ATLAS

ATLAS Dev Tracker




29 Jan

Comment

Originally posted by redditisfkncancer

I certainly hope you'll be making sure claims refresh properly and maybe last longer too, so people like my tiny 4 person company don't lose everything because we were busy over a weekend. You know, in the real world.

Especially since sleeping players contesting claims is a bug, according to the captains log.. so how do we make sure we're safe?

Only inactive claims are meant to be contestable via this system, so those who haven't been playing for a few days.

Comment
    Jatheish on Forums - Thread - Direct

Team is looking into this at this very moment

Comment
    Jatheish on Forums - Thread - Direct

ASAP tbh. Maybe today.... maybe tomorrow. I mean, it'll be a minor version deployment that'll go out as soon as it's been by our QA + Technical folks.

Comment
    Jatheish on Forums - Thread - Direct

This is a frustrating bug we need to address, it's 72 hours before a claim is considered inactive on PVE, however, the timer is counting beneath 0 because it doesn't start at a high enough value. Going to see if we can get this addressed sooner as that should make it clearer.

Which network are you experiencing this on? Will get some eyes on it.

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    Jatheish on Forums - Thread - Direct

I'll be brushing up on my necromancy, just in case.

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    Jatheish on Forums - Thread - Direct

I'll see if I can chase up the status of getting it set up on Epic, the initial plan was doing it this week and we're probably still on track so you wouldn't have to wait too much longer. We're not really running into any 'issues' with the editor, more so feature requests, heh.

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    Jatheish on Forums - Thread - Direct

I wouldn't rule it out but it's not really on the horizon right now. Something we'll need to think more on. We just wanted to address the more high-level changes with this Log and over time we'll be able to get into specifics (and you'll see them happening in game too). First thing first is making sure that sap is more widely available on the ATLAS, and then taking a look at how bases are being raided/how players defend them and making adjustments in those areas.

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    Jatheish on Forums - Thread - Direct

We're working on releasing regular Dev Kit updates to resolve issues, you can keep up to date with those patch notes here:

The editor will be making its way onto the Epic Launcher soon, once we're confident that it's had some more time out in the wild and we're sure of its stability. Not sure if it'll be available on Steam, likely it'll just be the manual updates or Epic Launcher in the future.

Comment

Originally posted by rdizz81

Am I losing my mind here or have we been bumped back down to day 1 resource gather rates?

Shouldn't be the case but will have folks check it out.

Comment

Originally posted by Bigfishrob

why do i feel like more than inactive players may get destroyed with this????? sure hope this dont get mucked up.

You'll be safe! We've already run this code on some of our server in the past, we're just expanding it to be on all PvE servers and run constantly now.

Post


Ahoy Pathfinders!

Over the past week, the crew have been engaged in deep discussion over our core design and philosophy of the game. We’ll be making changes based on your feedback and our internal reviews over the past 5 weeks. This Captain’s Log is going to go take a high-level look at our plans going forward!

The Golden Age of Piracy
We recognize that the game has a lot of fun mechanics and gameplay that players enjoy, especially when you can live out your dreams of being a pirate. However, the feedback we often receive is that it’s too tailored to large companies, alpha groups, and hardcore players.

A large number of you have expressed that you are unable to mak... Read more