World of Warships

World of Warships Dev Tracker




07 Nov

Comment
    Boggzy on Forums - Thread - Direct

There’s a slight chance I’m wrong about this, but PR is not how “WG set it up”. Wows stats and numbers as a website determines their own formula for making PR, not WG.

Comment
    Boggzy on Forums - Thread - Direct

Yeah, man! I think I can give a few examples to highlight the issue.

So, the main issue here is that Naval Battles are a simple competition between two clans, regardless of how the clans define themselves (A KOTS-champion clan of only 20 highly-skilled PvP people can be matched against a PvE clan of 50, for example). The simple reality is that most clans are made up of PvP users because, as I’ve said before, that is the primary game mode. There is no disrespect in saying that and, as an American (so there’s no cultural misunderstanding), I think it’s a mistake to suggest that there is.

I saw somebody earlier in this thread point out - Coop simply has a higher WR for players. Nearly 90-100% of human players win coop battles. 50% of human players win Random battles. Think about that. Base XP is heavily affected by whether you win or not, but not prohibitively. The best BXP comes from playing well. With bars set for BXP, it is intended to allow ...

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06 Nov

Comment
    Boggzy on Forums - Thread - Direct

Not exactly.

I said today on stream that the collection will be available to collect next KOTS as well, unless I heard MrConway incorrectly.

Now… I cannot be 100% sure that this ALSO means the NC camo will be available to get during next KOTS.

Comment
    Boggzy on Forums - Thread - Direct

It’s not a secret and I have no qualms saying this again:

Random battles is the primary game mode.

Naval Battles are centered around Random battles.

I respect the PvE community, but this argument about Naval Battles somehow being a sign of WG disrespect is consistently missing the mark.

Naval Battles are the most basic form of clan vs clan functionality the game has. It’s passive and the only requirement is to the play the primary game mode. It’s a super simple measure of a clan organizing to achieve an objective, and part of that is you cannot simply play coop and expect to out-compete another clan. It’s that simple.

If anyone has a legitimate argument to suggest that Naval Battles should be staggered around Coop metrics and not Randoms, I’m all ears. If they have a solution to the fundamental problem therein which is: “this will 100% lopsided the results towards c...

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05 Nov

Comment
    Boggzy on Forums - Thread - Direct

Hi, OP - if your CAPS LOCK IS STUCK - try holding Shift….

Comment
    Boggzy on Forums - Thread - Direct

I’m confused as to what the problem is. Naval Battles are a simple, passive competition for groups to help people earn extra oil for their clans to build up the clan base.

And you’re suggesting this is some sort of WG scam?

I’m 13,000 battles into my Warships career and I’m not buying this argument for one second.

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The World of Warships community is coming together to raise awareness for Veterans Day. Sone_mg, Lord_Zath, Pops_Place, Wookie_Legend, and Bison will be streaming to raise money for different charity organizations.
Read it on the portal

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Enter for a chance to win World of Warships x Warhammer 40,000 themed in-game items. We’ll be giving out Premium Ships Cross of Dorn, Ship Smasha, and Warhammer Premium Containers. Read it on the portal

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¡Miren los videos sobre historias navales reales y leyendas con nosotros, y esperen regalos! Leer en el portal

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    on News - Thread - Direct
Watch videos about real naval stories and legends with us, and expect gifts! Read more
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Assista a vídeos sobre histórias e lendas navais reais conosco e espere por presentes! Leia no portal

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¡Conviértanse en los propietarios de un nuevo destructor alemán de Nivel VI! Leer en el portal

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Become the owner of a new German Tier VI destroyer! Read it on the portal

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Torne-se o proprietário de um novo contratorpedeiro alemão Nível VI! Leia no portal

Comment
    Boggzy on Forums - Thread - Direct

I don't know why anyone would expect ASW planes to damage land installations. Gameplay-wise or Realism-wise.
The airstrikes are the longest-distance tool available for combatting Subs outside of direct gunfire. This is the tool Cruisers and BB's were given to insure that they have some proper methods of doing damage back to submarines considering their generally slower speeds than DD's. DD's, on the other hand, have the close-range capabilities that allow them to make a sub kill nearly certain when they come upon one.
Keep in mind: a submarine inside the minimum distance for airstrikes will not be able to land torpedoes without being near the surface, where secondaries and main battery gunfire will be lethal to them.
Why is this not mentioned in the tooltip? I'm not sure. Many things are not mentioned in the tooltips if you dig hard enough. A push of the "4" key will show you immediately that there is a minimum distance, so to me it's not a crucial pi...

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