Anthem

Anthem Dev Tracker




16 Feb

Comment

Originally posted by Arkrayven

I can't believe how on top of this you are. You're not only answering the same questions repeatedly, but you're passing along issues you can't address directly. I love devs like you.

Thanks for doing your best to make Anthem something above and beyond. It doesn't go unnoticed.

I've set aside my mornings to have coffee and respond to issues - we KNOW there are still issues and we are determined to get people around them, or track them and fix them as soon as possible. Thanks for the shoutout, we are trying!

Comment

Originally posted by Tyrosus

Tyrosusz and I can't - because I'm missing the entire 'freeplay' section of my Challenges log. It just says I've completed the challenges required (in the quest log) and I'm able to 'explore the tomb' - Will attach screenshot momentarily.

Ok that's fine - Origin IDs?

I have folks looking at this as we speak!

Comment

Originally posted by Latitudes

Just before the cutscene was triggered. From what I remember the combat had already concluded and we were flying to the next point when it dropped.

Rest of the mission and all cutscenes had no audio. Sucked because it was one of the longer missions with ingame and prerendered scenes.

Thanks for the reply anyway, much appreciated.

On a side note, may have another sound related crash. When talking to various NPCs and choosing a dialogue option you immediately get disconnected and thrown to the main menu. It's repeatable and happens with multiple NPCs.

Hmmm. That's not a sound bug, but definitely a bug. Can you give me a repro step order?

As sh*te as it is now, the best bet if audio cuts out is to restart immediately - it's a choice between losing a bit of progress and having to miss important beats - the timing in your case was particularly terrible and I apologize for that experience.

Comment

Originally posted by Darkstrike86

What is considered a Multikill? Just 2 guys at once. I heard somewhere it was 5?!!

Just looking for the right info.

8 kills with a 10 second timeout between each (which resets every time you get a kill). 😊

Comment

Originally posted by Tyrosus

/u/BioWareJer I know this has nothing to do with you, but can we at least get confirmation that this is being looked into? Essentially not being able to play the game we've paid for, in some instances, two to three times over is otherwise unacceptable.

K - live response is asking for your username (Origin/Gamertag) and if you can, a screenshot of the challenges completed?

We will try to fix server side.

Comment

Originally posted by Tyrosus

/u/BioWareJer I know this has nothing to do with you, but can we at least get confirmation that this is being looked into? Essentially not being able to play the game we've paid for, in some instances, two to three times over is otherwise unacceptable.

Dropping it into our live response slack channel - will report back asap!

Comment

Originally posted by KiinTo_

nice, I'll drop it in our live response slack channel too.

Comment

Originally posted by dejoblue

There is an annoying sample frequency desync when transitioning between the login screen and the game. Here is a video I made showing the issue:

https://youtu.be/O-Gh0AVzf-Q

44.1 and 48K sample frequencies work, but if you go non standard such as 96 or 192K(I imagine 88.2 as well) then this issue occurs.

I hope this helps.

Cheers!

I love you man! This is super super useful for us, thanks! We will look into it.

Comment

Originally posted by G33k_

Did you find out? I had the same issue in both demos with no tv option to fix it. I’m sure I seen it on a “fixed in release” type post but can’t find the source.

Edit:

Number 15.

https://www.reddit.com/r/AnthemTheGame/comments/anfvel/anthem_19_changes_from_the_demo_to_the_live_game/?st=JS72RL7J&sh=3c7f7aea

I didn't get a clear answer, poking again.

Comment

Originally posted by Latitudes

Well that's just fantastic mate. I'm doing the mission where you meet Faye and Haluk for the first time, and the audio cuts out 2 minutes in. Little did I know I'd be watching 15 minutes of cutscenes and exposition in game without audio.

Completely ruined the experience.

It dropped during a cutscene? That's new. Usually it's in heavy combat with four players - sorry for the hassle, we know it sucks. Day 1 patch has addressed almost every instance we could repro but we are continuing to work on eliminating this issue completely.

Comment

Originally posted by bro_salad

Very much appreciate the response!

So yep, there was a bug fixed with this and it should be in the next patch. 😊

Comment

Originally posted by Absurdkale

I seem to be able to get it to consistently drop sound if I sprint and jump within about a second or so if there's an enemy near me. I'm not able to take video but it's done it with that exact movement combo three times now for me.

Noted, will test it. Thanks!

Comment

Originally posted by ViridianDawn

Is there anything we can do to help, like posting DXdiag or anything to help you narrow it down?

Your audio settings - sample rate, bit depth, output devices help - but we have fixed the most egregious cases in the day 1 patch. Sorry for the pain!

Comment

Originally posted by SalvajeCartel

Audio needs to be fixed ASAP, not on day one. This is a HUGE problem, I cant enjoy the story at all cuz i have to restart a mission like 3 times because out of nowhere it decides to cut off audio!!! Been playing the game for 12+ hours now and 2 of those hours have bee wasted bcuz i want to experience the story!

Trust me, I completely agree! We had a nightmare time trying to reproduce this at the studio and there are a host of issues that CAN trigger it. We fixed a ton in the day 1 patch and will continue to work on it until it's completely resolved. Sorry for the hassle, and thanks for toughing it out!

Comment

Originally posted by KiinTo_

I'm having my mouse skip across my screen randomly. As if it isn't taking movement commands but then skips forward to where is should be. Never had this issue with a game before. My mouse is a rival 310. Making it impossible for me to aim correctly

Totally not anything I can help with, but I will forward it to our team and see if someone can help!

Comment

Originally posted by Nokterian

I was playing also with 4 people during a mission and sound was lost all of a sudden, so i had no sound at all even when i came back to tarsis.

Yup, sorry. Requires a title restart. Issue is nearly eliminated in the day 1 patch. Thanks for your patience!

Comment

Originally posted by Flamingoseeker

I had this issue in the demo with a bluetooth headset as well (PlayStation gold). Hope that helps you guys?

Yeah, bluetooth and usb audio devices can change output sample rate - can you ensure ALL your audio devices/outputs are set to 16bit/48k?

Comment

Originally posted by McKeewa

Just a idea, if the issue remain difficult to fix, what about putting a "reset sound engine" button in the sound settings menu while investigating ? =)

Yeah, good idea but it's actually a crash and can't be restarted separately from the game. Sorry for the pain!

Comment

Originally posted by BDZM

Amazing game so far but the audio cuts out randomly every couple of hours or so. Closing the game and then reopening it fixes it.

i7 6700k @ 4.7ghz

Asus Z170 Pro Gaming motherboard, all drivers updated

4x4GB 2666mhz Fury X memory

1080ti, 418.81 drivers

Samsung EVO 850 SSD 500GB

Windows 10, all updates applied

Thanks! This is a known issue and is nearly eliminated in the day 1 patch. Sorry for the hassle and thanks for you patience!

Comment

Originally posted by maaseru

Why are these patches waiting for the 22 if some of them seem to be ready?

The issue with Dolby Vision specially seems bad since I can't even play without it messing with my PC. I cannot play Anthem without it forcing a shutdown of my PC after it ends or at some point.

Complex certification process with first party I believe. Honestly that stuff is a bit outside of the work I do so I can't give you an exact reason. Probably because we want to maximize the amount of fixes and can only deploy so many patches?