Battlefield V

Battlefield V Dev Tracker




05 Dec

Comment
    /u/riopn on Reddit - Thread - Direct

Originally posted by Sanderson96

Hi, thank you for hosting this AMAA, I have some question:

  1. Is it possible to add more tanks in the Panzerstorm map? Cause the map is too large and currently, we don't get much tank combat, even though it's focus mainly in tank combat
  2. I heard that the weapons that will be reward through Tides of War, can only be unlock through completing achievement in the specific week for that weapon. So, how would someone unlock that weapon when they missed the week?

For example: Weapon A is available to unlock in the week of Dec 10th. But if I forgot to unlock it and the week has already passed, how would I unlock it again? Sorry for this long question

Thank you

Edit: When is Chapter 1 for Tides of War start?
https://i.imgur.com/pJG1ZE7.png

2) You can read about exactly that and several related things in this post: https://www.ea.com/games/battlefield/battlefield-5/news/tides-of-war-chapter-1-overture-events-progression-rewards

Comment

Not long after beta in one of the Amaa’s it was mentioned that the limpet would most likely return in chapter 1 of tides of war. Is this what was in gadget slot 4 during the test range part of the live stream this week? https://www.reddit.com/r/BattlefieldV/comments/9krtul/comment/e71rkcg?st=JPBH2DMT&sh=e1014b10


25 Nov

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Originally posted by Starkid1987

soonTM

Exactly ;)

Comment

Originally posted by AnarionIv

Is the endless grand operation on Rotterdam going to be fixed too?

That is a frontlines bug, we are working on a fix. So should be fixed soon...

Comment

The fix for this should be in the next patch :)


23 Nov


16 Nov

Comment

Originally posted by [deleted]

how do you take screenshots without the hud/gun etc?

You can also use spectator mode in MP since Ansel is only available in SP. https://twitter.com/SonicFrequency/status/1061364207369605120


15 Nov

Comment

Originally posted by diarchtct

This looks soooo much better! Ranks have to feel rewarding, give us some nice icons next to them. Hell, Call of Duty players even go through all the unlocks up to 10 or 15 times, just for a shiny logo next to their name. Give this game a little bit more of its character back, pure numbers are really boring. I get the idea of a clean UI, but too clean can quickly become lame and distanced. Thoughts u/nat0lie?

I like it! I'm sure there's a reason for the "sleek" look... I'll look into it! :)


13 Nov

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Originally posted by legmek

This has been fixed by a strange shotgun fanatic today. Thanks for reporting it!

;)


11 Nov

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Originally posted by BleedingUranium

ShotgunThom

not sure if biased

 

More seriously, thanks for BFV's wonderful maps, the level design is some of the best I've seen in any game in years. It feels like some of the older, more arena-style games (I'm a long-time Halo player) in the sense that you can really tell that the physical design of the map, the pathing, the structures, all of it, is deliberate and designed, and that's absolutely a positive thing.

I'm a huge Halo fan myself :)

Comment

Originally posted by IAmRube

Is there a theatre mode or freecam to get this shot? Really want to edit some montages.

You can use spectator mode to capture this kind of footage which has a free camera (and lots of other cool stuff). https://twitter.com/SonicFrequency/status/1061364207369605120

Comment

Originally posted by survivorofthefire

Awesome. This is definitely one of my favourite maps and easily one of the most beautiful to look at.

I was really skeptical when they first showed it off in the dev talks but I was proven wrong! This map rules!

Thank you :)


10 Nov

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Wow! Really cool to watch :)


09 Nov

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https://photos.app.goo.gl/8ns7fCiRQpEs8Q189

The sights on the FG-42 don't line up. the Holo sight is about a 1/4 inch above the actual bullet fire, and I've include a pic of ADSing on the on the AA site.


08 Nov

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I told you to keep your eyes open! :D

Go on now, go and play BFV!!!!


02 Nov

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Originally posted by MrSneaki

Tell me the drilling shotgun was your idea? (Shot in the dark, based on your alias)

Had never heard of it before and got to learn about something new to me because I thought it was so unique.

Not my idea, but I use it a lot :D (me in the clip btw)

Comment

Originally posted by Bolsilludo

Nice! I'm expecting most of the players will choose snipers for last stand and hiding in the corner of the map

That why you bring a shotgun and counter them ;)


01 Nov

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I’m curious how you balance open terrain but add just enough cover for a person that knows the area to sneak by the other teams to flanks? I really thought this was well done on Rotterdam between some points. Snipers really dominated the center, but using crates and a bit of swimming an enterprising support could slide behind a tank and blow them up.


29 Oct

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Originally posted by psych0ranger

yeah the community asked for like a relatively small improvement. this is "significant"

I hope this comment is "positive"? :D