World of Warships

World of Warships Dev Tracker




06 Mar

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05 Mar


04 Mar

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    Ahskance on Forums - Thread - Direct

It seems there were a fair amount of questions regarding the recent DevBlog, so I made a video to go through it.

I do talk slow, so feel free to kick it up to x1.5 or x2 speed <3 I also added chapters for reference~

DevBlog 424: Long-Form Explainer Video:

Comment
    Ahskance on Forums - Thread - Direct

The Barnies have concluded and the Winners are off celebrating~

Did you miss it? You can catch it here!

Comment
    Ahskance on Forums - Thread - Direct

There does seem to be an amount of confusion on this stuff, so I will likely record a video that explains the concepts.

Post
    Ahskance on Forums - Thread - Direct

If you'd like to see the first annual "Golden Barnacles", feel free to head over to https://www.twitch.tv/clydeplayslive now!

Guest appearances by many known faces include Ahskance and Boggzy <3

Giveaways, Barnacles and More!

Comment
    Ahskance on Forums - Thread - Direct

This is a Concept Test, so there is no information on specifics like that. If the Concept shows promise, tuning would happen during further development.


03 Mar

Comment
    Ahskance on Forums - Thread - Direct

The Test introduces an alternate fire option for the ASW Airstrike. It can place a Fighter which does little damage, but removes plane-spotting from the planes it latches to for the duration of the latch. It also increases the likelihood of planes that the direct planes which are attacking to receive AA damage and reduce damage output from the attacking.

Comment
    Ahskance on Forums - Thread - Direct

You are referencing a previous DevBlog. Currently players can "pre-drop" to send home the attacking flight of planes. Holding down the F key would provide a similar function.

The prior Devblog mentioned shooting down planes that were not at the "end" of the squadron. Those holes would remain unfilled and could affect attacks by making an attack which is less-then-whole. If a player had multiple attacks worth of planes, but wanted to send back a section that was not whole, they could hold the F key to do so (rather than attacking the water as is currently normal when "pre-dropping").

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    Ahskance on Forums - Thread - Direct

If the attacking planes are latched and lose vision, the target could go dark if there is no other ship providing team-spotting.

This is just a function test and final values are not set. Part of the testing process is seeing if the concept is viable before looking to address balancing/tweaking.

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    Ahskance on Forums - Thread - Direct

Priority Sector changed in 0.8.7. It was either in that update or in the one prior. LWM and Lert tested it and found the 2/7th of a second values and reported on it which is where I got my information from. (I was a normal player until joining WarGaming in November 2021)

Just go into a training room and watch your AA shoot at a plane. You deal damage every 2/7ths of a second.

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    Ahskance on Forums - Thread - Direct

This is only a Closed Test. Testing is required to see if more development time is warranted.

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    Ahskance on Forums - Thread - Direct

This is the norm even in non-CV games. Focus-fire is correct for removing threats from the board.

Comment
    Ahskance on Forums - Thread - Direct

We are testing the mechanic. If the mechanic moves forward, we can evaluate cruisers which do not have access to the function.

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    Ahskance on Forums - Thread - Direct

It's not a "multiplier" in an "increased overall damage" sense. It increases the likelihood that one of the planes in the front of the squadron will be targeted for AA which would reduce incoming damage from the first attack.

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    Ahskance on Forums - Thread - Direct

AA is always loaded. There was a time after Update 0.8.0 where literal reload times were factored, but that was removed in place of a straight DPS system. AA damage is delivered every 2/7ths of a sec regardless of AA mount used.

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    Ahskance on Forums - Thread - Direct

I am super excited!

Players have requested more of a back-and-forth feel vs planes, and this could provide that. It might also address plane-spotting in a good-placement=reward style which could be cool, as well.