Originally posted by HopzadBeeblebrox
Never said fast. Also you never proved anything, just a tweet from possibly the least trustworthy developer in the industry. Why you still take DICE at their word is truly mind blowing.
13 months on one map for a game with a 2 year cycle isnt even remotely feasible. Think about it.
DICE has more than 600 employees and billions of dollars behind them, if it does take them that long to make a map, it's due to incompetence.
I am not a fan of the tone used in this thread, but I would like to defend my honor here since it seems like I am called not "trustworthy" or "incompetent".
It's true, a team of 4-5 people (1 Level Designer, 1-2 Environment Artists and 2 3D Artists) worked the majority of 13 months on Devastation. This includes lots of iteration, a concept phase, polish, a bit of waiting for outsourcing to finish the houses (which make a big part of the map), lots and lots of play testing, more iteration, 4 weeks of vacation for everyone. Making a map for a new game isn't a straight line from start to finish. Often you scrap certain areas completely and build them differently because the gameplay wasn't fun or you can't have it for performance reasons. Having that said, Devastation took the longest of all maps. Some other maps were done in 6 months. We also had a total of 7 MP level pods (2 to 5 people per pod). All 8 MP maps got built in a time frame of 1.5 years. The one pod that worked o...
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