Battlefield V

Battlefield V Dev Tracker




03 Feb

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Although a helpful LPT this only works occasionally. Other possible ways to resolve it include:

If you're the squad leader and this happens, try to give squad lead to someone else. It's worked for me a few times.

Tell your squad where you died and occasionally they will be able to rez you even though you have no rez icon.

Give up and go play something else. This one is guaranteed to work.

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Originally posted by Mikey_MiG

Even if you hit a plane max distance, put every single shot on point as they fly towards you, you still dont kill them.

That is certifiably untrue. Especially with fighters.

I don't think certifiably is the word you're looking for. No one certifies what can or can't be done in Battlefield.

However, with fighters perhaps, but not untrue for bombers in the least.

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Originally posted by DLVittorio

> AA guns are worthless. Even if you hit a plane max distance, put every single shot on point as they fly towards you, you still dont kill them

This is simply incorrect for fighters, especially european figthers.
For bombers you're right (and if it was for me I would completely remove them from the game) but no one should be allowed to solo a bomber given how easily they can be destroyed by a fighter or just 2 people coordinating.

Planes are Vehicles, they NEED TO be more powerful than a single infantryman, this is Battlefield.

The main issue is pacific bombers having too much power with fighter agility and bomers firepower, and they absolutely need to bo fixed.

My squad and I have been playing with Fliegerfausts lately. Even with AA + Fliegerfausts it's very difficult to take down a fighter. The bombers are quite a bit easier to take out. Of course 1 person shouldnt be able to always take out a single vehicle. But that is why fighters have speed, to get away. I can tell you fly 😉

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Originally posted by Fieryhotsauce

So, after all, this time am I correct in ascertaining that the weapon changes from 5.2 are completely unchanged in this patch and the only weapon balancing is for the Ross Rifle and Type 99?

Is there any news yet on what changes to the shooting mechanics we are likely to get? I'd like to imagine there's some news to share after all this time.

As a side note; can we expect any Firestorm support for this chapter?

I've posted previously on this topic here on the sub but happy to recap - changes to Weapon Balancing will come in 6.2

Rate of Fire & Recoil presently looks set to come back closer to 5.0 values, with much (but not all) of the damage values also coming back closer to those values as well. This will be especially apparent on SAR's as we're not happy with how they perform since 5.2

We'll also be revisiting the damage that weapons do at range and increasing the damage weapons do so that the damage drop offs don't feel as severe, and we'll be smoothing out the curves too so that you feel more confident engaging an enemy at range.

Weapons will ultimately continue to do less damage at 100m than they do at 10m, similar to how the game behaves today but you'll see improvements vs. the changes that were made in 5.2.

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Originally posted by DiabetotheobesePS4

The allied/japanese bofors is barely workable, but the german flak is just pure doodoo.

I feel like a part of the problem with the AA guns is their positions, there usually is at least one blindspot, this seems by design to give the planes visual cover.

Anyone know if the Fliegerfaust has a minimum activation range? Was messing around with it this last weekend and there were quite a few times where I hit a plane with every since projectile in the salvo and it did zero damage with no hit markers.

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Originally posted by theGastone

Is there a rough ETA on when we should look for 6.2 to drop? One month? Two? Just really excited for the weapon rebalance and these update notes are looking kind of light...

I'd genuinely love to give a firm indication of it, but until we get closer to the release of it, the information that I provide today for a 6.2 release would likely set an unrealistic expectation for folks.

I know that 'When it's ready' isn't the answer that you're hoping for, but it's the answer I have today.

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Originally posted by DLVittorio

AA guns worthless?
You ever tried flying a fighter in the european maps? You just need 1 AA gun to completely make 1/2 of the map unusable for a fighter.

The problem is pacific planes having too much power not the AA guns being useless.

AA guns are worthless. Even if you hit a plane max distance, put every single shot on point as they fly towards you, you still dont kill them. Then their bomb drops and the AA is out of contention. If you think AA's are good, then I dont think you're flying correctly.

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The other sniper rifles will get velocity increases in patch 6.2 Sadly, these changes did not make it into 6.0.
Gewehr 95/30: 600 to 750
Ross Rifle: 600 to 750
SMLE No.4 Mk I: 500 to 600
Type 99: 600 to 750
Kark98k: 700 to 900
Krag-Jorgensen: 700 to 900

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Battlefield V - Update 6.0 Notes

Hey folks,

For our first update of the New Year, we’re bringing plenty of brand new content to Battlefield V, all of which will be available for you to unlock and play with this Thursday at the start of Chapter 6: Into the Jungle.

First, there’s a brand new map to play with - Solomon Islands. Deploy in this brand new Jungle environment that’s made by the original creators of Argonne Forest, and Operation Locker. Solomon Islands features plenty of intense choke points and deep flanking routes, all seamlessly connected by a winding river that runs throughout the length of the map.

We’re also adding new toys to the Battlefield San...

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Battlefield V - Update 6.0

Hi folks,

For our first update of the New Year, we’re bringing plenty of brand new content to Battlefield V, all of which will be available for you to unlock and play with this Thursday at the start of Chapter 6: Into the Jungle.

First, there’s a brand new map to play with - Solomon Islands. Deploy in this brand new Jungle environment that’s made by the original creators of Argonne Forest, and Operation Locker. Solomon Islands features plenty of intense choke points and deep flanking routes, all seamlessly connected by a winding river that runs throughout the length of the map.

We’re also adding new toys to the Battlefield Sandbox. Three new Weapons are available to Unlock -  the Type 11 LMG, the Model 37 Shotgun, and the M2 Carbine. There’s also 2 new gadgets to play with - the M1A1 Bazooka and the long awaited Lunge Mine.

For this chapter, all of these new Weapons and Gadgets will be available...

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