I’ve been pretty lazy in getting around to report bugs, but I have seen this issue since TU 1.3.2 was rolled out and wanted to go ahead and report it. I have had a lot of success replicating this bug over and over, and it does not seem to matter with regards to distance to the boat. I am playing on my XBox Series X and have no technical or internet issues.
When I have Eivor take command of the boat and then fast travel before the actual taking of command, Eivor will then attempt to automatically run, jump, and climb to the boat, even if the fast travel point is far away. I have noted though that if Eivor gets into water or jumps into a hay pile, no further movement towards the boat occurs. If the player attempts to change Eivor’s trajectory, or performs another action, then the attempt to reach the boat is halted.
The video below provides only one example of showing Eivor trying to get back to the boat after a fast travel when the take command action was initiated, but Eivor stops when reaching water... maybe because swimming was not designed into the ‘take command’ protocol.
This is not a game-breaking bug or anything, but it is very weird. To replicate it, simply tell Eivor to take command of the boat and then fast travel to any other high point or harbor... when the fast travel completes, Eivor will resume the attempt to take command, even if that attempt is done from very far away. For fun, I have actually tried to see how far Eivor can run for the boat without being engaged by an enemy or otherwise being halted from an attempt to take command of a boat that is ‘miles’ away. Have fun watching Eivor run for it freestyle!