Original Post — Direct link

Main character volume (whether that's Eivor or Layla) is much louder than the characters that they're speaking to. What's odd is that this only appears to exist when playing with a Mouse & Keyboard. If I so much as wiggle the joystick on a connected controller to switch the control scheme to a controller during a scene where Eivor is talking, I can immediately hear his volume lower. This is a duplicate bug to multiple other threads, but since the most recent mentions I can find are from ~2 years ago, I thought I would try again in the hopes that the developers might be able to fix it now, especially since it seems simple enough to fix: if(controlScheme == keyboard){eivor.volume = eivor.volume * 0.8;} (obviously not THAT easy, but still, it's pretty clear that lots of people are still experiencing this, so maybe revisit it? Links to a few of the other threads below.

https://discussions.ubisoft.com/topic/97713/resolved-eivor-s-voice-is-much-louder-than-those-of-npcs-post-here?lang=en-US
https://discussions.ubisoft.com/topic/79681/problem-with-sound-main-character-is-much-louder-then-others-npc/6?lang=en-US

I also haven't seen this bug listed in any of the known issues threads or support megathreads.

over 2 years ago - UbiSushiVamp - Direct link

Hi there, @Bikeracer4487! Thank you for reaching out about this. This is something being investigated currently! I have gone ahead and added your information that you have shared here with the team. I appreciate the details you have shared and sharing that with a controller the volume of the characters works properly. I recommend checking on our News and Announcements page around times of updates to look for further updates about this!