keeping them from porting over a whole handful of them

The big challenge with pet champions are the number of things on screen + how targeting works.

A lot of things on screen can be a problem for older devices, especially in AllForOne where you could have multiple of the same champion.

More summons can also mean that the targeting system needs to account for them. They can block skill shots, change basic attack targets, and we need to think about how the tap targeting system takes them into account.

That isn't to say we can't/won't see these kinds of champions, don't worry, we will. None of those things are blockers, just challenges. I just wanted to talk about some of the challenges that we run into with summoning lots of pets.


13 Jun


08 Jun


07 Jun


06 Jun