Battlefield V

Battlefield V Dev Tracker




07 Feb

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Keep it civil.

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Your post/comment has been removed:

Your post has been removed due to the following reason: It is against sub rules to post the user names/real life names of players suspected of hacking.

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Your post/comment has been removed:

Your post has been removed due to the following reason: It is against sub rules to post the user names/real life names of players suspected of hacking.

Please read this thread in relation to hackers and how to report them:

https://www.reddit.com/r/BattlefieldV/comments/ai9cfl/rule_2_no_witch_hunting_will_result_in_a_ban/?st=jr7pirdt&sh=b1ef11b2

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Originally posted by [deleted]

[deleted]

TTK/FTK is a measure for a very specific scenario (stationary target, no cover, no acceleration), basically a 1v1 where both players are confident in winning and won't attempt any serious dodging or where the target is completely unaware of the shooter. For this scenario, all that matters is the time on target/time to expose yourself to get off a lethal payload. Travel time is irrelevant for that. You don't need to expose yourself for longer just because your projectiles are slow and the target does not get more time to react either, because the reaction would start upon getting hit. Travel time is very relevant for more practical scenarios, but TTK/FTK is not that. In such practical scenarios, hitbox movement, random player acceleration and point of aim would have to be simulated to account for how players miss their shots due to travel time.

Don't assume me disregarding travel time for TTK/FTK means I don't consider it important. There is a reason some SMGs give you 560...

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Originally posted by InterimAegis7

Velocity is really important. Your dismissal of it is...concerning.

I’d like to know why you think it doesn’t belong.

TTK/FTK is a measure for a very specific scenario (stationary target, no cover, no acceleration), basically a 1v1 where both players are confident in winning and won't attempt any serious dodging or where the target is completely unaware of the shooter. For this scenario, all that matters is the time on target/time to expose yourself to get off a lethal payload. Travel time is irrelevant for that. You don't need to expose yourself for longer just because your projectiles are slow and the target does not get more time to react either, because the reaction would start upon getting hit. Travel time is very relevant for more practical scenarios, but TTK/FTK is not that. In such practical scenarios, hitbox movement, random player acceleration and point of aim would have to be simulated to account for how players miss their shots due to travel time.

Don't assume me disregarding travel time for TTK/FTK means I don't consider it important. There is a reason some SMGs give you 560...

Read more
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Originally posted by [deleted]

[deleted]

TTK/FTK is a measure for a very specific scenario (stationary target, no cover, no acceleration), basically a 1v1 where both players are confident in winning and won't attempt any serious dodging or where the target is completely unaware of the shooter. For this scenario, all that matters is the time on target/time to expose yourself to get off a lethal payload. Travel time is irrelevant for that. You don't need to expose yourself for longer just because your projectiles are slow and the target does not get more time to react either, because the reaction would start upon getting hit. Travel time is very relevant for more practical scenarios, but TTK/FTK is not that. In such practical scenarios, hitbox movement, random player acceleration and point of aim would have to be simulated to account for how players miss their shots due to travel time.

Don't assume me disregarding travel time for TTK/FTK means I don't consider it important. There is a reason some SMGs give you 560...

Read more
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It's me sitting way back with my spotting scope on ya.

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Originally posted by speshalneedsdonky

He's the leader of the Ferengi tooth sharpening consortium and he's advertising his wares

This might be one of the best comments I've read on here.

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Originally posted by [deleted]

Support was the best class in BF1.

Followed by Scout.

Then Medic.

We Assault disagree!


06 Feb

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Your post/comment has been removed:

  • Memes, image macros, reaction gifs and low quality posts are usually not allowed. These are often removed without notice and not allowed on the same day that patch announcements/notes are posted.

Your post was removed based on the current rules as set forth by the subscribers of the sub:

(removed if)

  • Less than 100 upvotes in an hour

  • Less than 200 upvotes in 2 hours

  • Less than 300 upvotes in 3 hours

  • Less than 400 upvotes at any time after 4 hours

  • Less than 40 comments at any time after 4 hours

If you feel this was a mistake, please contact the moderators by clicking here.

Comment

Your post/comment has been removed:

  • Memes, image macros, reaction gifs and low quality posts are usually not allowed. These are often removed without notice and not allowed on the same day that patch announcements/notes are posted.

Your post was removed based on the current rules as set forth by the subscribers of the sub:

(removed if)

  • Less than 100 upvotes in an hour

  • Less than 200 upvotes in 2 hours

  • Less than 300 upvotes in 3 hours

  • Less than 400 upvotes at any time after 4 hours

  • Less than 40 comments at any time after 4 hours

If you feel this was a mistake, please contact the moderators by clicking here.

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Your post/comment has been removed:

Your post has been removed due to the following reason: It is against sub rules to post the user names/real life names of players suspected of hacking.

Please read this thread in relation to hackers and how to report them:

https://www.reddit.com/r/BattlefieldV/comments/ai9cfl/rule_2_no_witch_hunting_will_result_in_a_ban/?st=jr7pirdt&sh=b1ef11b2

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Disagree. What if I want to connect to a EU server so I can come take your tags? I wouldn't be able to. :(