Anno 1800

Anno 1800 Dev Tracker




12 May

Post
    BB_CR on News - Thread - Direct

Hey Anno Community,

while it is still a while to go before Bright Harvest will further expand your Anno 1800 experience, we want to take this opportunity to already make you aware of two important changes that will happen at the same time as part of Game Update 8.

Changes to map generation and seeds

As some of you may know, there is an issue during map creation that can result in maps not having certain fertilities, which players would sometimes only realize after playing for some time, or when reaching the New World. This can make for a frustrating experience, so we are making some changes to the map generation to ensure that every fertility will be present in newly generated maps.

And while we are at it, we will also tackle the issue of some maps having significantly more copper than zinc mines, despite game balance dictating that you should always have both resource nodes at a 1:1 ratio. With Game Update 8, this will be ...

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Originally posted by videki_man

Industrial ornaments like in 2070 is basically the only thing I miss! Brick walls would be so cool!

Agreed, that would be cool :)


11 May

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Originally posted by cjnewson88

Seem to be getting a lot of crashes now...
Starting the game and I click off it to do something else... crash.
Loading a savegame and click off it to do something... crash.
Game freezes for a second and I click to do something... crash.
Try to do too much at once.... crash.

Hey, did you use any mods in the past? Also, have you tried having your installation verified via Uplay?

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A big thank you to everyone who participated!

We will soon start a team-internal vote with all your entries and announce the winners in an upcoming Union Update.

09 May

Comment

Originally posted by BuryTheMoney

You have 6 weeks sir! I shall give you not a fortnite more!!!

Also, thanks for an awesome game w/ good continual support.

You drive a hard bargain! Let's see what we can do :)

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Originally posted by BuryTheMoney

Just curious, any idea when that next farming DLC is going to drop?

Well, we said it is coming this Summer, so we still have quite some time to release it :)


08 May

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Following you can find the links to the release notes for GU 7.2 and today's ... Read more
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Following you can find the links to the release notes for GU 7.2 and today's ... Read more
Comment

Originally posted by sirdavidfirst

Is anyone having problems with the game now?

What problems are you experiencing? Affter an update, it often helps to have Uplay verify your installation.

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Originally posted by cbwjm

Was wondering why anno just downloaded an update.

And now you know! :)

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Fixed several potential game crashes.

Fixed several issues that could cause Desync errors in multiplayer.

Fixed an issue that could result in the game not starting (or crashing immediately after starting) if started in offline mode, or without an internet connection present.

Fixed some UI issues that could appear in DirectX 12 mode.

Fixed an issue with carts deleting their loaded goods if they were unable to unload them at their destination building.

Solved an issue where hovering the mouse over tiles such as ornaments or farm fields could cause its position to appear offset, making it harder to use.

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Fixed several potential game crashes.

Fixed several issues that could cause Desync errors in multiplayer.

Fixed an issue that could result in the game not starting (or crashing immediately after starting) if started in offline mode, or without an internet connection present.

Fixed some UI issues that could appear in DirectX 12 mode.

Fixed an issue with carts deleting their loaded goods if they were unable to unload them at their destination building.

Solved an issue where hovering the mouse over tiles such as ornaments or farm fields could cause its position to appear offset, making it harder to use.

Post
    BB_CR on News - Thread - Direct

Release: May 8, 12pm CEST/ 6am EST/ 3am PST

Download: 1GB

Release Notes

Fixed several potential game crashes.

Fixed several issues that could cause Desync errors in multiplayer.

Fixed an issue that could result in the game not starting (or crashing immediately after starting) if started in offline mode, or without an internet connection present.

Fixed some UI issues that could appear in DirectX 12 mode.

Fixed an issue with carts deleting their loaded goods if they were unable to unload them at their destination building.

Solved an issue where hovering the mouse over tiles such as ornaments or farm fields could cause its position to appear offset, making it harder to use.


07 May

Comment

Originally posted by Sylamatek

Well we already know about the tractors that need some kind of fuel to maintain.

/u/com_raven 's response to my question here ( https://www.reddit.com/r/anno/comments/gd8qbb/fields_of_gold_best_looking_production_island_i/fpfyf1w/ )has me hoping the majority of the DLC is ornaments

Some ornaments I would like:

-barns

-static farm equipment like plows and whatnot

-grain silos/physical stacks of other resources like bricks, steel beams, windows, ores, cocoa/coffee beans, etc., think of these being similar to how quays will auto populate with bits and bobs when you place big swaths of them down

-industrial barrier walls, probably made of rough stone or brick

-"drying areas" for crops that have been harvested and laid out to dry

-Loading docks, think similar to the wooden decks...

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The ornaments definitely aren't the focus, but a nice addition to round out the content of Bright Harvest.

Grain Silos sound like an interesting idea though!

Comment

Originally posted by 2VetOP

Interesting find, but I'd say that is highly unlikely. I just don't see how Anno could be playable without mouse/keyboard.

Probably the result of some experimentation or internal codesharing.

EDIT: Yeah that's a confirmed NO:

Nein, es gibt keinerlei Pläne Anno 1800 auf Konsolen zu veröffentlichen. Wie Jan127O über meinem Beitrag schon richtig vermutet hat experimentieren wir gerne mit verschiedenen Dingen um zu sehen was in Zukunft vielleicht Sinn ergeben könnte. Wobei Controller sich auch am PC zunehmender Beliebtheit erfreuen für eine entspannte Runde auf der Couch, oder auch beim Thema Barrierefreiheit hilfreich sein können.

No, we have no plans for a console release. We just like to experiment with different things to see what might make sense in the future. Controllers are also becoming more and more popular on the PC for a relaxed round on the couch, or can also be helpful with accessibility.

...

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Couldn't have said it better myself :)


06 May


05 May