The "CV Rework" was a comprehensive change from one entire way of playing to a different entire way of playing. Altering AA functionality or introducing additional Fighter mechanics is still working with the current system.
The "CV Rework" was a comprehensive change from one entire way of playing to a different entire way of playing. Altering AA functionality or introducing additional Fighter mechanics is still working with the current system.
The mechanic referenced in the DevBlog isn't one of multiplication. It increases the chance that "latched enemy planes" will have planes in the attack flight targeted first by AA. This could help reduce incoming damage on a strike if those planes have tripped a placed Fighter.
After the first few minutes of a match, there is a significant amount of surface spotting that happens. If the CV is attacking a target which is already surface-spotted, like a Battleship or Cruiser that is actively firing, loss of the "plane-spotting" wouldn't prevent the CV player from still seeing their target. The CV player continues to receive "team spotting" like other players.
This is not a rework, no. Fighters which hover your ship latch after the enemy planes are close enough/strike once. Placing Fighters at a distance can allow for protection of other allies or to block attack lines.
Loss of Plane Vision could allow a distant Cruiser to cover a friendly DD with extra damage and removal of plane spotting, for instance.
A new DevBlog just dropped. You can read it here: https://blog.worldofwarships.com/blog/424
Because a lot of folks are interested in AA/Plane Interactions, I'm guessing there will be a fair amount of questions on this one.
I'll be here to answer questions for about an hour a half, but please remember that this is only a Closed Test which is to trial a concept/idea.
Hello, Captains!
A new DevBlog has been posted here: https://blog.worldofwarships.com/blog/424
Please leave any feedback you have here.
Thank you!
Discord is a free communication program. You can subscribe to get some perks like more reaction stickers and things, but the entire program is fully useable/accessible without any money being spent.
¡Estamos aquí para recordarles las misiones de combate y las actividades disponibles! Leer en el portal
We're here to remind you about the available combat missions and activities! Read it on the portal
Estamos aqui para lembrar que há missões de combate e atividades disponíveis! Leia no portal
No, the only way to have "your ship only" provide a special voice is to have the commander with the Voiceover helm'ing the ship.
A Press Account can be made which has all the ships available. Personal Accounts are still personal accounts.
Congrats! I recently got my first premium from a supercontainer, too! <3 It was an exciting time :D
TRIANGLE SPOTTED! :O
Hello, Commanders!
Public Test Server Version 12.2 needs your help. Please leave feedback below!
Patch notes here: https://worldofwarships.com/en/news/public-test/public-test-122/
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Any bugs you encounter in the PTS can be reported in the Bug Report thread!
Thank you!
Captains!
If you encounter any bugs or technical issues during the Public Test 12.2 pt 2, feel free to report it in this thread.
Please follow this template for submitting bugs:
Description: Short description of an issue with required details.
Example: Spotting-aircraft doesn't work on Iowa battleship
How to Reproduce: Exact steps need to be made to reproduce the issue
Example: Take Iowa battleship with spotting-aircraft equipped. Go in battle. Try to launch spotting-aircraft
Result: What's the result of the issue.
Example: After pressing spotting-aircraft activating button you can hear an aircraft sound but nothing happens, the aircraft stands still.
Thank you!