@JoshGingerich @Jade_Playsgames I haven't gotten any word from the engineers yet.
@JordanLaws0n @MorbidsDisaster I honestly thought he was talking to me... because I should. I'm falling asleep at my PC.
@Iriamachina There's a reason why most modders don't do Total Conversions. They are just really hard to maintain. But we do plan on addressing the engrams and missing items asap.
@Jade_Playsgames Also fair
@JordanLaws0n @MorbidsDisaster All right man
@JordanLaws0n @MorbidsDisaster Lol, this argument has really morphed from "nothing has changed int he past 6 months" I'm only asking for fair arguments lol... which we're finally getting to after an hour.
@Jade_Playsgames Test, test, test.... Gotta strengthen the test game.
@JordanLaws0n @MorbidsDisaster If it was 20K before and 40K when we started collecting and 20K now - its still going down. If it was 40K before and 20K when we started collecting and 10K now - it's still going down. From point of collection to now - it's down.
@JordanLaws0n @MorbidsDisaster ...?? From the point we started collecting to now, it's reduced. It doesn't matter what it was before. It shows that the total number of instances in the mesh is down.
@Chrislaq @HODGAMING1 @survivetheark Na
@SenBluzzer Hey, I haven't had a lot of sleep, just making sure lol. Yes, that's in the discussion. It's likely, but I haven't gotten confirmation.
@SenBluzzer Not sure how it helps right now when the issue is still out there and can be used even if we did roll back.
Realistically the testing and fixing for the fab/longneck will go into the night (as with the other fixes). I don't expect another major update until sometime tomorrow. I'll be here with an update if one comes.
@Kelvin37784577 I doubt the rollback will happen tonight considering the other issues we're tackling.
@CodyJoh21543336 @MorbidsDisaster @JordanLaws0n If there is a rollback it will likely be to the point transfers were turned off to reduce character loss.
@MorbidsDisaster @JordanLaws0n You too man. Always a pleasure to see you come across the timeline!
@JordanLaws0n @MorbidsDisaster This is over the past 4 months. Since we introduced mesh detection which I think was around 4 or 5 months ago. This isn't yesterday or last week or the Valguero launch. But honestly, I hope you stick around and we can chat again at a later point when "meshing is fixed"
@jay65878535 <3
@JordanLaws0n @MorbidsDisaster What that means is the total times people have been in the mesh is reducing. Regardless of how they get in, the amount of times they have been in is reduced.
@JordanLaws0n @MorbidsDisaster Lol how can I say this more clearly? The amount of times a character has been in the mesh has statistically reduced. Dramatically. Even if they opened another account. This is all accounts, all characters, all mesh instances. Its been reduced significantly