Original Post — Direct link

I have started Ireland. My level scaling is set for enemies to be 60 levels higher level than me. It works in England and Francia: all enemies have red skulls.

In Ireland some do some don't. Some of the large fishies have red skulls lol. The humans so far had either green dots or red dots. Even the goliaths. No human/dog enemies had red skulls. It looks like Ireland has different levels for different regions even though I have set level scaling to higher than me (+60 levels).

In England the shires have different levels but the scaling works: even Ledecestre low level enemies have red skulls.

Just in Ireland the levels are still off. Am I doing some thing wrong?

Edit: I spent more time in Ireland: the level scaling is definitely not working there. The enemies are higher level than their original level (55) but they are not corresponding to my scaling!

Enemies in Francia and England all have red skulls, means they're really 60 levels above me. In Ireland they are not. This clearly is a BUG.

Please fix it, Ubisoft!

over 2 years ago - Ubi-Thrupney - Direct link

Hey @randelia , thanks for letting me know about this. I understand you've not found all the enemies in Ireland to be correctly scaled according to your chosen level scaling settings, despite that the ones in Francia and England all seem correct. That's most unusual!

I can see our teams have been tracking a few issues with level scaling, but as far as I can see, nobody has reported issues with Ireland specifically. Can you send me across some screenshots showing me some examples of enemies not scaled correctly, as well as their locations on the map? It'd also be very useful to have a screenshot of your level scaling settings. I'll add these to our existing investigations.

Please let me know if I can clarify this request at all, and thanks again for your posts.