World of Warships

World of Warships Dev Tracker




01 Nov

Comment
    Boggzy on Forums - Thread - Direct

So it’s hard to know what the issue to address here is…

On one hand, is the CV oppressive here in a way that it hard-counters the DD?

On the other hand, could the player have been more skilled and played differently to mitigate damage from the CV and not open itself up to the enemy ships benefitting from spotting.

There’s a lot to examine, and it’s easy to insult people in this situation, so let’s avoid that and talk about how a DD can interact optimally with a CV. In my experience, if I’m an Akizuki at T8 and I’m against an MvR, I’ll know that the CV itself can’t do much to me so the main threat the CV poses is spotting. Me being spotted means things will shoot at me, which means they get lit up themselves. If the things shooting me are BB’s, I’m generally not worried. If it’s Nevky/Ven/Donskoi - then I’m worried.

Again - there is so much to be speculated over a single situation, but the pri...

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31 Oct

Comment
    Boggzy on Forums - Thread - Direct

The Manfred Von Richtofen is nearly completely neutered in it's ability to deal with DD's. The rockets are inconsistent, the bombs will always overpen and have terrible accuracy, and the torpedoes can be dodged.
If I'm in a DD and a MvR spends it's time trying to sink me, my team benefits. If it spends it's time keeping me lit for his team, then I have to adjust how I play.
I completely sympathize with the OP that being a lone DD focused by a CV is frustrating. There is a lot you have to do correctly to counterplay, but the MvR should never be able to sink you in general if you're in a DD. Keep your distance from the enemy, stay angled towards or away from oncoming planes, and begin to look at what your teammates are willing / able to do to provide support.

Comment
    Boggzy on Forums - Thread - Direct

Thanks for the vote of confidence in the intelligence of Wargaming employees. I assure you that everyone who works for the company that makes this game understands how spotting from altitude or at sea works.

you may recall a time when aircraft DID spot things from exceptionally long ranges. So much so that destroyers in particular we’re extremely hampered in their ability to fulfill their own spotting role and were focused down easily when a CV would spot them at 5-6km.

This was especially the case in competitive when teams had extremely close and coordinated communications.

So… because Wargaming employees listened to this feedback, the choice was made to reduce the spotting ability of aircraft when it came to DD’s. This allowed the destroyers to operate more freely and continue to fulfill their roles of spotting, capping, and area denial.

Because this is an arcade game, not a simulator. “Realism” often must take a ...

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Comment
    Boggzy on Forums - Thread - Direct

To the OP:

Many, if not most of these features you ask for are actually already implemented in the newest iteration of the test server. You can read about those changes in the dev blog here:

https://blog.worldofwarships.com/blog/237


Thank you for contributing!

Comment
    Boggzy on Forums - Thread - Direct

At the moment, no. I do not have an update. I’ll see what else I can learn for you fellas.

Comment
    Boggzy on Forums - Thread - Direct

Guys, keep this civil or the whole conversation gets nuked from orbit and must blossom again from the ashes.


30 Oct


29 Oct

Comment
    Boggzy on Forums - Thread - Direct

@Slurpee_2017
Ship_Smasha uses the Fenyang as a reference for it's model. The standard penetration on it's HE shells is 17mm, which is not enough to penetrate most ships outside their superstructure. It does, however, have higher than normal Fire chances, so you are forced to make a choice when using it:

Take IFHE (Inertia Fuse for HE Shells) and pen 21mm with your HE shells but start fewer fires


Do not take IFHE and penetrate almost nothing with your HE shells but start lots of fires

Both the Fenyang and the Ship Smasha also have advanced penetration angles on their AP shells. This means that you can fire your AP shells and penetrate at sharper angles than most other ships.
I hope that helps :)

Comment
    Boggzy on Forums - Thread - Direct

Thank you everyone who participated in the poll! Here are the results attached.

Comment
    Boggzy on Forums - Thread - Direct

See - Supercruisers are my absolute favorite style of ship in the game. I like that they can outmuscle other cruisers and can even go toe-to-toe with some BB's if you're a skilled player.
Most Supercruisers tend to have a very nice niche for themselves as well. Napoli is a deceptively well-armored and fast cruiser that gets in close and "traps" something with it's secondaries and torpedoes. Siegfried and Agir have very strong upper hull plating and very strong AP shells. Alaska is an absolute monster in a variety of ways with the advanced AP pen angles and radar, while the Carnot is this gigantic speedy HE-slinger.
Lots of fun, the Supers :)

Comment
    Boggzy on Forums - Thread - Direct

I also wish their secondaries were Napoli-level, but it's hardly fair to say that the boats are trash =D

Comment

Obviously, if you've been around long enough you can guess when the next patch cycle will go live, but we cannot publicly announce them until they've been officially released through a dedicated article or via Dev Blog. While I would love to be able to publish a calendar that had every single thing planned for the month from the get-go, it's just not that simple. A lot of times we have the plans lined up but have to wait for the last little bits and pieces or external review and confirmation from third parties before we can get a greenlight. So it's not always a big NDA sekrit, but it's more of a situation of not wanting to make definitive promises until everything is 100% finalized. That also applies to patch cycles. But if you think it's helpful to see when the patch will go live after it's announced that can be something we can experiment with.

As far as the other beats go, it might be a matter of just bumping the calendar when we add new things to it, which will ...

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Comment
    Boggzy on Forums - Thread - Direct

Generally I feel like getting the T10 ships first is the right choice due to their value for competitive modes like Ranked, CB's, and King of the Sea - but Siegfried is up there in my list of favorite ships :)

Comment
    Boggzy on Forums - Thread - Direct

Siegfried is still a monster, brother. Don't count it out completely just because the secondaries aren't laser-guided like they were at one point.
Agir and Siegfried still have more-accurate-than-normal secondaries :)

Comment
    Boggzy on Forums - Thread - Direct

Guys...
To simply state that Wargaming is outright lying about the drop-rates is borderline not ok. We've taken the major step to be more transparent about how the crates work, what the percentages are, and even instituted the guaranteed drop mechanic.

To suggest that the company is maliciously posting false statistics is a serious accusation. You should, at the very least, have something to back that up besides "I don't trust WG".