Original Post — Direct link

Look there’s no easy way to say this, but didn’t Eivor have the ability to mount the horse from behind before?

What happens now is invariably Eivor will call the horse in. It will run in front of him. You will press the “mount horse” button, and then you’ll watch in horror as Eivor rubs his face in horse nethers for the next five minutes and the horse runs in front obvious disturbed by this but unable to escape the molestation.

Eventually either the horse escapes or turns enough that Eivor can clamber on. However I could have sworn that there was an animation in the past where Eivor would do a vault using both his hands on the rump of the beast to get into saddle and not straggle.

This is actually very annoying it wastes time and makes it feel like you have to carefully maneuver into place before attempting any interacting with the horse.

It’s also annoying that theres a lack of Errol Flynn move (jump onto horse from above option), and the very finicky “stow” option who’s sole purpose that I can see is to carry explosive corpses around and kill wildlife or knock enemies down by riding through them, or blow up their buddies in their faces if they’ve backed too far away to chase on foot yet again.

Please fix this. Everything about the horse should feel smooth.

almost 3 years ago - Ubi_Plush - Direct link

Hey @pesto. I completely understand the concerns about the mounting animations and, frankly, the unexpected results of a lag between calling the horse and climbing onto the mount proper. From reading your notes and those of other posters @bielik01, @lemmie88 , @TheNorfolkian , @Lysvander , this is an infrequent event but still disruptive to gameplay. While it may be difficult to reproduce in game, a link to a video demonstrating this behavior would be appreciated. I've noted this thread and will continue to monitor the issue to address further concerns.