Original Post — Direct link

Cloth physics in Valhalla behaves very strangely. And I'm not just talking about the costume. Even flags hung in cities do not react to the character. Cloth physics is inconsistent.

Why do not get cloth physics from Origins? It's close to perfect. Any rag hung on the street - reliably develops in the wind and reacts to the character. Even fabric awnings in the markets are pressed under the character. This was in Unity, but it was cut out in Syndicate.

Unfortunately, history repeated itself with Origins and Valhalla. Most likely due to the fact that Quebec likes to cut out technologies that it does not understand how to work with. I hope we will get back true next-gen cloth physics from Origins to Valhalla.

uploaded video here: Why Valhalla's cloth physics is so inconsistet? : assassinscreed (reddit.com)

about 2 years ago - Ubi-Karl - Direct link

Hey @rk-ubi, thanks for getting through to us and welcome to forums! 🙂

I've had a closer look and can see that we have received some more contacts from other players, specifically regarding clothing physics in-game, therefore I can confirm that I have forwarded details I was able to find here and in the Reddit thread you've shared link of to our development team for further review.

We do very much appreciate your detailed insight and feedback there and if you have any more details to share, or if you run into any particular difficulties, do not hesitate and reach out at any time!