Ashes of Creation

Ashes of Creation Dev Tracker




17 Apr


12 Apr

Comment
    Vaknar on Forums - Thread - Direct
If you HAD to choose one, which would it be?
Post
    Vaknar on Forums - Thread - Direct
๐ŸŽฎ We've all been there, deep into an intense session, when suddenly, the need to access our inventory or backpack pops up. Which key do you reach for? Is it 'I' for inventory or 'B' for backpack? Do you stick with the default key bindings, or do you customize them? ----- As a reminder, you'll be able to customize your keybinds!

02 Apr

Post
    Vaknar on Forums - Thread - Direct
Glorious Ashes community - it's time for another Dev Discussion! Dev Discussion topics are kind of like a "reverse Q&A" - rather than you asking us questions about Ashes of Creation, we want to ask YOU what your thoughts are. Our design team has compiled a list of burning questions we'd love to get your feedback on regarding gameplay, your past MMO experiences, and more. Join in on the Dev Discussion and share what makes gaming special to you! Dev Discussion - Item Drops What types of items and upgrades do you expect to drop from regular mobs? Do you feel good when regular mobs have a rare chance to drop powerful items?

29 Mar

Post
    Vaknar on Forums - Thread - Direct
Hello glorious community, Weโ€™d like your feedback on the Fighter Archetype Preview shown during the March 2024 Development Update Livestream. To help guide this conversation, here are a few thought starters you can choose from:
  • How do you feel about the Fighter Archetype Preview?
  • What excites you about playing and interacting with the Fighter Archetype?
  • Is there anything in particular youโ€™re excited or concerned about regarding what was shown with the
  • Fighter Archetype Preview?
  • Are there similar Archetypes youโ€™ve seen in other games that you like or dislike? If so, please explain!
  • What are your thoughts on the Fighter's abilities, mechanics, and combos?
  • Do you have opinions on the great sword animations, Fighter VFX, and unlockable procs? If so, please share them!
Please donโ€™t feel limited by the thought starters above. Feel free to share anything... Read more

28 Mar

Comment
    Vaknar on Forums - Thread - Direct
Fun thread you've put together here, OP :) I've never fully quit WoW, but like many, I've played on and off over the years :sweat_smile:
Comment
    Vaknar on Forums - Thread - Direct

25 Mar

Comment
Heya @Vlhadus ! I'm dropping in to clarify some things. ๐Ÿ”ธ Enchanting is NOT a profession. ๐Ÿ”ธ Scribe doesn't do the enchanting, but it does make reagents that are used while enchanting. ๐Ÿ”ธ Players can destroy their items from failure while enchanting, and will be able to input optional items during the enchanting process to help mitigate the chance that this will happen. For future questions, don't forget to submit to our monthly Q&A. Also, we have a whole plan for how this will work, and in due time, we shall share that with you in-game as per our normal way of showcasing our systems and features! :smile:

22 Mar

Comment
    Vaknar on Forums - Thread - Direct
Aszkalon;c-445593
It's THAT easy ... ... The World of Verra - can NOT function - without PvP. - right ? The Caravans, The Nodes and their Sieges, Piracy/Naval Battles on the Seas, how is all that supposed to function without PvP ?
It's certainly an interesting question. One likely without an answer that will please everybody. I enjoyed reading through this thread. It's a conversation that comes up often, so there are plenty of Steven quotables to share here (of which some have made their way here!) My favorite is this: "...One of the defining elements of our world-building approach and being a PvX game is that PvE builds the world and PvP changes the world." - Steven elaborating on this here
Comment
    Vaknar on Forums - Thread - Direct
Great seeing constructive feedback for the Mage archetype and VFX. It's worth noting that VFX are still a work in progress and not final <3 Feedback on our archetypes is appreciated, and we look forward to showcasing the Fighter later this month :) With that said the examples many of you have provided can be quite helpful in understanding thoughts and ideas. What Mages, Sorcerers, or spell-slingers have you enjoyed playing and what games were those in? What made them special to you, and how does that impact the feedback you wish to provide for the Mage archetype (or its VFX :wink: )? If you haven't seen it, you may want to check out the last feedback thread we did on the Mage archetype: ... Read more

12 Mar

Comment
    Vaknar on Forums - Thread - Direct
Lots of helpful infight here :) As @NiKr mentioned, Steven and Margaret recently chatted about this! Here's a timestamp to that exact moment ;)

05 Mar

Comment
    Vaknar on Forums - Thread - Direct
JustVine;c-443816
Vaknar;c-443798
JustVine;c-443789
Vaknar;c-443771
Nerror;c-443645
Vaknar;d-59047
Dev Discussion - Time Dedication How much time do you think someone should invest in order to become an expert at an MMORPG? What are the differences between an expert player versus a casual player - time commitment, skill, and game knowledge?
What exactly are you trying to figure out here? Development-wise. What's the point of this question? Or, which system(s) are you unsure of how to implement that you need this answered? I am not trying to be facetious here, I genuinely don't understand the purpose of this Dev Discussion, so please clarify if you can @Vaknar :smile:
The point is for us to have a conversation about time dedication ;) What defines being an expert in something in an MMORPG? Do you feel you're an expert in some MMORPGs or syste...
Read more
Comment
    Vaknar on Forums - Thread - Direct
BlindingRadiance;c-443805
For this game. At the end of the day it is an mmorpg so is important to allow massive PvP in which case it essential to create incentives to go all out
Looping this comment into the thread; how do you feel expert and casual experience should play a factor in mass PvP?
Comment
    Vaknar on Forums - Thread - Direct
Azherae;c-443796
Azherae;c-443790
AlphaCala;c-443781
I assume this question is being asked because of Asmond talked about it yesterday. I would say simply look at Classic WOW. Its easy to start for new players and gets more complex as you go. Retail WOW made it to hard to start as a new player. Theres a reason im playing Classic and not Retail WOW. Make the combat and play style complex while making the progession of the game simple and easy to understand. That way you wont scare away people 5 years into the game who havent played.
Oh, is this a situation where we can watch/link an Asmongold video segment for context, then? Because if we can at least use whatever Asmon was using as the 'definition' of 'expert', we might get somewhere... hopefully I wasn't too far off in all my own stuff.
Vaknar;c-443792
Damokles;c-443777
"Expert" is hard to define in my opinion. I think that you need to at least dedic...
Read more
Comment
    Vaknar on Forums - Thread - Direct
Leukael;c-443799
Vaknar;d-59047
How much time do you think someone should invest in order to become an expert at an MMORPG? What are the differences between an expert player versus a casual player - time commitment, skill, and game knowledge?
Time: Casual players would player around 6 hours a week at maximum. Experts would fall between double to triple that number depending on the complexity of a game. Skill: Skill expression in a casual player are strictly technical. They know the rotation and can execute skill shots. They are on their own merits good at what in basics terms is their gameplay experience. Skill expression with an expert should be in being able to play around others are varying skills effectively. They're able to use their skills to turn a situation from a loss to having a chance to succ...
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Comment
    Vaknar on Forums - Thread - Direct
JustVine;c-443789
Vaknar;c-443771
Nerror;c-443645
Vaknar;d-59047
Dev Discussion - Time Dedication How much time do you think someone should invest in order to become an expert at an MMORPG? What are the differences between an expert player versus a casual player - time commitment, skill, and game knowledge?
What exactly are you trying to figure out here? Development-wise. What's the point of this question? Or, which system(s) are you unsure of how to implement that you need this answered? I am not trying to be facetious here, I genuinely don't understand the purpose of this Dev Discussion, so please clarify if you can @Vaknar :smile:
The point is for us to have a conversation about time dedication ;) What defines being an expert in something in an MMORPG? Do you feel you're an expert in some MMORPGs or systems within them, but not in others? If so, please explain...
Read more
Comment
    Vaknar on Forums - Thread - Direct
Nerror;c-443784
Vaknar;c-443771
Nerror;c-443645
Vaknar;d-59047
Dev Discussion - Time Dedication How much time do you think someone should invest in order to become an expert at an MMORPG? What are the differences between an expert player versus a casual player - time commitment, skill, and game knowledge?
What exactly are you trying to figure out here? Development-wise. What's the point of this question? Or, which system(s) are you unsure of how to implement that you need this answered? I am not trying to be facetious here, I genuinely don't understand the purpose of this Dev Discussion, so please clarify if you can @Vaknar :smile:
The point is for us to have a conversation about time dedication ;) What defines being an expert in something in an MMORPG? Do you feel you're an expert in some MMORPGs or systems within them, but not in others? If so, please explain :...
Read more
Comment
    Vaknar on Forums - Thread - Direct
Damokles;c-443777
"Expert" is hard to define in my opinion. I think that you need to at least dedicate 2-3 hours a day to get gud in any game though. ^^
"Expert" can indeed be a subjective term. I think your example of what makes an expert to you is a good example of how we all can interpret this word differently!
Comment
    Vaknar on Forums - Thread - Direct
Nerror;c-443645
Vaknar;d-59047
Dev Discussion - Time Dedication How much time do you think someone should invest in order to become an expert at an MMORPG? What are the differences between an expert player versus a casual player - time commitment, skill, and game knowledge?
What exactly are you trying to figure out here? Development-wise. What's the point of this question? Or, which system(s) are you unsure of how to implement that you need this answered? I am not trying to be facetious here, I genuinely don't understand the purpose of this Dev Discussion, so please clarify if you can @Vaknar :smile:
The point is for us to have a conversation about time dedication ;) What defines being an expert in something in an MMORPG? Do you feel you're an expert in some MMORPGs or systems within them, but not in others? If so, please explain :)
Post
    Vaknar on Forums - Thread - Direct
Glorious Ashes community - it's time for another Dev Discussion! Dev Discussion topics are kind of like a "reverse Q&A" - rather than you asking us questions about Ashes of Creation, we want to ask YOU what your thoughts are. Our design team has compiled a list of burning questions we'd love to get your feedback on regarding gameplay, your past MMO experiences, and more. Join in on the Dev Discussion and share what makes gaming special to you! Dev Discussion - Time Dedication How much time do you think someone should invest in order to become an expert at an MMORPG? What are the differences between an expert player versus a casual player - time commitment, skill, and game knowledge? ----- Here are some additional thought-starters that might help you with this discussion:
  • "Expert" and "Casual" can be subjec...
Read more