Original Post — Direct link

The problem with "bugged" runes :

(it's an example)
INVENTORY LIST = 3 weapon speed runes I want to equip + 230 other ones (everything listed)
when I want to equip...
EQUIP LIST = some runes are in the list but the 3 weapon speed runes are missing...(so, non-usable)

And now ... THE THING TO NOTICE :

If I sell 200 runes the 3 weapon speed runes BECOME AVAILABLE 🙂

So I think there's a problem with the way runes are handled by the game, or we are missing information on the limit number of fully usable runes...

(Bunch of tries to reload 30h, 80h then 100h sooner saves, selling some runes I thought bugged, making spreadsheets to be sure of what I notice...) at the moment I'm not ready to spend 1h more on finding the cap where this happen's (approximative english, sorry. Disponible aussi en français)


4 months ago - Ubi-Borealis - Direct link

Hello there!
 
I'd like to reach out to you all with an update. I'm happy to announce that the development team intend to deploy a fix for the Rune list cap in TU 1.2.2. This update will be deployed 15 June, 2021 at 2 PM CEST / 8 AM ET.
 
If you are still encountering issues with the Runes list following TU 1.2.2, please don't hesitate to update this thread so we can take a closer look. Please include a video that shows the following:

  • You have the latest Title Update installed on your platform. You can view this information in the opening game menu in the bottom right-hand corner.
  • That the issue continues to persists in-game following this update.

 
Additionally, please ensure that you have an up-to-date save uploaded to the cloud. We can then pass these reports to the development team for further investigation.
 
Thank you! 😊






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