Anno 1800

Anno 1800 Dev Tracker




20 May

Comment

Originally posted by Takarazuka012

All of those new ornaments I see... I just peed my pants a little 😍😍😍😍😍 and new ship skins with the ability to change our ships and trains to the Imperial Pack now in a current game?! You guys are too kind

I think a lot of people will get a real kick out of the fences and walls for sure!

Comment

Originally posted by iamnqm

great bad news :-)

Sometimes being transparent means bringing bad news as well ;)

Comment

Originally posted by blodo_

I hope I'm not blind but the post doesn't say anything about whether tractors will be available in the new world. I hope they will, pretty please?

I hate to be the bearer of bad news, but you may want to consult an optician, cause the blog not only says tractors are in all sessions, but even includes a screenshot of a tractor in the New World ;)

Comment

Originally posted by Sparkyslol

Will the tractors will operable via gas or is it strictly oil

Strictly fuel, which is produced with oil.

Comment

Originally posted by eXistenZ2

Civ DLC, EU4 DLC, Anno DLC

Coming summer I'll be poor and indoors :)

Question: will there in the future be a option to "sponsor" an expedition? So that you can choose the type and destination to limit the rng? I'm still missing a few animals, but get a lot of botanical expeditions that I dont need

Look on the bright side, at least gaming companies try to keep you healthy by staying inside! There are currently no plans for any major changes to expeditions, no.

Post
    BB_CR on News - Thread - Direct

In an office environment “working in silos” seems rarely a good thing, but out there among the buttercups and daisies these silver sentinels must surely be a reassuring sight to a farmer. Though the word comes to us from ancient Greek, Levantine silos for holding grain have been found dating back over 7000 years. The modern farm silo appears to have been the brainchild of one Fred Hatch, who in 1876, finally managed to convince his old man to let him build a grain store in the barn for green corn fodder. Hatch’s cows quickly became inflated distortions of themselves, living out the winter in luxury, and becoming the envy of any neighboring farmers.

Imagine then the effect, at a similar time, of the “portable” tractor, putt-putting its way nonchalantly about the place, undercutting millennia of peasant toil and hardship. Steam-driven, petrol-driven it didn’t seem to matter; the efficiencies were great, and drastic of course in their implications for Frank and...

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19 May

Comment

Bluntly speaking- as long as you have fun, who cares? That is after all what gaming should be about, and if you find yourself enjoying starting over and over again all the time more fun than finishing a game, why should that be bad?

I can even relate to be honest, as I often find the early stages of Total War games as I conquer my first few cities more fun than managing huge empires in the end. I think that is also what makes many of these more sandbox-y strategy games so great- they allow players with different play styles to carve out their own niches and fun zones.


17 May


15 May

Post

All of the Anno games are inspired by history and our team spent a significant amount of time researching the era of Anno 1800. History buffs across all departments of the team spent countless hours going through hundreds of photographs and pictures as a reference for the design of ships and houses, researching on the societal changes and struggles of the time and discussing how to implement those as a gameplay feature. So while we are not and don’t want to be historically accurate, plenty of references can be found in the game.

The 1800s have also been an era of technology and innovations. Take “The Great Exhibition” that took place in London in 1851 as an example, which inspired the World’s Fairs in the game. Ground breaking innovations of the time found their way into Anno 1800, like railroads, electricity or steam ships, while Old Nate and his inventions are of course a small venture into early science fiction.

When we’re talking about expeditions, many of y...

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14 May

Comment

Originally posted by thorhammerz

Wunderbar!

Currently playing on a session with ~300k investors, I just feel that there is currently very little need for extra old-world farm production aside from grapes (and the Department of Labour buff basically solves all Champagne production bottlenecks 😁).

New world produce on the other hand... is a perpetual headache to scale up (new investors like to riot if the bike / coffee / chocolate / cigar shipments are ever late 😅).

And who knows what new production chains the Land of Lions may bring!


13 May

Comment

Originally posted by thorhammerz

Will they work in the new world for coffee/cocoa/caoutchouc/tobacco plantations?

Even better- they will work in all sessions that have farms ;)

Comment

Originally posted by AlPampa

Yes thank you for that ;p much admiration for your work anyway

Thank you, we appreciate it :)

Comment

Originally posted by Novuake

STOPIT! You cant just come in here and tease us!

Next thing you will tell me that I can't sit here looking at Bright Harvest screens, or start writing the Anno Union blog post about it!

Comment

Can't wait to see what people's farming islands will look like with some tractors and silos on them!

Comment

Originally posted by AlPampa

That's why inviting Anno community to vote on future contents can be somehow frustrating. We tend to focus more on what we won't get and on the potential content that won't make it into the game . We've already seen some good scrapped ideas on the Anno Union blog... even if we know that's the way it is, we can't get everything !

Welcome to game development! We always said that we want to use the Anno Union to give the community a look behind the scenes at how we work, and the truth is that game development tends to be a long series of hard decisions and compromises. So now you too can feel the sting :p


12 May

Comment

Keep in mind that while such cosmetic DLCs are very common in the industry these days, they are fairly new for Anno (we had something similar for Anno 2070, yes). The Holiday Pack and the pack from this vote are also tests for us to see what kind of content formats our community likes to keep the game exciting and fresh between the bigger DLCs which take a lot of development time. At the same time, we don't want to release new content just for the sake of it if we don't feel that players will enjoy it, and that it will enhance their experience.

So we decided that we pick three topics that we think are interesting (and that many people in the community asked for), and give the players the choice which of these packs they want to see. Does it mean that we will never use the other options? No. It means that for now we will do our best to create some awesome ornaments based on the winning topic, and if we see that players love this way of receiving additional content, we may r...

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Comment

Originally posted by fhackner3

didn't they say that they didn't plan a second season pass?

but yeah, I would be so hopeful that there would be much more content after land of lions.

I can't recall us ever saying we would not do a Season 2. We always said that we had the three announced DLCs from our Season Pass planned, and that for everything else we would have to see. We saw that the game and DLC were very popular with our community, so we decided for the first time ever with Anno to do a second year of new content.

That is for now all that is planned. It is worth keeping in mind that only a certain percentage of the people who buy a game will buy DLC for it. The later that DLC is releseased, the lower that percentage will traditionally go, which is why it makes to change plans over time based on what happens. For now, we are fully focused on Season 2, and while the team loves supporting Anno 1800, we also think that the community would one day in the future like to play an all-new game from the team as well!