Worldbox

Worldbox Dev Tracker




19 Feb

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Thanks!

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Originally posted by the-mexican-horse-h

No it was just the loading

So it was animated? That's important


17 Feb


16 Feb

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Is the sheep in the center animated or stuck as well?

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Is the sheep in the center animated or stuck as well?


13 Feb

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Bug with texture creation. Should be fixed in 0.14


11 Feb


10 Feb

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Mastef is using real world mechanic, which was released a long time ago


08 Feb

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Originally posted by mastef

Can you check your console for any errors? ( Press 11 times on the dragon in the settings menu, or press the "~" key next to 1,2,3 )

I think I saw somebody else who had this, and they had mods active. Do you have mods active?

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Can you check your console for any errors? ( Press 11 times on the dragon in the settings menu, or press the "~" key next to 1,2,3 )

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What version are you on? Can you post a full screenshot

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Will be fixed in 0.14

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Originally posted by [deleted]

[removed]

No


05 Feb

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Simulation games are more demanding on CPU, not GPU.

For example, racing games need to simulate movement and physics of around 20 cars.

But depending on the map and amount of units, worldbox need to calculate thousands of entities, their stats, pathfinding, ai, friend/foe, cities, kingdoms, tiles changes, vegetation growth, and more.

And the more units you have, and the bigger the map - the more work CPU needs to do for simulation. And here where it can get hot.