Anthem

Anthem Dev Tracker




08 Feb

Comment

Originally posted by beef_swellington

NMS recovered pretty well, though. They brought in 24 million dollars of revenue when NEXT was released last year, and their steam reviews have shifted from "mostly negative" originally to "mostly positive" now.

I think that if EA was willing to commit to fixing ME:A to the same degree that Hello was committed to fixing NMS, we could have seen a similar comeback story. There was a potentially good game in there somewhere, but it needed a ton of love to fix the blemishes and narrative problems.

Yeah they did come back in fine form, been meaning to try it lately. And I agree with your last point, and wish we lived in a parallel universe where that happened.

Comment

Originally posted by Deadpoetic6

Except WoW had 10x the content and features of Anthem at launch.

Hell, Anthem dont even have the most basics features like text chat, when Apex, a F2P game that was just released it have it. Only 3 raids at release, no waypoints on map features, no solo freeplay / stronghold, no locking equipment, no weapons upgrade, no weapons customization,

Now games uses the "live services" excuse to launch with barely any content. Look at BFV or Sea of Thieves. BFV is a shadow of what battlefield used to be. BF3 and BF4 got released with waaayyy more content.

That's a fair criticism. I think the prevailing thought (amongst a few developers at least) is to polish what you have to 90%, rather than try to get the whole game to 70% using the same amount of resources and time. Not perfect, but in this world of billion dollar games, competition is really fierce and you don't get to release an unpolished experience and recover, even if you fix it later (look at MEA or NMS).

Just my personal opinion though :)

Comment

Originally posted by Deadpoetic6

aahh good old "live service" AKA forever early access

Hey if it means we keep getting to make cool stuff and people are playing, I'm happy :)

Comment

Originally posted by mutatersalad1

That would be a HUGE hit if it's something that would be easy for you guys to do. People would love to hear loud af javelin noises the whole time they're slaughtering filthy Scar scum.

Noted. Will investigate :)

Comment

Originally posted by Darkagent190

What are some interesting tid bits you used for creating audio for some things?! Would love to hear them

We will do some dev diaries in the future :)

Comment

Originally posted by Monutan

Wow. You guys are fantastic with these responses. I've played every major bioware ip since baldur's gate as a child, and this by far meets your moxy when raising the bar. From lore, to gameplay, to small things like this... THANK YOU.

Thank you! We aim to please, and have worked really, really hard on this one. Hope you like it :)

Comment

Originally posted by FPSrad

I still think flight isn't fast enough though, what i'd give for an afterburner boost mode or higher max speed cap that you creep up to over time.

Sounds like something you could upgrade....would be sweet.

Comment

Originally posted by Heimdall09

I’m dealing with it by replaying Dragon Age Origins (just got it on PC for the first time recently)

Puts me in a very different mindset and I mind Anthem not being out less.

Spent so much time in DAO. So much. Time flies though. We’ll see you soon freelancer!

Comment

Originally posted by Professor_Snarf

Hi,

It seems the same currency is used for crafting as well as cosmetics. Will there be enough available though game play to do both?

My fear is that in game currency will be drip fed, and a player would tend to save it for crafting (because crafting has a measurable effect on gameplay) versus cosmetic (which has none), in turn feeling forced to shell out real money for cosmetics.

TLDR: Will we have to choose between power and looking cool?

The design of crafting material harvesting is not to be scarce. Freeplay provides the most efficient and best way to gather crafting materials.

We also sell crafting materials for Coin (the sweat/grind currency), but the intent there is simply convenience of you need that last one or two or ten extra materials, and you don't want to go out to delay to gather. It's another option available to you but certainly not meant to replace going out and gathering.

Comment

Originally posted by Nojh

So during the open demo, I tried out Freeplay only to suddenly have the mission end because one of the other people in my freeplay ended the "mission". This happened several times. Is this a feature of the full game or a bug ?

This was a bug

Comment

Originally posted by Luckys224

Has anyone heard if there will be time-gated crafting? Like, "this item will take 12 hours to build". Not like it will change my mind about playing the game, but I'm just not a huge fan of that kind of gameplay.

No, this is currently not a thing.

Comment

Originally posted by Dre_23

It really is satisfying to use, and I feel like even a simple change like this (making tempest strike refresh your aura on combo detonations) Would go such a long way for the Interceptors diversity as far as playstyles. It would come at a cost, requiring 1 of your 2 ability slots, but it would give you the option of playing a detonating role in a squad. Wanna team up with your buddy who runs a priming ice storm? Throw on Tempest strike and Van Damme roundhouse all the ice blocks like he did in universal soldier 2.

Cmon /u/BioCamden .....who doesn't like van Damme?

As soon I saw the first iteration of the roundhouse kick animations for the Interceptor I was had flashbacks to bloodsport.

I do keep hearing feedback about Interceptor combo triggering. I’ll look into it.

Comment

Originally posted by mxcn3

As a long time BioWare fan, this seems to be the most talkative you guys have ever been. I don't know if you can answer this, but is this a general new approach to communication for BioWare, or is it just an Anthem-only thing? Asking for a friend that loves Dragon Age...

Haha I love Dragon Age too! I would think this is something that we will likely try to do moving forward for all projects, but I can’t say for sure. Guess it depends on how we do and how well this whole thing is received.