Stationeers

Stationeers Dev Tracker




28 Nov

Comment
    Rocket on Steam Forums - Thread - Direct
Note in a future update we are planning to add more advanced suits, which will have the ability to have seperate cooling tanks with (for example) liquid cooling tank instead of the game trying to use gas to do so

24 Nov

Comment
    Rocket on Steam Forums - Thread - Direct
The beta branch had been quite unstable, and had game breaking bugs. However it is now getting quite stable as we stopping adding features and started just bug fixing. I just finished about six hours on the beta branch with no game breaking bugs, though a few fixes I will be putting in tomorrow

22 Nov

Comment

Any plans to get the lights involved? :D


13 Nov

Comment
    Timberfox on Steam Forums - Thread - Direct
You can find the specific requirements in the tradeables.xml. This suit acted as a test for us to see what more complicated buy requests could be like, and what we might want to improve before we do more requests like this.


It should be requesting a 'functioning' hard suit. The Oxygen tank(printed empty tank, then filled to 100 or greater) should be in the suits tank slot, and an empty tank in the waste slot, and the charged large battery in the battery slot. The filter request actually wants just 1x filter, meaning any of the 3 filters can fulfil the request. I dont see what the 240 mole tank... Read more

09 Nov

Comment
    Rocket on Steam Forums - Thread - Direct
you can also mod your own difficulty settings, but you need to do this by adding a difficulty setting as a mod to the main game.
Comment
    Rocket on Steam Forums - Thread - Direct
Im guessing you are on beta?

Beta has significant changes as to how world settings are handled. More info is on discord and documentation will be provided in the patch notes.

Add/Edit the following in your save:


To make it a creative world

08 Oct

Comment
    Not Simon on Steam Forums - Thread - Direct
We're currently working on redefining the play area, including the size, how it is generated, and what it looks like. These things are essential to do before considering vehicles of any kind as it has a big impact. Once that's done we can revisit vehicles and what they might be used for. For now there are no solid plans or work underway though.

04 Oct

Comment
    Not Simon on Steam Forums - Thread - Direct
Hitting escape should pause the game. However, there are a couple of reasons it may not have paused: a bug, if someone joined your game, at which point it will unpause, or if you're running a dedicated server. I'll test tomorrow but I doubt it will be a straight forward reproduction if it's a bug.
Comment
    Not Simon on Steam Forums - Thread - Direct
We definitely live by a "its ready when its ready" rule. That being said, my best guess is that Bigfoot is in the right kind of ballpark.
Comment
    Not Simon on Steam Forums - Thread - Direct
They caused huge performance problems, however we're looking at adding cameras for rockets so that you can monitor your rocket and feel connected to them while they're off in space. If that goes well then we'll definitely look at utilizing that work for a return of security cameras. :-)

15 Sep

Comment
    Rocket on Steam Forums - Thread - Direct
It is a serious issue for us.

We will be releasing a survey, posting the details here and on Discord, to ask the community which action they recommend we take, and how we should take it.

We are open to migrating the game to an alternate engine.

27 Aug

Comment
    Rocket on Steam Forums - Thread - Direct
Just realized I did not read your reply properly :D I need more coffee today!
Comment
    Rocket on Steam Forums - Thread - Direct
Totally understand where you are coming from, but I do I want to be very clear, it is not a "if you don't agree with me", it is this:

If you direct criticism towards or attack an employee, no matter how "legitimate" your criticism, then we will take action. This also extends to moderators, and to developers of other games as well.
This is a hard line stance, and has nothing to do with agreeing with me or not. And that includes products that I do not like, or developers that I do not like. This is simply not the place to discuss concerns with other products. And if you do so, you will be warned, the posts may be deleted, and you may be banned - regardless of the veracity of what you post.

This is a forum to discuss Stationeers, and that includes criticism of Stationeers. But it is not a space to criticize other developers, as much as it is not a space to criticize employees.

I hope that provides some clarity.
Comment
    Rocket on Steam Forums - Thread - Direct
Even if the criticism is true, it is very inappropriate for that to occur on another developers forums. Even if people were to be critical of game companies I do not like here, it is just very unprofessional and inappropriate.

I'm okay with, so long as it is done respectfully, criticism of Stationeers here. But criticism of other game developers is unfair and unprofessional for us to wade into.

My purpose of the post, was to highlight the work of developers that I respect. Making games is really hard, especially nowdays as an independent. I have been fortunate to meet many developers and it helps me immensely.

I realize people would rather I didn't lock threads like that, but I cannot tolerate attacking other developers in this forum, in the same way I can't tolerate people attacking our employees.

Respectful criticism of our project is fine, and in many cases, even so far as valued.

26 Aug

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Rocket on Steam - Thread - Direct
Our developer friends at Geometa who make Stormworks just announced a SPACE DLC! Many on our team (including myself, perhaps especially myself even), love Stormworks and play it a lot. They're a great team and they understand the difficulties around working on games of this nature. Considering checking our their page for the DLC and giving them a wishlist! I will absolutely be trying this out when it launches on 13 October.

https://store.steampowered.com/app/2383250/Stormworks_Space/

We don't have any affiliation with Geometa ... Read more

22 Aug

Post
This hotfix addresses some issues with the new atmospheric mixing that was causing potential for infinite ices spawning in world atmospheres as well as atmospheres not equalizing correctly in some 2x1 rooms.

  • Fixed bug where clients could accidentally exit sleepers when leaving a game
  • Fixed a few visual issues with new bench cords
  • Fixed unable to attach appliances to some bench variants
  • Fixed Infinite Ice spawning in vacuums that could sometimes happen due to incorrect handling of NaN values when calculating mix ratios in MixInWorld.
  • Fixed PureIce SpawnContents and melt Temperature not being serialized.
  • Added IsValid check to spawngas.
  • Fixed issue where two isolated atmospheres could remain unbalanced.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

21 Aug

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
Atmospheric Simulation Today we’re going to go into detail about the atmospheric simulation in Stationeers. We’ll give a short walkthrough about how we identify issues, think of solutions, test and iterate until we’ve solved problems or added new features. Specifically World Atmospheres, and how they move gas throughout the game, and especially how fast vacuums form.

Of the many complex systems Stationeers models, the atmospherics simulation is the most defining. Two times per second; pumps move gas, filters split compositions, pipes check for bursting, and much much more. A lot of the gas the player interacts with comes from the world, or ends being vented there. Unfortunately, the speed to pull a vacuum in world has always been one of the largest bottlenecks for Stationeers.



Table of times of original vacuum times
...
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