Read moreJust to add to this note on raid/dungeon/stronghold design:
Most games don’t have a lot of good opportunities to really just explore and appreciate endgame spaces that are usually a step above the regular play spaces aesthetically. Youguys put a lot of effort into those zones, but we only get in when we’re too busy to stop and smell the roses.
It would be nice if:
1) Not only could we not get immediately booted to a mission complete, but if there was literally no timer at all, and we could just explore once everything is dead.
2) The whole space became available on completion. My original thought was until the instance is abandoned. But I’d actually prefer if completion unlocking a separate exploration mode option. Then we could investigate a completed stronghold any time, on our own, without wasting valuable group time on sightseeing and secret hunting.
This would be a great place to stash lore items and secret stuff as well.
T...
That's a really interesting idea... I'll kick it over to the Stronghold guys. Thanks! 😊