World of Warships

World of Warships Dev Tracker




10 Oct

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Yea...

This isn't going to lead anywhere good.

Regardless of the origin of our players and their nationality, they are welcome to join our seas.

Fem,

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Hey @Wingslinger
So long as you are verified in your Account Management page and log into World of Warships, the rewards should register. We did notice an initial issue where sometimes the rewards did not appear in the Notification Center but check your port and Flags to find them. Also, try to Exit and Restart your client to force it through.


I hope this helps!

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We are hoping to one day offer this sorta of acknowledgement to all veterans and active military members regardless of nation.

We needed to start somewhere and ID.ME provided a safe and secure way for our US Military members. We will continue to look for ways to expand and support other nations as well, while ensuring informational security is important at the same time.

Naturally, we are thankful and appreciative of all military members, and their families for their service.

Fem,

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All of the validation is done on the ID.ME site, and simply provides us a confirmation of status.

We do not receive any further information from them.

Through this system we are able to securely verify status without needing to receive any documentation from players.

This is just the beginning :)

We may have some other things coming down the line in the future tied to this initiative.

Fem,

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My apologies for not clarifying; in a random battle sense.

Of course competitive modes have more nuances to them which does alter meta.

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Luigi Sansonetti

Today we're ready to share details of the talents belonging to the Italian unique historical commander Luigi Sansonetti:

Upon attaining the "High Caliber" achievement, the reload time of the main caliber guns is decreased by 5%;


Upon destroying an enemy ship, the firing range of the main caliber guns is increased by 8%. This talent triggers once per battle;


Upon receiving 100 ribbons for hits with the main caliber guns, the duration of all consumables is increased by 10%. This talent triggers once per battle.


German battleship Odin, tier VIII

Rather small caliber main battteries, relatively fast reload, torpedoes, and hydroacoustic search make Odin a decent fighter at close and medium ranges.

Hit points – 62700. Plating - 32 mm.

Main battery - 3x3 305 mm. Firing range - 19.1 km. Maximum HE shell damage – 3600. Ch...

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You do not have to play a CV to complete the directives. From the 11 missions available, only 7-8 need to be completed to move onto the next stage of the directive. While you may not be one for the CVs, other players may not be one for say, DDs.

By offering a range of missions that can be completed by different criteria, it allows the greatest range of players access to the content while keeping it diverse and interesting.

Remember, you don't have to finish all of the directives to move onto the next section. From my client, here you can see I myself have not done the CV mission yet my 4th directive is open for completion.


Fem,

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See:

More details will be in the Patch notes closer to release.

I can't share those details just yet.

Fem,

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Yes :)

Many many many weeks go into all 3D modeling.

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Interesting topic we have here; here's my 2¢

Win rate, is very easy to influence by a variety of means:

Playing strong ships


Playing in divisions


Seal clubbing

A high win rate does not always equate to high skill from a player perspective. If you want to get better in the game focus on correcting areas you are going wrong in.

Getting dev struck often? Go look into angling and timing your turns.


Dying often? Check out your positioning and see if you're overextending.


Not doing meaningful damage? Look into the Damage saturation, armor modeling, and ballistics videos.

By improving the way you play, you will see your winrate shift upwards, while having more impact and enjoyment in game.

There is many resources available to help you in terms of improving your gameplay if you want to spend the time to get be...

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Except, that is not the case. We have known of the player interest for the RM CA line for a long time, however we were held up in their production due to legal blockers. We had to wait until we were able to source the blueprints and have the legal clearance to use them. These things take time. From this point, once getting approval it takes 3-7 months to model the entire line before it goes to balancing.

Please also consider that there are different teams working on different elements of game development and production. Due to this, many functions and areas of content can be developed concurrently.

Fem,

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We have spent plenty of time with these ships in testing with our various community programs to work and tweak their balance ahead of their release. We are confident we will be releasing them in a comfortable position were they will interact well with the other ships already in the game. It is never our intention to release ships that are not balanced as that only creates unrest within the community - something we do try to avoid.

Regarding "paper" ships, they do hold merit in terms of naval history. We have to consider the natural progression for ships and sometimes these designs make better fits for tech tree progression than others available. That doesn't mean that other ships and designs won't make it into the game in the future.

Crusiers are in a very healthy position at the moment within the game meta and balance. Yes, they do have the ability to get dev. struck, however this can easily be mitigated by proper positioning, timing movem...

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You may have missed it, but we have a new selection of Camos coming out this year like we have had in previous years:

New Permanent Camos:

More information on how these will be available will come in articles closer to the release of the patch.

This article was more intended to educate players on how operations will be available for this halloween season.

Unfortunately no, permanent camos are tied to the ships they belong on.

Fem,

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I believe we still have intentions for additional testing cycles in which more invitations will go out to players.

While I can understand where you are coming from, it does clearly indicate that invitations will go out in waves in the original sign up article:


Our intention is to offer invitations to all players that applied by the time that beta testing is completed.

Unfortunately we cannot simply offer every player an invitation at the beginning as it would almost guaranteed crash the server, meaning no one would be able to test.

Fem,

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    Bualar on Forums - Thread - Direct

Glad to hear that! Since it's now resolved, I'm closing the topic.

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    on News - Thread - Direct
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