Stationeers

Stationeers Dev Tracker




22 Mar

Comment
    Rocket on Steam Forums - Thread - Direct
Most likely because tutorials were broken for some time while still being in the game. Now they are disabled in the game with a message while we try and fix the issues with them.

Not having tutorials is a big problem for new and returning players, as it makes it hard for them to engage with the new content. This can leave some people understandably frustrated.

21 Mar

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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Becoming Immersed This may not come as a surprise, but Stationeers is a game about building stations. For a long time there has been a big divide amongst new players. Some jump in, want to take care of their needs, build an airlock, expand their little station to get hydroponics growing all their seeds to feed themselves, and start routing wires, pipes, and chutes around the station as they build all the machines they can. Others launch the game for the first time, and see enough food and water in their lander to keep them alive for a while. They build all their machines outside, progress through the production tree rather quickly, eat and drink in a vacuumed out cube, and run out of things to do. They fail to encounter problems that require the engineering challenges that are at the heart of what makes Stationeers so much fun.

Getting players to build rooms and then really live in them ensures that players interact with all the systems of the game, and makes them experience ... Read more

05 Feb

Comment
    Rocket on Steam Forums - Thread - Direct
The atmospherics system works on its own series of threads and uses thread pools for part of its calculation. This means that for modern PC's the atmospherics system isn't likely to cause performance issues as it is always working concurrently with the rest of the game.

Atmospherics is not likely to cause a performance issue; lighting and rendering are the usual causes of performance issues as bases grow.
Comment
    Rocket on Steam Forums - Thread - Direct
Stationeers & ICARUS teams have always been different, we have never stepped away from developing the game.

Sometimes updates are paused for us to complete very significant refactors, such as completely redoing core aspects of the game so we could completely redo multiplayer from the ground up.

The studio has many projects in development simultaneously. ICARUS, one of our other games, is developed with a very different game engine (Unreal) so it is not really feasible for our Stationeers staff (which uses Unity) to switch over.

02 Feb

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This hotfix addresses the issue with an error being thrown by dedicated servers that is preventing them from running.

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
Sensor Lens Chips Meson Scanner This scanner allows you to view an AR projection of pipe and cable networks. The colors of cables and pipes will be correctly represented. This can be extremely useful when expanding bases with complex or hidden networks.



Celestial Scanner The celestial scanner allows you to view the location of all of the orbital bodies in the solar system, You can see the name and distance of each celestial body. Again, this is just for fun, however, it could help you while working with the newly added telescope.





Flare Gun


You can use this tool to fire flares high in... Read more

31 Jan

Comment
    Rocket on Steam Forums - Thread - Direct
Originally posted by hyper_goob: It appears with the new Rocket update and custom settings/worldsettings.xml being removed, you can no longer modify atmospheres. i'm looking into it to see if there is a mod option.

You can make custom worlds but you must do that as mods. previously you could do a mod or change it directly in the save file, but this broke in multiplayer and caused other options.

Now you can actually change more than you could before and it also now works properly in multiplayer, but you have to make it as a proper mod and all clients will need to have that mod.

This thread is now very old so might be confusing, I'll lock the thread but feel free to make a new thread about any issues you mig... Read more

16 Jan

Comment
    Rocket on Steam Forums - Thread - Direct
additionally you can make any existing world creative by using the console command:

1. press F3 to open console
2. type difficulty Creative , this is case sensitive
3. press enter
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Mining Drills Pneumatic Mining Drill This new drill uses gas power for mining, instead of batteries like others. The drill's mining speed is a function of the pressure differential meaning it will slow down as you deplete it's gas canister.

This also means that you can effectively give it an upgrade by using the smart canister to gain a much higher pressure differential.



Mining Drill Power Usage All the electric mining drills' passive power usage was significantly dropped and the power used per ore mined has been removed and replaced by active power usage. The active power usage will consume power the entire time you hold down your mouse button to mine. This has resulted in some small miner balance changes but nothing that you should really notice, just don't run around holding down your miner!



Drill Heads We've added a... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

09 Jan

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
This hotfix addresses numerous atmospherics issues. There has been a wide range of atmosphere issues reported that all stemmed from the same issue. The most common, or at least the most noticeable, one was outside atmosphere contaminating rooms.

This will no longer happen but some saves may have devices with bugged atmospheres in them, this can be fixed by deconstructing the device completely and then rebuilding it.


18 Dec

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This hotfix addresses further issues with a specific trader causing errors in multiplayer, as well as a number of other small fixes and improvements.

  • Fixed food trader causing checksum error. This is a temporary fix by removing a specific problematic trade.
  • Fixed error spam when editing prefabs if the GameManager not initialized. Have removed unused WorldGridController field on game manager which was being set when the world controller was initialized but never used.
  • Changed Plant growthState materials to be GPU instanced.
  • Fixed Plant planted at high altitudes would be offset inside the planter.
  • Fixed client list not being cleared when leaving a game as a client and starting a new single player game. This would cause pause to stop working in the menu as well as make the game prepare data to send to clients unnecessarily.
  • Fixed recipe search window layout breaking when changi...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

15 Dec

Comment
    Rocket on Steam Forums - Thread - Direct
There is a section called "Rockets" in stationpedia which contains an outline of how to make and launch a rocket, and then a list of all the parts.

To see a list of rocket pieces:
Press F1
Scroll down until you see the word "Rockets"
Click on the word "Rockets"

To read an overview of Rockets:
Press F1
type "Rockets"
Click the first of the linked pages (the second is the list)
This contains a text overview of how to make a rocket
Comment
    Rocket on Steam Forums - Thread - Direct
Are you running any mods?

Regardless, I recommend you:
1. find where the game is installed in explorer
2. get steam to uninstall the game
3. manually delete the files that remain
4. reinstall the game

Valve recently changed "verify files" so it does not delete files that should not be there, so you will need to actually delete it all.
Comment
    Rocket on Steam Forums - Thread - Direct
The game uses Unity as an engine. The ambient light is RGB with float values.

What I was saying above is that part of our code, the weather system, currently completely controls that.

This isn’t a problem of lack of imagination, we know exactly how we would do it. But it requires decoupling from the weather manager setting it each frame. It is a tightly coupled system that needs to be uncoupled.

Again to try really labour the point. It’s not a matter of “how would we do it”. It is a matter of actually finding the time to do it. We already have plans to redo the weather system anyway, so it would be looked at then as a possibility.