Forge of Empires

Forge of Empires Dev Tracker




15 Mar

Comment
    Juber on Forums - Thread - Direct
March 15th
Browser/General
  • ⚙️ Some option were missing from the ingame settings. They have been re-added.
  • :Settlements_Vikings: Information for emissaries could be too long and not fitting in the window. It will now fit.
Beta-App
  • Using the back button on the ad consent window did not reactivate the button to watch an ad. This is fixed now.
 
Comment
    Juber on Forums - Thread - Direct
March 14th
Browser/General
  • :infiltration: The amount of units was not correctly displayed in the Antiques Dealer. You can now see it, when hovering over, just as before.
  • :quantum_incursions: The Raid Pass button will now correctly indicate, when a reward is ready to be claimed.
Beta-App
  • :x: No player related updates
 

13 Mar

Post
    Juber on Forums - Thread - Direct
guild-raids-logo3%20copy.png

The long-awaited mobile version of Quantum Incursions is becoming available for testing!

If you play on Forge's Beta App, as of today you can a... Read more
Comment
    Juber on Forums - Thread - Direct
March 13th
Browser/General
  • :st_patricks_pot_of_gold: You no longer need to reload your game, when we add the Teaser for the next Event in-game.
  • :build: It was sometimes possible to have the same item in multiple slots in your Inventory by having auto advancing buildings. They will now be added correctly.
Beta-App
  • :x: No player related updates
 
Post
    Juber on Forums - Thread - Direct
cef56ea5cd5ddde03d5d47dfa53c3758.png

Antiques Dealer rebalancing​

Attention, beta testers!

With the most recent update, we have added a selection of newer and widely used items to the Antiques Dealer, as well as applied balancing changes.

The most prominent change you might've already noticed is that all items in the Item Shop now only cost Gemstones. We hope the saved-up Coins will come in handy in the Auctions!

Please find the full rundown of the changes and the list of added items here: https://innogam.es/ANT2024Beta

We also... Read more

11 Mar

Comment
    Juber on Forums - Thread - Direct
March 12th
Browser/General
  • :expansion~2: After finishing the construction of specific buildings, it could happen, that the Construction Site remained visually until you reloaded your game. It will now always complete correctly.
  • :storeBuilding: Buildings will no longer auto collect, when you click them with a Store Building Kit. They will now collect, when you actually store the building.
Beta-App
  • :build:...
Read more
Comment
    Juber on Forums - Thread - Direct
March 11th
Browser/General
  • :unitlight: The Ethereal Airship provided light units in later ages. It now provides fast ones in all ages.
Beta-App
  • :x: No player related updates.
 
Comment
    Juber on Forums - Thread - Direct
March 8th
Browser/General
  • :friends_tavern: Upgrading the table in your Friends Tavern caused the game to freeze. This no longer happens.
  • :expansion~2: It is no longer possible to have more expansions in your colony than available space.
  • :diamond: Login to the game is no longer blocked, when payments are not possib...
Read more
Comment
    Juber on Forums - Thread - Direct
March 7th
Browser/General
  • :x: No update today.
Beta-App
  • :x: No update today.
 
Comment
    Juber on Forums - Thread - Direct
March 6th
Browser/General
  • :x: No update today.
Beta-App
  • :x: No update today.
 
Comment
    Juber on Forums - Thread - Direct
March 5th
Browser/General
  • :x: No update today.
Beta-App
  • :x: No update today.
 
Comment
    Juber on Forums - Thread - Direct
March 4th
Browser/General
  • :expansion~2: The Credit icon for Expansions in colonies was at the wrong side. It has been moved to the left.
  • :unit: Surrendering between 2 waves will now display a white flag instead of General Grivus.
Beta-App
  • :x: No player related changes.
 
Post
    Juber on Forums - Thread - Direct
Starting with this thread, Daily Changelogs have been renamed to Daily Release Notes. Also, there will be no new thread created every week. Instead, the date will be posted for every release notes.
Please find the daily release notes for this week below.
Every day we'll make a post notifying of any bugfixes or changes to the game, or otherwise to let you know that no changes have taken place.

Should you have any feedback regarding the contents of the daily changelogs, please let us know here.  
Post
    Juber on Forums - Thread - Direct
newlogo1.png Hello Queens and Kings,

In this update, we are implementing technical improvements, bug fixes, and adding content for future events. You can find highlights of these changes below. Please note that FOE-XXXX indicator before the bug description is the number we use for tracking internally.
Changes
  • FOE-80511: We replaced the link to the forum in the right-click menu with a link to Discord and added this link to the Settings. If you haven't yet joined our Discord server, we wholeheartedly invite you to do so by clicking here. If you wish, you can still access the forum from the game. Please either open the Settings and scroll down or go to the Global tab and click Open Forum.
Improvements
  • FOE-58413: When surrendering a battle in between waves, y...
Read more

01 Mar

Comment
    Juber on Forums - Thread - Direct
Friday:
Browser/General
  • :quantum_incursions: The Quantum Incursion Settlement used the Main City Background. It will now use the correct background.
  • :castlepoints: The "Close" button for the Castle System used the wrong font color. This has been corrected.
  • :guild_expedition: Moving to the next Guild E...
Read more
Comment
    Juber on Forums - Thread - Direct
Thursday:
Browser/General
  • :research: It was possible, that the small red dot, indicating a required research for the tutorial, would stay even when you researched it. This no longer happens.
Beta-App
  • :x: No player related changes.
 

28 Feb

Comment
    Juber on Forums - Thread - Direct
Dear Kings and Queens,

After a thorough review and analysis of the changes we introduced to speed up the early ages in Forge of Empires, we have decided to revert these modifications. This decision comes as part of our ongoing commitment to ensure an optimal gaming experience for all our players.

What Happens Next?
  • The change is effective since yesterday. To ensure a smooth transition for affected players, we have adjusted their progress accordingly.
  • Players who were in the test group got automatically advanced to the next age (no resources were deduced).
  • For those who find themselves advanced an age due to these adjustments and wish to revert to their previous standing, our Customer service team is on standby to assist with a manual rollback on a case-by-case basis.
We understand that changes in gameplay can significantly impact your gaming experience, and we are here to support you through ... Read more
Post
    Juber on Forums - Thread - Direct
newlogo1.png In this update we are implementing technical improvements, bug fixes and adding content for future events. You can find highlights of these changes down below.

Improvements
  • Battles
    • FOE-80823: Manual Battles were slow, particularly the animations. We've now decreased the fadeout animation duration after completing a manual battle.
Bugfixes
  • Inventory
    • FOE-80200: Are you a perfectionist? Then you'll appreciate this bugfix: The progress bar for fragments slightly exceeded its container box when all required fragments to assemble the item were collected. We've adjusted its length to ensure a perfect fit!
  • Texts
    • FOE-80293: For some time, happiness no longe...
Read more

27 Feb

Comment
    Juber on Forums - Thread - Direct
Wednesday:
Browser/General
  • :research: Quantum Incursions have now been completely added to the technology tree.
  • :quantum_incursions: Reaching a new reward in the Quantum pass will now display a little red dot at the Pass button.
Beta-App
  • :x: No update today.
 

26 Feb

Comment
    Juber on Forums - Thread - Direct
Dear Adventurer,
it is time for another adjustment. This time we decided to simplify the Quantum Action costs. Instead of having increasing costs to move and do an action per level, you now have to use the same amount for every level. Moving costs 2000 and interacting 3500 Quantum Actions.

Your Forge of Empires team