Since TU 1.3.0, I had begun to notice that when fast traveling to a high point that I have frequented in the past, Eivor is facing the wrong direction from the correct jump-off position, and in a few cases, even positioned off the synchronization spot itself. Why is this a problem? Well, when fast traveling to a high point, I often jump off down to a pile of leaves/hay or into water. Here is an example of how things are supposed to work, as it does at Fannaraki Summit...
Now, here is a deadly example of what happens when one jumps from a high point without looking where Eivor is not in the correct position, like this unfortunate jump from Lough Glendallon...
">
Alternatively, if a player were to look before leaping, Eivor being misplaced from the correct jumping position might require some careful maneuvering, like this jump at Harholl...
">
So, after an extensive review of every single high point in the game, as of TU 1.4.1.2, I have compiled a list of locations where Eivor is not correctly positioned...
- Harholl at Stavanger in Rygjafylke, Norway
- Mountain Peak on Western Island in Rygjafylke, Norway
- Bardon Lookout in Ledecestrescire, England
- Britannia’s Watch in East Anglia, England
- Evinghou Tower in Oxenfordscire, England
- Lundenwic Abbey in Lunden, England
- Saint Hadrian’s Priory in Cent, England
- Manstone Rock in Sciropescire, England
- Hill Gate Remnants in Sciropescire, England
- (No Name) Jump Point of Ruins at Northernmost High Point in Sciropescire, England
- Cruwland in Lincolnscire, England
- Lincoln in Lincolnscire, England
- Mercian Tower in Lincolnscire, England
- Agnitum Tower in Essexe, England
- Maeldun in Essexe, England
- Ecgbert’s View atop The Minster in Jorvik, England
- (No Name) Jump Point of Ruins Just East of Thieves’ Warren in Glowecestrescire, England
- The Sleeping Jotun in Snotinghamscire, England
- (No Name) Westernmost Jump Point on Tree Branch in Hamtunscire, England
- Saint Peter’s Church in Wincestre, England
- The Nun’s Minster in Wincestre, England
- Kilchrist in Dublin, Ireland
- Lough Glendallon in Connacht, Ireland
- Diodorum Ruins in Melunois, France
Additionally, there are three locations where Eivor is not placed directly on the synchronization spot itself...
- The Sleeping Jotun in Snotinghamscire, England
- Kiltober in Connacht, Ireland
- Errigal Summit in Ulster, Ireland
And lastly, there are three locations in Norway where there are no piles or pools of water to jump down into...
- Mountain Peak Outside of Fornburg
- Mountain Peak on Island in Hordafylke
- Ulriken Peak in Hordafylke
I should note, however, that these three locations have been like this since the launch of the game and that the absence of a safe jumping destination seems to be part of the design of the game. That said, the exact synchronization spot of the Island Peak in Hordafylke is not actually a jump point... I think it’s even the only high point in the game without a jumping position.
Should it be necessary, I have photos for all of the above locations, but since fast traveling to these locations produces the same result every time, it should be easy to replicate. I am playing the game on my XBox Series X, but it is likely an issue on other platforms. Please get this fixed.