How about drop quality?
I don't think there's been any discussion about item drop frequency variance, indeed it seems stable, but there's a ton of discussion about quality, which is most definitly affected by factors such as pilot level and luck.
How about drop quality?
I don't think there's been any discussion about item drop frequency variance, indeed it seems stable, but there's a ton of discussion about quality, which is most definitly affected by factors such as pilot level and luck.
Base drop quality is currently determined by pilot level and then further influenced by difficulty level, enemy type and luck. 😊
Just curious... do you say that because that's how you know it's coded, or because testing was done in-game to confirm this after the adjustment last week, or both?
To be clear, I'm not trying to be overly critical or a jerk or anything. I'm just genuinely curious about how it's confirmed on your side. I'm sure quite a few people are a little skeptical about things that are unconfirmed via in-game testing, but just "That's what the code says, so that's how it is." because of things like the Lvl 1 rifle bug, etc that have shaken confidence a bit. Thanks for taking time to post on the sub. It's really awesome that so many of you take time to engage this and other social media communities. :D
That's a good question!
With all of this, things look like they're working correctly. Hope that helps! 😊
Ok that make sense. Thank you for confirming it. Sorry about the extra comment but you replied quicker then I expected before I could edit links but the shared drop rate on power level presented in this post is just a coincidence I assume?
I'm not sure, the data is interesting... but it is (as the OP points out) also a small sample size.
The design of the system (and also what is implemented, and testable) does not include anything like this. That's all I can absolutely say, I'll bring it up though as something to keep an eye on. 😊
Good to know. Can you reassure us that the loot update is still in place? A lot of players in this subreddit are reporting that their loot seems to have dropped off in the last two days. It feels like it did before the update.
I ran GM3 for an hour and only ended up with 3 MWs, no legendaries. I ran GM2 for four hours and only got 2 MWs. This is with 96% luck. That seems low, way lower than how great the loot was on Friday.
I know that's a small sample size, and if you say this is just variance, ok. But it seems like a huge dropoff, and a lot of people are reporting the same thing.
I can't from home, but I can look at the data when I get in to the office tomorrow and make sure. 😊
wow didn't expect a dev reply! Thank you for your time! Ok i know im being kinda paranoid after all the grind :) still believe you guys can deliver much more better contents and gameplay! :)
Thanks! Happy to help provide some context! 😊
Can you comment on why power level effects the drop chance of MW/legendary items? Higher power level you are the more they drop.
Like in this post -https://www.reddit.com/r/AnthemTheGame/comments/b29457/played_250_hrs_and_50_legendaries_loot_rarity_is/?utm_medium=android_app&utm_source=share
It does not, power level has no effect on the drop chance.
If I had to guess, people might be killing stuff more quickly as they gain power... Which would result in more drops (more chances), but that's just a guess. 😊
There are... reasons... But you're not wrong, we'll be looking at stuff like this a bit later on 😊
Drop rates are fixed and do not change over time.
You have the same % chance to roll a MW or Legendary on a drop no matter what activity you're doing and no matter how long you've been doing it for. 😊
Read moreMods unlocked the thread so I'll put this here now.
In regards to the damage formula, the primary concern is that too many things stack additively as opposed to multiplicatively. Currently, damage is calculated as follows:
DAMAGE = (Base * (1+A)*B*(1+C)*D*E)+1
where
- A is sum of all damage bonuses on gear.
- B is the base crit multiplier of your weapon/ability.
- C is the sum of all critical damage modifiers
- D is the damage type modifier (things like Lightning doing more damage to shields)
- E is the sum of all debuff modifiers. Currently just Target Beacon/Taunt (33% each and they don't stack with each other) and Acid (25%) for a Max of +58% damage.
The issue here is that almost...
Some confirmation on this... (sorry it's taken me a bit of time to get back to the thread!)
Generally, I think we agree with the overall assessment and this is something we're looking at. 😊
You could increase Drop Rates to stop People from writing down their frustration here. I'm sure that would ease the Mods hard Work a lot.
Drop rates were increased last week, in fact. Do you have feedback on that recent update?
Just want to say, thank you Mods for your hard work on this subreddit. There are a lot of passionate people here, and it can't always be easy to moderate a community of almost 200,000 people, but you all do an admirable job of trying to keep this sub organized.
Cheers.