There's a bug on PS4 that when you put the console on sleep mode and return, you cannot reconnect to the EA servers. You have to close the game and relaunch.
Ok, we will ask our LIVE QA team to see if they can reproduce this issue.
There's a bug on PS4 that when you put the console on sleep mode and return, you cannot reconnect to the EA servers. You have to close the game and relaunch.
Ok, we will ask our LIVE QA team to see if they can reproduce this issue.
This was often triggered by going into the menus and then backing out onto the game... The friends list remained as an overlay on the right side of the screen, so when you pulled the trigger you interacted with that menu, instead of your weapon, to make it disappear you just press options to go into start menu then circle to back out into the game and its fixed (on PS4).
A video would be great! This issue sounds really strange because it would be very obvious if it happened for everyone. And considering that all Playstation hardware is almost identical, I find it hard to understand how such an issue could happen. Do you have any other devices connected to your playstation? Maybe PSVR or some other third party controller?
Hey there Dice,
Love the fact you all are doing your best to stay up on the bugs & updates. Thank you for that! Is there any plans to fix the Prone Bug? (Going prone on even or uneven ground/anywhere sometimes kicks you back to standing position.) I’ve lost count to how many times I’ve been eliminated due to diving behind cover then being force to stand up, ironically I get caught with my pants down!
Thanks,
Zesty
Do you have a video? Could it be that your body just didn't have enough space to go prone in that specific place? Thanks.
First off let me say I love the ZK-383 on the medic. I may love it more than the MG-42. With the edition of new tanks added in game is there chance we'll see other non primary weapons added for the weekly challenges? Maybe like a Limpet Charge on the support?
I am taking a wild guess and assume that this is about ultra potato settings.
Just to clarify this: is fiddling around with Nvidia inspector a bannable offense?
Using it to abuse LOD Bias can land you in trouble. We're investigating potential fixes.
Hey there u/Gudboiharvester,
So i'm not allowed to publicly state why you were banned, as /u/Braddock512 has already explained.
What i will say though, i think you know why you were banned. So much so you deleted the Twitch VOD showing it happening live on your stream. Afterall, I was watching it at the time.
I don't see why they don't just add the actual task to be performed under the flavor text.
You are right of course. It’s a bug and we are looking to hotfix it before week 2 starts.
The correct criteria is as /u/solid-ace2017 described.
If you look at any other node they should display their criteria instead.
Isn't Nat in charge of the UI?
She seems so cool and likeable, and is clearly very passionate about Battlefield.
But boy does this feel like she's way in over her head
Nope, I'm not in charge of the UI and has never been :) I'm just one of many UX designers and my focus for BFV has been the in-game HUD and HUD only. And I'm not the one deciding on the UI visuals, in that area I would've been way over my head cause I suck at it ^^ :D
Epic! One of the best cinematics I've seen from the community.
We are unfortunately still experiencing inconsistencies when it comes to tracking of the Tides of War assignments in general (not specific to any single one)
Trust me when I say that this saddens me a lot. We have engineers currently investigating the issue and I really wish I had more information to share at this moment.
As of right now, one thing that is confirmed is that if you bring up the pause menu and don't see your correct progress on the right panel, then ToW assignments will not track properly.
This is the entire video, but if you wanna watch it at better quality (or check out my other cinematics) click here: https://www.youtube.com/watch?v=hfgot1-1aBo
Also, the music is Olympus - Ross Bugden.
Another good one. Awesome work!
Test
Test on pc
Test
Any word on if/when we’ll see a Limpet Charge/Satchel Charge/Panzerknacker in game? Tiggr mentioned after Beta that he believed it was in CH.1. With Ch1 half way over will we get a Festivus miracle and have it in the next few weeks? I really don’t want to have to end dinner with the airing of grievances about no timed explosive gadgets.
Good work on getting to rank 20!
For Chapter 1: Overture there is currently no added benefit from completing more than what you need to unlock the rewards, in case you have already reached max chapter rank (20 for Overture).
We are looking at tweaking several different aspects of this progression going forward into future chapters. But XP will not be carried over.
Let me know when it works. That’s annoying.
It should work now.
Let me know when it works. That’s annoying.
Hold the fort should be fixed now.
We are aware of the issue, it’s a bug. Currently working on solving it.
We are aware of the issue, it’s a bug and we are working to solve it.