Original Post — Direct link

Hi there,
so I have discovered a bug that kind of completely breaks my game, since my influence policy does not work anymore: In the Department of Culture, the "10 Influence per Zoo-Module" policy does completely lock the influence gained through these modules.
When unequipped, the modules consume Influence perfectly normal, but it is impossible to gain more influence. Buying/building ships, settling on islands or every other activity that consumes or brings influence works normally (as far as I know). Furthermore, when deleting some modules with the policy equipped, the influence also stays the same. The issue is portrayed in this clip as well:

">

As it is showed in the clip, replacing the building does not work and it does not matter whether the building is the Palace or on another island.
Here is what I have tried so far:
1.All the steps shown in the video, didn't work.
2.Trying another savegame, same problem there, with the latest 2 DLCs missing here, didn't work
3.reinstalling and verifiying the game(-files), didn't work

I am in possession of Season pass one, two and three, which means that I am using all DLCs except the cosmetic ones.

System specs:
Ryzen 7 5800x
Radeon 6900xt
32GB Ram
Game installed on SSD

about 2 years ago - Ubi-Nacho - Direct link

@natruxl Hello there.

Sorry to hear you've encountered an issue with the influence mechanic, and the "10 Influence per Zoo-Module" policy.

Thanks for the provided video to illustrate your point, and your system specs, it's much appreciated.

We've reached out to the team to bring this to their attention, and we'll be in touch again once we hear back.

Please let us know if there's anything further we can do for you in the meantime.

about 2 years ago - Ubi-TheBerry - Direct link

Thanks for sharing this @banan1996-1996 !

@NaTrUxL - just checking in to see how you're getting on?

about 2 years ago - Ubi-Nacho - Direct link

Hello there @NaTrUxL

Just to confirm, as kindly mentioned by @banan1996-1996 this is indeed working as intended.

The modules cost 10 influence per module, and you get 10 influence per module due to the policy. This buff works as a way for you to have "free modules".

Hope that this thread has helped to clear things up a little! Please be sure to let us know if there's anything else we can assist you with.

about 2 years ago - Ubi-WheelyDuck - Direct link

Hey @natruxl,

Thank you for taking your time out to update us,

It is great to see the answers shared and helped, if ever we can help in the future then just let us know as we are more than happy to help.